Difference between revisions of "Cerberus/Builds"

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(Role Summary)
(Role Summary: building for one or both elements)
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*No damage boosts until panel 3, unless running him in Purple for [[Back Attack]].
 
*No damage boosts until panel 3, unless running him in Purple for [[Back Attack]].
 
*Jack of all trades, but only has average stats.
 
*Jack of all trades, but only has average stats.
*Not much use in PvP.
+
*Hell Claw being random-target means will have trouble against Anti-Pierce and in PvP in general.
 
*Weak to Ice.
 
*Weak to Ice.
 
|notes=
 
|notes=
 +
*You can build into PATK for [[Hell Claw]] or MATK for [[Agidyne]], but you can't build for both elements simultaneously unless you transfer [[Fire Slash]] or [[Rending Fire]].
 
*The Beast race synergy seems intended for pairing with [[Lost Name]] or [[Cerberus A]].
 
*The Beast race synergy seems intended for pairing with [[Lost Name]] or [[Cerberus A]].
 
*Buffed during the 6/5/25 Data Update.
 
*Buffed during the 6/5/25 Data Update.

Revision as of 13:39, 5 June 2025

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Cerberus.jpg Cerberus
Yellow Purple Yellow B C C C
Pros
  • Hell Claw is a very strong unique, with 420 power on a single target and 50% crit rate, plus Bulwark Pierce, and it applies Spirit Chains of Intimidation to all enemies. Panel 1 reduces its cost to 4 MP.
    • Intimidation is especially useful for survival in the Fire area of Hell's Park Underside, as Lost Name cannot be used in the fusibles ruleset.
    • Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is.
  • P1 gives pierce for both Phys and Fire, a luxury among fusible 4*.
  • P2 gives 20% Phys/Fire damage reduction for the team, plus another 10% for Beast race demons.
  • P3 gives 20% Phys/Fire damage boost for the team, plus another 20% for Beast race demons. He also gets 50% crit rate for himself, boosting Hell Claw and increasing his chance to crit pass if needed.
  • Innate War Cry for debuffs and Yellow's War Dance for buffs, allow for both offensive and defensive buff control.
Cons
  • No damage boosts until panel 3, unless running him in Purple for Back Attack.
  • Jack of all trades, but only has average stats.
  • Hell Claw being random-target means will have trouble against Anti-Pierce and in PvP in general.
  • Weak to Ice.
Notes
Synergies -

PvE Builds

PvP Builds