Difference between revisions of "Elizabeth/Builds"
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|pro= | |pro= | ||
*Innate ailment resistance in p1 helps her chain to cleanse the whole party as well as passively heal. | *Innate ailment resistance in p1 helps her chain to cleanse the whole party as well as passively heal. | ||
− | *Lots of healing bonus along with decent magic stat means she's going to heal for a lot | + | *Lots of healing bonus along with decent magic stat means she's going to heal for a lot. |
− | *[[Ark]] is a cheap almighty single target attack that revive seals, letting her contribute both offensively and defensively to the party, and mostly avoid ndr | + | *[[Ark]] is a cheap almighty single target attack that revive seals, letting her contribute both offensively and defensively to the party, and mostly avoid ndr. |
− | *Cleanses passively with [[Goddess Aid]], meaning she doesn't take press turns from your bigger damage dealers | + | *Cleanses passively with [[Goddess Aid]], meaning she doesn't take press turns from your bigger damage dealers. |
+ | *Purple has [[Null Drk Zone/Dmg Panel]], making Aura Gate exploration easy while taking up only one team slot. | ||
|con= | |con= | ||
*Needs p1 to even remotely function, which is a tough ask of a collab unit. | *Needs p1 to even remotely function, which is a tough ask of a collab unit. | ||
*Does not block charm, nor does she cleanse it, meaning to properly function as a cleanser, the entire team needs null charm, or she needs to use her transfers as [[Null Charm]] and [[Prayer]], removing any build flexibility | *Does not block charm, nor does she cleanse it, meaning to properly function as a cleanser, the entire team needs null charm, or she needs to use her transfers as [[Null Charm]] and [[Prayer]], removing any build flexibility | ||
− | *Also does not block or cleanse curse, hurting her healing | + | *Also does not block or cleanse curse, hurting her healing. |
− | *Healing is not strong in this game, meaning she's mediocre at a job that isn't too good to begin with | + | *Healing is not strong in this game, meaning she's mediocre at a job that isn't too good to begin with. |
− | *Her damage simply isn't high enough with the escalating life totals in this game, and almighty damage is difficult to boost | + | *Her damage simply isn't high enough with the escalating life totals in this game, and almighty damage is difficult to boost. |
*She's split between offense and defense and fails miserably at both. [[Daisoujou]], a choice file unit, does her job far better, as does [[Mahamayuri]], who has had reruns, while collab reruns are few and far between | *She's split between offense and defense and fails miserably at both. [[Daisoujou]], a choice file unit, does her job far better, as does [[Mahamayuri]], who has had reruns, while collab reruns are few and far between | ||
− | *Has almost no buff control for a support, with her only innate buff control being in p2 | + | *Has almost no buff control for a support, with her only innate buff control being in p2. |
− | *[[Ark]] does not bypass endures, hurting | + | *[[Ark]] does not bypass endures, hurting its capacity as a revive seal. |
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|notes= | |notes= | ||
*Limited-time Collaboration unit. Nobody knows if she will be rerun. | *Limited-time Collaboration unit. Nobody knows if she will be rerun. | ||
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}}<section end=tierentry /> | }}<section end=tierentry /> | ||
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Revision as of 13:57, 12 December 2022
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Elizabeth |
1 | 1 | 1 | 1 | 1 | ||
Pros |
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Cons |
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Notes |
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