Difference between revisions of "Deadly Melody"
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|target=Self | |target=Self | ||
|description=<nowiki>Activates the following Chain Effect when an enemy is inflicted with a status ailment:</nowiki><br> | |description=<nowiki>Activates the following Chain Effect when an enemy is inflicted with a status ailment:</nowiki><br> | ||
| − | <nowiki>Increases two of the following by 20%: ATK, DEF or EV/AC of all party members (1 turn) | + | <nowiki>Increases two of the following by 20%: ATK, DEF or EV/AC of all party members (1 turn).</nowiki><br> |
| − | <nowiki>Status Ailment Resonance | + | <nowiki>Reduces two of the following by 20%: ATK, DEF or EV/AC of all enemies. (1 turn)</nowiki><br> |
| − | <nowiki>This skill | + | <nowiki>[Status Ailment Resonance]</nowiki><br> |
| − | <nowiki>Resonance Count 3: | + | <nowiki>(This skill will change depending on the status ailments afflicting all enemies.)</nowiki><br> |
| − | <nowiki>Resonance Count 6: | + | <nowiki>The effect of the Chain Effect will be determined by the Resonance Count before its activation:</nowiki><br> |
| − | <nowiki>Inflicts 10% Fractional damage (Max: 300) based on current HP 1-8 times | + | <nowiki>[Resonance Count 3]: Additionally, while this demon is alive, all party members will receive +20% to damage dealt.</nowiki><br> |
| − | + | <nowiki>[Resonance Count 6]: Additionally, activates the following Chain Effect at the start of the enemy turn:</nowiki><br> | |
| + | <nowiki>Inflicts 10% Fractional damage (Max: 300) based on current HP 1-8 times to random enemies, and decreases hit enemies' MP by 1.</nowiki> | ||
|levels=<nowiki></nowiki><br> | |levels=<nowiki></nowiki><br> | ||
<nowiki></nowiki><br> | <nowiki></nowiki><br> | ||
| − | <nowiki> | + | <nowiki>Lv2: +5% to Ailment Infliction.</nowiki><br> |
| − | <nowiki> | + | <nowiki>Lv3: +10% to Ailment Infliction.</nowiki><br> |
| − | <nowiki> | + | <nowiki>Lv4: +15% to Ailment Infliction.</nowiki> |
|icon={{{icon}}} | |icon={{{icon}}} | ||
}} | }} | ||
{{ #ifeq: {{{icon}}} | yes | | {{:Deadly Melody/Demons}}}} | {{ #ifeq: {{{icon}}} | yes | | {{:Deadly Melody/Demons}}}} | ||
Latest revision as of 05:46, 8 June 2025
| Type | Description |
|---|---|
| Deadly Melody | Demons | MP: Passive | Skill Points: - | Target: Self | Use Limit: ∞
Activates the following Chain Effect when an enemy is inflicted with a status ailment: |
| Demons to transfer skill from | |
|---|---|
| Default / Gacha Archetype | Demon |
| Demons with skill | |
|---|---|
| Awakened Archetype | Demon |
|
Innate Skills |
David |