Difference between revisions of "Kalki/Builds"

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(Role Summary)
(Role Summary)
 
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<section begin=tierentry />{{TierListData|demon=Kalki|pvebest1=Purple|pvpbest1=Purple|pvpbest2=Yellow
 
<section begin=tierentry />{{TierListData|demon=Kalki|pvebest1=Purple|pvpbest1=Purple|pvpbest2=Yellow
 
|pve=B
 
|pve=B
|offensive=A|defensive=A
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|democBoss=2

Latest revision as of 01:03, 24 July 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Kalki.jpg Kalki
Purple Purple Yellow B B B -
Pros
  • Fast, with 299 AGI fully infused, matching Elohim and Astaroth, allowing for flexible turn order without Lead/Trail brands when on the same team. Additionally, in Purple and with panels, he has 60% innate battle speed boosting.
  • Eternal Order is a loaded passive, adding 70% HP, making him surprisingly tanky for a fast unit, Repel Pierce and Drain Pierce, Infinite Chakra for the whole party, Phys Pierce, Null Bind, Null Mute, making him an incredibly powerful support by merit of existing. Of note, he innately has Drain Phys, making him cheese PvE content like nobody's business, and gives Gozu-Tennoh trouble, while also working well with him to prevent another Gozu-Tennoh from mortaling him.
  • Ratnamaru is a 240 BP Phys ATK scaling Almighty skill with remnants, that also casts a 1 turn Luster Candy, heals 30% of the hp of all party members, and three times, combined with Eternal Order, will revive a party memeber with a 50% HP Bulwark. This allows him to consolidate the role of Drain and Repel Pierce, Healing, Reviving, Battle Speed, Press Turn control, and some damage, all into one demon.
  • Silent Prayer discounted in Yellow helps him set up for Gozu-Tennoh sweeps, and Almighty Accele increases his damage and battle speed, helping hit speed targets.
  • With a Null Charm transfer, in Yellow he can work as a cleanser for ailments.
  • Works well in almost every kind of team. He has powerful synergy with Gozu in T2 teams, offers immense utility in Midrange teams, and damage, speed, and the unique ability to tank attacks like Mantra in T1 teams, allowing him to potentially let a T1 team survive past their first turn to clean up stragglers, especially when combined with Demeter.
  • Useful but not necessary panels, offering himself a turn 1 Bulwark, offensive buff control, and more damage, HP, and speed.
Cons
  • No Null Mortal which might not be a problem with Mantra, but leaves him open to abilities like It'll be all right.
  • For a demon that has 70% HP built into his kit, 152 VIT isn't particularly high, meaning if you want him to survive, you still need to stack quite a bit of HP on him.
  • Tends to need to choose between building damage, speed, and bulk, and can't generally excel in all three roles at once.
Notes
Synergies -

PvE Builds

PvP Builds