Difference between revisions of "Deadly Melody"

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|target=Self
 
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|description=<nowiki>Activates the following Chain Effect when an enemy is inflicted with a status ailment:</nowiki><br>
 
|description=<nowiki>Activates the following Chain Effect when an enemy is inflicted with a status ailment:</nowiki><br>
<nowiki>Increases two of the following by 20%: ATK, DEF or EV/AC of all party members (1 turn), then decreases two of the same stats of all enemies by 20%. (1 turn)</nowiki><br>
+
<nowiki>Increases two of the following by 20%: ATK, DEF or EV/AC of all party members (1 turn).</nowiki><br>
<nowiki>Status Ailment Resonance:</nowiki><br>
+
<nowiki>Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (1 turn)</nowiki><br>
<nowiki>This skill's effect will change based on the number of different status ailments afflicting the enemy party.</nowiki><br>
+
<nowiki>[Status Ailment Resonance]</nowiki><br>
<nowiki>Resonance Count 3: While the skill holder is alive: +20% to damage dealt by all party members.</nowiki><br>
+
<nowiki>(This skill will change depending on the status ailments afflicting all enemies.)</nowiki><br>
<nowiki>Resonance Count 6: Activates the following Chain Effect at the start of the enemy turn:</nowiki><br>
+
<nowiki>The effect of the Chain Effect will be determined by the Resonance Count before its activation:</nowiki><br>
<nowiki>Inflicts 10% Fractional damage (Max: 300) based on current HP 1-8 times on random enemies while decreasing hit enemies' MP by 1.</nowiki><br>
+
<nowiki>[Resonance Count 3]: Additionally, while this demon is alive, all party members will receive +20% to damage dealt.</nowiki><br>
<nowiki>*The Chain Effect will reference the Resonance Count directly before its activation.</nowiki>
+
<nowiki>[Resonance Count 6]: Additionally, activates the following Chain Effect at the start of the enemy turn:</nowiki><br>
 +
<nowiki>Inflicts 10% Fractional damage (Max: 300) based on current HP 1-8 times to random enemies, and decreases hit enemies' MP by 1.</nowiki>
 
|levels=<nowiki></nowiki><br>
 
|levels=<nowiki></nowiki><br>
 
<nowiki></nowiki><br>
 
<nowiki></nowiki><br>
<nowiki>Lv2:+5% to Ailment Infliction.</nowiki><br>
+
<nowiki>Lv2: +5% to Ailment Infliction.</nowiki><br>
<nowiki>Lv3:+10% to Ailment Infliction.</nowiki><br>
+
<nowiki>Lv3: +10% to Ailment Infliction.</nowiki><br>
<nowiki>Lv4:+20% to Ailment Infliction.</nowiki>
+
<nowiki>Lv4: +15% to Ailment Infliction.</nowiki>
 
|icon={{{icon}}}
 
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{{ #ifeq: {{{icon}}} | yes | | {{:Deadly Melody/Demons}}}}
 
{{ #ifeq: {{{icon}}} | yes | | {{:Deadly Melody/Demons}}}}

Latest revision as of 05:46, 8 June 2025

Type Description
Passive.png Deadly Melody | Demons | MP: Passive | Skill Points: - | Target: Self | Use Limit: ∞

Activates the following Chain Effect when an enemy is inflicted with a status ailment:
Increases two of the following by 20%: ATK, DEF or EV/AC of all party members (1 turn).
Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (1 turn)
[Status Ailment Resonance]
(This skill will change depending on the status ailments afflicting all enemies.)
The effect of the Chain Effect will be determined by the Resonance Count before its activation:
[Resonance Count 3]: Additionally, while this demon is alive, all party members will receive +20% to damage dealt.
[Resonance Count 6]: Additionally, activates the following Chain Effect at the start of the enemy turn:
Inflicts 10% Fractional damage (Max: 300) based on current HP 1-8 times to random enemies, and decreases hit enemies' MP by 1.

Lv2: +5% to Ailment Infliction.
Lv3: +10% to Ailment Infliction.

Lv4: +15% to Ailment Infliction.
Demons to transfer skill from
Default / Gacha Archetype Demon
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png
Demons with skill
Awakened Archetype Demon

Innate Skills

David
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png