Difference between revisions of "Flauros Hallel/Builds"
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<section begin=tierentry />{{TierDataBeta|demon=Flauros Hallel|pvebest1=Red|pvpbest1=Teal | <section begin=tierentry />{{TierDataBeta|demon=Flauros Hallel|pvebest1=Red|pvpbest1=Teal | ||
|pve=4 | |pve=4 | ||
− | |offensive= | + | |offensive=2|defensive=2 |
|democPrelim=3 | |democPrelim=3 | ||
|democBoss=3 | |democBoss=3 | ||
|pro= | |pro= | ||
− | *'''Demons die when they are killed''' by [[Baptisma]], unable to be revived | + | *'''Demons die when they are killed''' by [[Baptisma]], unable to be revived. |
*Unlike [[Skull Knight]]'s [[Sword of Actuation]] and [[Lilith A]]'s [[Temptation]], [[Baptisma]] is a Spell instead of an Elemental Physical Skill. While it cannot crit as a result, it also cannot miss, giving [[Flauros Hallel]] the edge against evasive units. | *Unlike [[Skull Knight]]'s [[Sword of Actuation]] and [[Lilith A]]'s [[Temptation]], [[Baptisma]] is a Spell instead of an Elemental Physical Skill. While it cannot crit as a result, it also cannot miss, giving [[Flauros Hallel]] the edge against evasive units. | ||
*[[Halo of Hallel]] gains boost levels as the fight drags on. At max level, it confers team-wide [[Lydia]] and [[Luster Candy]], providing your team an incredible amount of sustain. | *[[Halo of Hallel]] gains boost levels as the fight drags on. At max level, it confers team-wide [[Lydia]] and [[Luster Candy]], providing your team an incredible amount of sustain. | ||
− | |||
|con= | |con= | ||
+ | *[[Repel Elec]] is no longer as useful as it used to be due to [[Zeus]]. | ||
*As nothing in his kit boosts damage, damage booster transfers are mandatory. | *As nothing in his kit boosts damage, damage booster transfers are mandatory. | ||
*Requires a good team built around him to really shine. | *Requires a good team built around him to really shine. |
Revision as of 13:57, 18 January 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Flauros Hallel |
4 | 2 | 2 | 3 | 3 | ||
Pros |
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Cons |
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Notes |
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PvE Builds
Archetype(s)
- Red: Discounted Light AOE in the form of Mahamadyne.
- Purple: Null Charm for certain fights that inflict charm.
- Teal: Repel Elec to be paired with Alilat/Atavaka or Demiurge to cheese certain boss fights.
Skill Transfers
Damage boosters is a must have due to his lack of innate damage modifiers.
Damage Boosters:
- Light Amp: Highest Light damage modifier.
- Master Assassin: Boosts ST damage for Baptisma
- Light Boost/Assassin: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed if needed.
- Enduring Soul/Endure: Allows him to stack endures to survive as long as possible in order to actiavte Halo of Hallel as often as possible.
Brands
- Stat priorities: Mag ATK%
- Spell: Boosts his damage.
- Ward: Gives him protection from ailments for 3 turns.
- Speed: Boosts team speed if needed
- Life: Adds bulk while still maintaining damage with Mag ATK%
- Divine: Allows FlaurosH to spam Baptisma. Not as useful if P2.
Mitama
- MAG (20): Boosts damage output.
- VIT (20/10): Adds bulk.
- AGI (20/10): Boosts team speed if needed.
Build(s)
Boss Fight MVP | |||
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Transferred Skills | Notes:
Spell helps to melt HP bars if going for a fast clear, but Life helps him to survive longer while still able to dish out damage. Halo of Hallel is a powerful passive that gives AOE Lydia for team survivability and Fast Luster (1 turn) for constant buffs, at max boost level, which what makes him perfect for boss fights | ||
Master Assassin | Light Amp | ||
Infused Mitama | |||
Ma 20 Vi 20 Lu 10 | |||
Brands | |||
Spell/Life + Ward/Speed with Mag ATK%. | |||
Target Stats | |||
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