Difference between revisions of "Cerberus/Builds"

From SMT: Dx2 Wiki
Jump to: navigation, search
(Role Summary: updated with buff details)
(Role Summary)
Line 9: Line 9:
 
! colspan="2" class="unsortable" | Best Archetype(s)
 
! colspan="2" class="unsortable" | Best Archetype(s)
 
! rowspan="2" | PVE
 
! rowspan="2" | PVE
! colspan="2" class="unsortable" | PVP
+
! colspan="3" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
+
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Cerberus|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Yellow|
+
<section begin=tierentry />{{TierListData|demon=Cerberus|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Yellow|
|pve=3
+
|pve=C
|offensive=1|defensive=1
+
|offensive=C|defensive=C|tournament=C
 
|democPrelim=1
 
|democPrelim=1
 
|democBoss=2
 
|democBoss=2
|pro=*[[Hell Claw]] is a very strong unique, with 420 power and 50% crit rate, plus Bulwark Pierce, and it applies [[Spirit Chains of Intimidation]] to all enemies. Panel 1 reduces its cost to 4 MP.
+
|pro=*[[Hell Claw]] is a very strong unique, with 420 power on a single target and 50% crit rate, plus Bulwark Pierce, and it applies [[Spirit Chains of Intimidation]] to all enemies. Panel 1 reduces its cost to 4 MP.
 
**Intimidation is especially useful for survival in the Fire area of [[Hell's Park Underside]], as [[Lost Name]] cannot be used in the fusibles ruleset.
 
**Intimidation is especially useful for survival in the Fire area of [[Hell's Park Underside]], as [[Lost Name]] cannot be used in the fusibles ruleset.
 
**Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is.
 
**Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is.

Revision as of 02:19, 5 June 2025

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Cerberus.jpg Cerberus
Yellow Purple Yellow C C C C
Pros
  • Hell Claw is a very strong unique, with 420 power on a single target and 50% crit rate, plus Bulwark Pierce, and it applies Spirit Chains of Intimidation to all enemies. Panel 1 reduces its cost to 4 MP.
    • Intimidation is especially useful for survival in the Fire area of Hell's Park Underside, as Lost Name cannot be used in the fusibles ruleset.
    • Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is.
  • P1 gives pierce for both Phys and Fire, a luxury among fusible 4*.
  • P2 gives 20% Phys/Fire damage reduction for the team, plus another 10% for Beast race demons.
  • P3 gives 20% Phys/Fire damage boost for the team, plus another 20% for Beast race demons. He also gets 50% crit rate for himself, boosting Hell Claw and increasing his chance to crit pass if needed.
  • Innate War Cry for debuffs and Yellow's War Dance for buffs, allow for both offensive and defensive buff control.
Cons
  • No damage boosts until panel 3, unless running him in Purple for Back Attack.
  • Jack of all trades, but only has average stats.
  • Not much use in PvP.
  • Weak to Ice.
Notes
  • The Beast race synergy seems intended for pairing with Lost Name or Cerberus A.
  • Buffed during the 6/5/25 Data Update.
Synergies -

PvE Builds

PvP Builds