Difference between revisions of "Beelzebub (Human)"
(Updated by Sire. This was done by a bot.) |
(Updated by Sire. This was done by a bot.) |
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|rarity= 5 | |rarity= 5 | ||
|ai= Attack | |ai= Attack | ||
− | |max_hp= 1173 ( | + | |max_hp= 1173 (108/433) |
− | |max_str= 139 (186/ | + | |max_str= 139 (186/433) |
− | |max_mag= 193 ( | + | |max_mag= 193 (118/433) |
− | |max_vit= 171 ( | + | |max_vit= 171 (109/433) |
− | |max_agi= 82 ( | + | |max_agi= 82 (413/433) |
− | |max_luck= 171 (41/ | + | |max_luck= 171 (41/433) |
|patk= 621 | |patk= 621 | ||
|pdef= 587 | |pdef= 587 |
Latest revision as of 11:01, 7 December 2024
Contents
Stats
Elemental Resistances | |||||||
---|---|---|---|---|---|---|---|
- | - | - | Null | - | Null | Repel |
Info | |||
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Rarity | Race | Grade | AI |
5★ | Tyrant | 86 | Attack |
6★ Stats | |||||||
---|---|---|---|---|---|---|---|
HP | 1173 (108/433) | Vitality | 171 (109/433) | ||||
Strength | 139 (186/433) | Agility | 82 (413/433) | ||||
Magic | 193 (118/433) | Luck | 171 (41/433) | ||||
PATK | 621 | PDEF | 587 | ||||
MATK | 735 | MDEF | 614 |
Innate Skills | Lord of the Dead Passive Heals 500 HP upon receiving the first killing blow. Activates the following Chain Effect at the start of enemy turn: Great Chaos 7 MP Inflicts Dark (Magic) damage with Dark Pierce and 160 Power on a Single Enemy with 80% chance to inflict Mute on hit enemies.
Inflicts Elec (Magic) damage with Elec Pierce and 80 Power on all enemies with 50% chance to inflict Bind on hit enemies if the attack is successful. |
Awaken: Gacha: -
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Gacha: Almighty Survivor Passive +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.
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Awaken: Lunar Downfall Passive Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Reduces all enemy ATK and EV/AC by 20%. (1 turn) Gacha: Rallying Survivor Passive +25% to status ailment auto cure rate and HP stops at 1 HP upon receiving the first killing blow.
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Awaken: Intimidating Stance Passive Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects.
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Panel 1 | Panel 2 | Panel 3 | |
Panel Completion Bonus | +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies. | While the one with this skill is alive, reduces damage received by 30% when Phys repel is Pierced for all party members. | +20% to Elec/Dark damage. +20% to max HP. |
Panel Step Stat Bonus | HP: +250(MAX) | Mag ATK: +100(MAX) | HP: +250(MAX) |
Availability
- Only available from a banner specific event.
- Available from the gacha.
Beelzebub (Human)/Sword Beelzebub (Human)/Shield
Info | Builds | Lore |
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Beelzebub (Human) |
C | C | C | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Purple: Intimadating Stance for Press Turn reduction. Especially useful in slow teams.
Skill Transfers
Support skills since he's mainly used for IS and Repel Almighty Phys. Damage boosters for Great Chaos
Support Skills:
- Auto skills: Helps provide buff & debuff control for the party.
- Lunar Prosperity/Downfall: Similar to the Autos but 2 in 1, however they are harder to obtain.
- Epitome of Endurance: Boosts bulk + lowers team speed in order to activate IS more often.
- Epitome of Fortitude: Boosts bulk + crit resistance. Great against physical oriented teams.
- Life Surge: Highest HP modifier.
- Null Bind: Protects him from bind, ensuring he will always cast Almighty Phys Repel.
- Infernal Mask: Gives him high ailment resistance.
- Tetraja: Provides the team mortal immunity against the likes of Ulice and/or Ubeelze. Since Great Chaos is not that useful and Almighty Phys Repel is his main use, having him be a null mortal generator works well.
- Life Gain: Early game/budget option.
- Hellish Mask: Early game/budget option.
Damage Boosters:
- Dark Amp: Highest dark damage modifier
- Dark Survivor: Dark booster + endure
- Dark Enhancement: Dark booster + additional damage against dark weak foes.
- Dark Boost: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability to allow Repel Pierce to be active as long as possible.
- Resist/Null Light: Covers his Light weakness.
Brands
- Stat priorities: HP%.
- Life: Boosts his bulk.
- Ward: Protects him from ailments for 3 turns.
Mitama
- Mag (10): To boost damage output
- VIT (20): Increases his bulk
- LUK (20): Increases his chances of landing ailments + reduced chance of receiving ailments himself.
Build(s)
Blue Shrek | |||
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Transferred Skills | Notes:
Use him to counter SK and ShivA. Great in anti pierce teams as Almighty damage easily ignores any anti pierce gimmick and SK can revive seal preventing XWM from reviving and ShivA can easily sweep so halting them is a great advantage. | ||
Epitome of Endurance | Epitome of Fortitude | ||
Infused Mitama | |||
Ma 10 Vi 20 Lu 20 | |||
Brands | |||
Life + Ward with HP%. | |||
Target Stats | |||
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Info | Builds | Lore |
Official Profile
The King of Hell, known as "Lord of the Flies". By making them carry the souls of the dead, he keeps his flies he rules in order. In the Bible he is mentioned as one of the most formidable demons of high rank. It is also said that he was once the lord Baal of Canaan who was punished and became Beelzebub. Despite his power, Beelzebub's power was long sealed away by forcing a part of him to take on a human form, but was reinvigorated by the Aura Gate as he sought to reclaim his station.