Difference between revisions of "Elizabeth/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
− | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
<section begin=tierentry />{{TierDataBeta|demon=Elizabeth|pvebest1=Purple|pvebest2=Teal|pvpbest1=Yellow|pvpbest2=Teal | <section begin=tierentry />{{TierDataBeta|demon=Elizabeth|pvebest1=Purple|pvebest2=Teal|pvpbest1=Yellow|pvpbest2=Teal | ||
− | |pve= | + | |pve=D |
− | |offensive= | + | |offensive=F|defensive=F |
− | |||
− | |||
|pro= | |pro= | ||
*Innate ailment resistance in p1 helps her chain to cleanse the whole party as well as passively heal. | *Innate ailment resistance in p1 helps her chain to cleanse the whole party as well as passively heal. | ||
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*[[Ark]] is a cheap almighty single target attack that revive seals, letting her contribute both offensively and defensively to the party, and mostly avoid ndr. | *[[Ark]] is a cheap almighty single target attack that revive seals, letting her contribute both offensively and defensively to the party, and mostly avoid ndr. | ||
*Cleanses passively with [[Goddess Aid]], meaning she doesn't take press turns from your bigger damage dealers. | *Cleanses passively with [[Goddess Aid]], meaning she doesn't take press turns from your bigger damage dealers. | ||
− | *Purple has [[Null | + | *Purple has [[Null Dark Zone-Dmg Panel]], making Aura Gate exploration easy while taking up only one team slot. |
|con= | |con= | ||
*Needs p1 to even remotely function, which is a tough ask of a collab unit. | *Needs p1 to even remotely function, which is a tough ask of a collab unit. | ||
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*Her damage simply isn't high enough with the escalating life totals in this game, and almighty damage is difficult to boost. | *Her damage simply isn't high enough with the escalating life totals in this game, and almighty damage is difficult to boost. | ||
*She's split between offense and defense and fails miserably at both. [[Daisoujou]], a choice file unit, does her job far better, as does [[Mahamayuri]], who has had reruns, while collab reruns are few and far between | *She's split between offense and defense and fails miserably at both. [[Daisoujou]], a choice file unit, does her job far better, as does [[Mahamayuri]], who has had reruns, while collab reruns are few and far between | ||
− | *Has almost no buff control for a support, with her only innate buff control being in | + | *Has almost no buff control for a support, with her only innate buff control being in P2. |
− | *[[Ark]] does not bypass endures, hurting its capacity as a revive seal. | + | *[[Ark]] does not bypass endures and has low damage, hurting its capacity as a revive seal. |
|notes= | |notes= | ||
*Limited-time Collaboration unit. Nobody knows if she will be rerun. | *Limited-time Collaboration unit. Nobody knows if she will be rerun. |
Revision as of 23:07, 30 October 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Elizabeth |
D | F | F | - | - | ||
Pros |
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Cons |
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Notes |
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