Difference between revisions of "Demonee-Ho/Builds"

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(Role Summary: tier entry update)
(Role Summary)
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<section begin=tierentry />{{TierListData|demon=Demonee-Ho|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Yellow
 
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Revision as of 06:00, 3 December 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Demonee-Ho.jpg Demonee-Ho
Yellow Purple Purple Yellow D F F -
Pros
  • Desperate Hit deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking Endures.
  • Desperate Hit deals Almighty (Physical) damage, which can currently be negated only by Lord of the Dead and Hawk of Light.
  • Iron Judgement deals Piercing Physical damage with a high chance to Bind, helping him land Desperate Hit shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.
Cons
  • Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage.
  • Fairly mediocre stats.
  • Does not have natural Pierce. This can cause issues with his AI attacking into Tetra Shift and/or Physical NDR when out of MP.
  • Desperate Hit is a liability against Demeter teams as it will just trigger Bulwarks, as his damage isn't high enough.
Notes
  • If you went first, Desperate Hit will trigger before opposing "end of turn" chain effects (like those from Nebiros and/or Hecate), giving you one last chance to clean up before they kick in.
  • If Charge or Rebellion is activated before the end of the turn, the effect will carry over to Desperate Hit. It will consume the buff after the attack though!
Synergies -

PvE Builds

PvP Builds