Difference between revisions of "Mara/Builds"
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| − | * | + | *Has Phys '''Pierce''', in Purple. |
*High STR and LUK means he will hit '''hard''' and crit often. | *High STR and LUK means he will hit '''hard''' and crit often. | ||
*[[Hell Thrust]] is very '''strong''' against bosses and in [[Democalypse]], especially if he is Panel 3 for auto-charge after every use. At max level it also refunds 2 MP when used, ensuring he doesn't have a big '''refractory period''' between casts - so he can spam it even without Divine brands. | *[[Hell Thrust]] is very '''strong''' against bosses and in [[Democalypse]], especially if he is Panel 3 for auto-charge after every use. At max level it also refunds 2 MP when used, ensuring he doesn't have a big '''refractory period''' between casts - so he can spam it even without Divine brands. | ||
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*Random target skills are a liability against Demeter, and '''my lawyer has advised not to continue this joke'''. | *Random target skills are a liability against Demeter, and '''my lawyer has advised not to continue this joke'''. | ||
|notes= | |notes= | ||
| + | *AI on auto tends to waste Charge on normal attack if he doesn't have enough MP to use Hell Thrust (or if he runs into the 3-cast-in-a-row limit). | ||
*A staple of Phys PvE teams with [[Zaou-Gongen]] to '''pound''' through waves and bosses (such as in AG2 Boss Rush and Hells Park 91-99), as Auto-Charge is an incredibly powerful effect. | *A staple of Phys PvE teams with [[Zaou-Gongen]] to '''pound''' through waves and bosses (such as in AG2 Boss Rush and Hells Park 91-99), as Auto-Charge is an incredibly powerful effect. | ||
|pairwith= | |pairwith= | ||
Revision as of 17:21, 4 June 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | ||||
| B | F | F | - | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | |||||||
PvE Builds
Archetype(s)
Purple : Phys Pierce to break through NDRs.
Skill Transfers
Damage boosters to allow Mara to dish out tons of damage. Accuracy Boosters to boost his shaky accuracy.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier
- Butcher: Boosts damage for Hell Thrust & Titanomachia.
- Epitome of Carnage: Boosts Phys damage + crit rate.
- Phys Boost/Serial Killer: Early game/budget option.
Accuracy Boosters:
- Great Aim: The highest accuracy modifier.
- Epitome of Aggression: Accuracy boost + ailment resistance.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Resist Ice/Null Ice: To cover his weakness.
Brands
- Stat priorities: Phys ATK%, Phys AC%
- War: Boosts his damage.
- Divine: Allows Mara to cast Hell Thrust and Titanomachia consistently.
- Aim: Boosts his accuracy.
Mitama
- STR (20): Boosts damage output.
- AGI (20): Boosts team speed and his accuracy.
- LUK (10): Increases his chances of landing hits.
Build(s)
| Thrust King | |||
|---|---|---|---|
| Transferred Skills | Notes:
P3 Mara is an accessible boss killer that can melt HP bars with ease. Pair him with P3 Zaou or use in a Hell Gongen team to gain crits alongside his Charge granted from P3. Charge + Rebellion allows Mara to blow his load on a 2nd Thrust to decimate bosses or Titanomachia to sweep. Use Templar Dragon for more Charge damage if needed. | ||
| Butcher | Phys Amp | ||
| Infused Mitama | |||
| St 20 Ag 20 Lu 10 | |||
| Brands | |||
| War/Divine + Aim with Phys ATK% | |||
| Target Stats | |||
| - | |||