Difference between revisions of "Raphael"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Updated by Sire. This was done by a bot.)
(Updated by Sire. This was done by a bot.)
Line 18: Line 18:
 
|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1023 (266/409)
+
|max_hp= 1023 (267/410)
|max_str= 108 (265/409)
+
|max_str= 108 (265/410)
|max_mag= 204 (61/409)
+
|max_mag= 204 (62/410)
|max_vit= 139 (266/409)
+
|max_vit= 139 (267/410)
|max_agi= 168 (76/409)
+
|max_agi= 168 (76/410)
|max_luck= 148 (233/409)
+
|max_luck= 148 (234/410)
 
|patk= 556
 
|patk= 556
 
|pdef= 536
 
|pdef= 536
Line 29: Line 29:
 
|mdef= 584
 
|mdef= 584
 
|panel1= -50% to Force/Light damage received. +20% to Force/Light damage dealt.
 
|panel1= -50% to Force/Light damage received. +20% to Force/Light damage dealt.
|panel2= When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Decreases the ATK of all enemies by 20% (1 turn) and lowers the Force Attribute Affinity of all enemies by 1 level. (1 turn)
+
|panel2= When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Decreases the ATK of all enemies by 20% (1 turn) and lowers the Force Attribute Affinity of all enemies by 1 level. (1 tu
|panel3= Activates the following Chain Effect when the one with this skill is revived by a demon skill: Increases the party's Press Turn Icons by 1. (Can only be used on own turn and up to once per turn.) While the one with this skill is alive, all Divine/Herald demon party members receive +40% to Force/Light damage dealt.
+
|panel3= Activates the following Chain Effect when the one with this skill is revived by a demon skill: Increases the party's Press Turn Icons by 1. (Can only be used on own turn and up to once per turn.) While the one with this skill is alive, all Divine/Herald d
 
|panel4= When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of a boss battle: Inflicts Force damage (Magic, Power: 200) with Bulwark Pierce on all enemies. Places self into a state of Concentrate if the attack is successful.
 
|panel4= When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of a boss battle: Inflicts Force damage (Magic, Power: 200) with Bulwark Pierce on all enemies. Places self into a state of Concentrate if the attack is successful.
 
|panel1stats= HP +25 (MAX +250)
 
|panel1stats= HP +25 (MAX +250)

Revision as of 10:08, 3 April 2024

Stats

Raphael.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - Resist Repel Repel Weak
Info
Rarity Race Grade AI
5★ Herald 87 Attack
6★ Stats
HP 1023 (267/410) Vitality 139 (267/410)
Strength 108 (265/410) Agility 168 (76/410)
Magic 204 (62/410) Luck 148 (234/410)
PATK 556 PDEF 536
MATK 758 MDEF 584
Innate Skills
Light.png Thunderclap 7 MP Inflicts Light (Magic) damage with 180 power on a Single Enemy.
Passive.png God's Blessing Passive Adds Force/Light Pierce.

Adds Null Charm/Bind/Mute.
+10% to Force/Light damage.
Activates the following Chain Effect when Tailwind is used:
Revives one fallen ally at random with 50% HP (Activates up to 6 times per battle).
When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn:

Heals all party members (Power: 90) and increases their DEF by 20% (1 turn).
Force.png Tailwind 6 MP Inflicts Force damage (Magic, Power: 80) with Bulwark Pierce 4 times on random enemies.

Activates the following Chain Effect if the attack is successful:

Cures all status ailments of all party members.
ArchClear.png
Awaken: Recovery.png Mediarama 8 MP Heals All Party Members with 95 power. (9 uses)
Gacha: -
ArchRed.png
Awaken: Light.png Mahamadyne 7 MP Inflicts Light (Magic) damage with 120 power on All Enemies.
Gacha: Passive.png Light Enhancement Passive +15% to Light damage. +10% damage when attacking the enemy's weak point.
ArchYellow.png
Awaken: Recovery.png Prayer 5 MP Cures all status ailments of All Party Members.
Gacha: Passive.png Null Bind Passive Adds Null Bind.
ArchPurple.png
Awaken: Passive.png Force Enhancement Passive +15% to Force damage. +10% damage when attacking the enemy's weak point.
Gacha: Force.png Mazandyne 7 MP Inflicts Force (Magic) damage with 120 power on All Enemies.
ArchTeal.png
Awaken: Passive.png Repel Dark Passive Adds Dark Repel.
Gacha: Passive.png Auto-Tarunda Passive Casts Tarunda at the beginning of the 1st turn.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus -50% to Force/Light damage received. +20% to Force/Light damage dealt. When there are 3 or more Divine/Herald demons alive in your party, activates the following Chain Effect at the beginning of own turn: Decreases the ATK of all enemies by 20% (1 turn) and lowers the Force Attribute Affinity of all enemies by 1 level. (1 tu Activates the following Chain Effect when the one with this skill is revived by a demon skill: Increases the party's Press Turn Icons by 1. (Can only be used on own turn and up to once per turn.) While the one with this skill is alive, all Divine/Herald d When there are 3 or more Divine or Herald demons alive in your party, activates the following Chain Effect at the beginning of a boss battle: Inflicts Force damage (Magic, Power: 200) with Bulwark Pierce on all enemies. Places self into a state of Concentrate if the attack is successful.
Panel Step Stat Bonus HP +25 (MAX +250) Mag ATK +10 (MAX +100) HP +25 (MAX +250) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Raphael/Sword Raphael/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Raphael.jpg Raphael
Teal Purple Purple B B B -
Pros
  • Very effective cleanser for Sloth 14 - his Tailwind cleanses the party's ailments, plus he's immune to Bind, Charm, and Mute, ensuring he cannot be stopped from using it. Tailwind also pierces Bulwarks, letting him contribute to damage dealt.
  • Tailwind will also revive one fallen ally at random with 50% HP up to 6 times, given that he is not afflicted with Suppression. The revive effect becomes more threatening the more Archangels are on your team.
  • P1 increases his overall damage dealt, while P2 lowers the Force affinity of all enemies by 1 level if there are 3 or more Divine/Heralds alive on your team.
  • P3 grants a 40% Light/Force damage boost to Divine/Herald party members, as well as an additional Press Turn to the team whenever Raphael is revived from a demon skill.
  • P4 deals a little extra damage and gives him Concentrate when entering a boss battle.
Cons
  • If using him for anything other than cleansing, he'll need a team built around him to work well.
  • God's Blessing does not deal damage, unlike Uriel and Gabriel's passives.
  • Panel 4 only works against bosses, making it useless in PvP. This, combined with the high cost of P4, makes it a very questionable investment.
  • His healing, DEF buff, and ATK debuff chain effects are all defensively oriented, however he is somewhat fast and lacks bulk - a role mismatch.
  • Weak to Dark unless Teal.
Notes
Synergies

PvE Builds

Archetype(s)

  • Purple: Force Enhancement to boost his innate Tailwind.
  • Teal: Repel Dark to cover his weakness.

Skill Transfers

Damage boosters so Tailwind will deal as much damage as possible. Damage Boosters:

  • Force Amp: Highest Force damage modifier.
  • Butcher: Boosts AOE damage if focusing on God's Word + Mahamadyne if red.
  • Force Survivor: Force damage modifier + endure.
  • Force Boost: Early game/budget option.
  • Serial Killer: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed even further.

Brands

  • Stat priorities: Mag ATK%, Speed%
  • Divine: Allows him to cast Tailwind more often.
  • Spell: Boosts his damage.
  • Speed: Boosts team speed even further

Mitama

  1. MAG (20): Boosts her damage output.
  2. AGI (20): To boost her accuracy and team speed.

Build(s)

Not a Mutant Turtle that is a Ninja.
ArchTeal.png Transferred Skills Notes:

He provides passive healing for Archangels and plus DEF buff and ATK debuff if P2, acting as a good defensive support. However, he isn't needed in Archangels and doesn't need to be ran.

Speedster Force Amp
Infused Mitama
Ma 20 Ag 20
Brands
Divine + Speed with Mag ATK%
Target Stats
-


PvP Builds

  Info   Builds   Lore    

Official Profile

One of the four major archangels in the angel hierarchy. His name means "healer". He is said to be the guardian of the Tree of Life that stands at the center of the Garden of Eden.