Difference between revisions of "Cerberus/Builds"
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|democBoss=2 | |democBoss=2 | ||
| − | |pro=*[[Hell Claw]] is a strong unique | + | |pro=*[[Hell Claw]] is a very strong unique, with 420 power and 50% crit rate, plus Bulwark Pierce, and it applies [[Spirit Chains of Intimidation]] to all enemies. Panel 1 reduces its cost to 4 MP. |
| − | * | + | **Intimidation is especially useful for survival in the Fire area of [[Hell's Park Underside]], as [[Lost Name]] cannot be used in the fusibles ruleset. |
| − | * | + | **Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is. |
| + | *P1 gives pierce for both Phys and Fire, a luxury among fusible 4*. | ||
| + | *P2 gives 20% Phys/Fire [[damage reduction]] for the team, plus another 10% for Beast race demons. | ||
| + | *P3 gives 20% Phys/Fire damage boost for the team, plus another 20% for Beast race demons. He also gets 50% crit rate for himself, boosting Hell Claw and increasing his chance to crit pass if needed. | ||
| + | *Innate [[War Cry]] for debuffs and Yellow's [[War Dance]] for buffs, allow for both offensive and defensive buff control. | ||
|con= | |con= | ||
| − | *Jack of all trades, but only has average stats | + | *No damage boosts until panel 3, unless running him in Purple for [[Back Attack]]. |
| − | *Not much use | + | *Jack of all trades, but only has average stats. |
| + | *Not much use in PvP. | ||
*Weak to Ice. | *Weak to Ice. | ||
|notes= | |notes= | ||
| + | *The Beast race synergy seems intended for pairing with [[Lost Name]] or [[Cerberus A]]. | ||
*Buffed during the 6/5/25 Data Update. | *Buffed during the 6/5/25 Data Update. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
Revision as of 17:54, 4 June 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Prelim | Boss | ||
| 3 | 1 | 1 | 1 | 2 | |||
| Pros |
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| Cons |
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| Notes |
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