Difference between revisions of "Pale Rider/Builds"
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<section begin=tierentry />{{TierData|demon=Pale Rider|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Purple | <section begin=tierentry />{{TierData|demon=Pale Rider|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Purple | ||
|pve=5 | |pve=5 | ||
| − | |offensive= | + | |offensive=7|defensive=7 |
|pro= | |pro= | ||
| − | * | + | *Very good in ailment teams, as [[Pestilence]] will kill any enemy after 2 turns, no questions asked. |
| − | * | + | *Perfect synergy with [[Nergal]]. Nergal helps to remove any barriers and ensures [[Plague]]'s poison can land via Weak, which in turn triggers his own [[Meslamtaea]] passive. |
| + | *Very effective as a random PVP defense to catch teams without ailment cleanse. | ||
| + | *Decent magic stat means lets him deal damage while his targets are incapacitated. | ||
|con= | |con= | ||
| − | * | + | *Ailments generally fall flat in late/endgame PvE because of inflated enemy stats |
| − | * | + | *Hard countered by Ailment Cleansers like [[Daisoujou]] or [[Kinmamon]] in PVP. |
| + | *[[Pestilence]] only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him. | ||
| + | *Requires a specific team built around him to really work. | ||
| + | *P1 and P2 don't contribute to the Ailment build. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
Revision as of 10:39, 23 January 2020
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||
|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | ||
| 5 | 7 | 7 | |||
| Pros |
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| Cons |
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