Difference between revisions of "Flauros Hallel"

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(Updated by Sire. This was done by a bot.)
(Updated by Sire. This was done by a bot.)
 
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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1178 (105/432)
+
|max_hp= 1178 (106/433)
|max_str= 90 (330/432)
+
|max_str= 90 (330/433)
|max_mag= 205 (66/432)
+
|max_mag= 205 (66/433)
|max_vit= 172 (106/432)
+
|max_vit= 172 (107/433)
|max_agi= 148 (213/432)
+
|max_agi= 148 (214/433)
|max_luck= 151 (212/432)
+
|max_luck= 151 (212/433)
 
|patk= 519
 
|patk= 519
 
|pdef= 564
 
|pdef= 564

Latest revision as of 11:10, 7 December 2024

Stats

Flauros Hallel.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - Null Null - Repel Null
Info
Rarity Race Grade AI
5★ Seraph 91 Attack
6★ Stats
HP 1178 (106/433) Vitality 172 (107/433)
Strength 90 (330/433) Agility 148 (214/433)
Magic 205 (66/433) Luck 151 (212/433)
PATK 519 PDEF 564
MATK 760 MDEF 621
Innate Skills
Passive.png Enduring Soul + Passive Heals 500 HP upon receiving the first killing blow.
Passive.png Halo of Hallel Passive Adds Light Pierce.

Activates the following Chain Effect at the beginning of own turn: Enters a state of Lydia and gain 1 Boost level.
[Boost Level 1]: Adds Null Curse.
[Boost Level 2]: Lydia will target all party members.
[Boost Level 3]: Activates the Chain Effect Increases ATK, DEF and EV/AC of all party members by 20%. (1 turn) at the beginning of own turn.

*Chain Effect activation is dependent on Boost level before start of own turn.
Light.png Baptisma 6 MP Inflicts Light (Magic) damage (Power: 170) on a single enemy.

*Damage from this skill ignores all death prevention skills.
*Enemies downed by this skill will not be able to revive.

*Gains 1 Boost level for Halo of Hallel if the attack is successful.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Light.png Mahamadyne 7 MP Inflicts Light (Magic) damage with 120 power on All Enemies.
Gacha: Passive.png Light Amp Passive +25% to Light damage.
ArchYellow.png
Awaken: Support.png Concentrate 6 MP Self enters a state of Concentrate. Increases the next Mag attack damage by 125%.
Gacha: Passive.png Auto-Rakuka Passive Casts Rakukaja at the beginning of the 1st turn.
ArchPurple.png
Awaken: Passive.png Null Charm Passive Adds Null Charm.
Gacha: Passive.png Null Bind Passive Adds Null Bind.
ArchTeal.png
Awaken: Passive.png Repel Elec Passive Adds Elec Repel.
Gacha: Passive.png Life Surge Passive +30% to Max HP.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus -50% to Light/Dark damage received.​ Activates the following Chain Effect when this character downs an enemy: Recovers 2 MP. +20% to Light damage, +20% to max HP.
Panel Step Stat Bonus HP: +250(MAX) Mag ATK: +100(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Flauros Hallel/Sword Flauros Hallel/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Flauros Hallel.jpg Flauros Hallel
Red Teal B D D -
Pros
  • Demons are Revive Sealed when they are killed by Baptisma, unable to be revived.
  • Halo of Hallel gains boost levels if the fight drags on. At max level, it confers team-wide Lydia and Luster Candy, providing your team a valuable amount of sustain.
  • Has synergy with Apsu, as he can re-apply Lydia.
Cons
  • No damage boosters until panel 3, so damage booster transfers are mandatory.
  • Requires a good team built around him to really shine.
  • Low damage and bad stat spread make him unusable in the current meta of PvP.
Notes
  • Red grants him access to discounted Mahamadyne, which can be useful if you want a piercing AOE.
Synergies -

PvE Builds

Archetype(s)

  • Red: Discounted Light AOE in the form of Mahamadyne.
  • Purple: Null Charm for certain fights that inflict charm.
  • Teal: Repel Elec to be paired with Alilat/Atavaka or Demiurge to cheese certain boss fights.

Skill Transfers

Damage boosters is a must have due to his lack of innate damage modifiers.

Damage Boosters:

  • Light Amp: Highest Light damage modifier.
  • Master Assassin: Boosts ST damage for Baptisma
  • Light Boost/Assassin: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed if needed.
  • Enduring Soul/Endure: Allows him to stack endures to survive as long as possible in order to actiavte Halo of Hallel as often as possible.

Brands

  • Stat priorities: Mag ATK%
  • Spell: Boosts his damage.
  • Ward: Gives him protection from ailments for 3 turns.
  • Speed: Boosts team speed if needed
  • Life: Adds bulk while still maintaining damage with Mag ATK%
  • Divine: Allows FlaurosH to spam Baptisma. Not as useful if P2.

Mitama

  1. MAG (20): Boosts damage output.
  2. VIT (20/10): Adds bulk.
  3. AGI (20/10): Boosts team speed if needed.


Build(s)

Boss Fight MVP
ArchTeal.png Transferred Skills Notes:

Spell helps to melt HP bars if going for a fast clear, but Life helps him to survive longer while still able to dish out damage. Halo of Hallel is a powerful passive that gives AOE Lydia for team survivability and Fast Luster (1 turn) for constant buffs, at max boost level, which what makes him perfect for boss fights

Master Assassin Light Amp
Infused Mitama
Ma 20 Vi 20 Lu 10
Brands
Spell/Life + Ward/Speed with Mag ATK%.
Target Stats
-


PvP Builds

  Info   Builds   Lore    

Official Profile

Flauros, who was once one of the Fallen, with his angelic powers restored by God. He is ranked as one of the Seraph, who in Paradise Lost by John Milton were considered as equals to the four Archangels. The fallen angel Flauros is listed as the sixty-four spirit and is a Great Duke of Hell with 36 legions of demons under his command. It is said that within the magic triangle from which he is summoned he will gladly tell the tale of how the angels fell, and will even protect his summoner from the temptations of other demons if ordered to do so.