Difference between revisions of "Mara"

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(Updated by Sire. This was done by a bot.)
(Updated by Sire. This was done by a bot.)
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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 934 (348/422)
+
|max_hp= 934 (349/423)
|max_str= 228 (14/422)
+
|max_str= 228 (14/423)
|max_mag= 109 (292/422)
+
|max_mag= 109 (293/423)
|max_vit= 120 (348/422)
+
|max_vit= 120 (349/423)
|max_agi= 136 (258/422)
+
|max_agi= 136 (259/423)
|max_luck= 172 (35/422)
+
|max_luck= 172 (35/423)
 
|patk= 808
 
|patk= 808
 
|pdef= 576
 
|pdef= 576

Revision as of 12:32, 25 August 2024

Stats

Mara.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - Weak Drain - Resist Resist
Info
Rarity Race Grade AI
5★ Tyrant 90 Attack
6★ Stats
HP 934 (349/423) Vitality 120 (349/423)
Strength 228 (14/423) Agility 136 (259/423)
Magic 109 (293/423) Luck 172 (35/423)
PATK 808 PDEF 576
MATK 558 MDEF 516
Innate Skills
Passive.png Null Bind Passive Adds Null Bind.
Phys.png Titanomachia 7 MP Inflicts Phys (Physical) damage with 30% crit rate and 125 power on All Enemies.
Phys.png Hell Thrust 7 MP Inflicts Phys (Physical) damage with 50 power on Random Enemy/(ies) 4 times with a 35% chance to inflict Charm.
ArchClear.png
Awaken: Phys.png Megaton Raid 7 MP Inflicts Phys (Physical) damage with 180 power on a Single Enemy.
Gacha: -
ArchRed.png
Awaken: Almighty.png Soul Drain 8 MP Inflicts Almighty (Magic) damage with 140 power on a Single Enemy, while healing caster 40% of damage dealt and drains 1 MP.
Gacha: Passive.png Strength Amp III Passive +15 to Strength.
ArchYellow.png
Awaken: Support.png Charge 6 MP Self enters a state of Charge. Increases the next Phys attack damage by 125%.
Gacha: Passive.png Great Aim Passive +20% to Phys hit rate.
ArchPurple.png
Awaken: Passive.png Phys Pierce Passive Phys attacks bypass resistances
Gacha: Passive.png Phys Boost Passive +15% to Phys damage.
ArchTeal.png
Awaken: Passive.png Null Ice Passive Adds Ice Null.
Gacha: Passive.png Resist Phys Passive Adds Phys Resist.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3 Panel 4
Panel Completion Bonus +20% to Phys hit rate. +20% to Critical hit rate. -70% to Elec damage received. Activates the following Chain Effect after Hell Thrust is activated: Enters a state of Charge. Increases the next Phys attack damage by 125%. Activates the following Chain Effect at the beginning of own turn: Enters a state of Charge. (Once per battle)
Panel Step Stat Bonus HP +25 (MAX +250) Phys ATK +10(MAX 100) HP +25 (MAX +250) HP: +250(MAX)

Availability


Mara/Sword Mara/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Mara.jpg Mara
Purple Purple B F F -
Pros
  • One of the few fusible demons with Phys Pierce, in Purple.
  • High STR and LUK means he will hit hard and crit often.
  • Hell Thrust is very strong against bosses and in Democalypse, especially if he is Panel 3 for auto-charge after every use. At max level it also refunds 2 MP when used, ensuring he doesn't have a big refractory period between casts - so he can spam it even without Divine brands.
  • Panel 4 grants auto-charge upon Mara's first turn, ensuring he is immediately up and running.
  • Meme
Cons
  • Ice Weakness and non-existent bulk makes him go limp at the sight of Ice skills.
  • Expensive to fuse, will quickly blow through your Magnetite reserves. (only 5+5 fusion paths are available)
  • Requires damage boost transfers to supplement his damage.
  • Middling AGI means he will have accuracy issues and occasionally miss the hole. Also doesn't slot into Intimidating Stance teams well as a result.
  • Due to Mara having no single-target attack besides his regular thrust, Anti-Pierce units like Metatron, Kalki and Demiurge are a turn off.
  • Random target skills are a liability against Demeter, and my lawyer has advised not to continue this joke.
Notes
  • A staple of Phys PvE teams with Zaou-Gongen to pound through waves and bosses (such as in AG2 Boss Rush and Hells Park 91-99), as Auto-Charge is an incredibly powerful effect.
Synergies

PvE Builds

Archetype(s)

Skill Transfers

Damage boosters to allow Mara to dish out tons of damage. Accuracy Boosters to boost his shaky accuracy.

Damage Boosters:

Accuracy Boosters:

Other/Misc. Skills:

Brands

  • Stat priorities: Phys ATK%, Phys AC%
  • War: Boosts his damage.
  • Divine: Allows Mara to cast Hell Thrust and Titanomachia consistently.
  • Aim: Boosts his accuracy.

Mitama

  1. STR (20): Boosts damage output.
  2. AGI (20): Boosts team speed and his accuracy.
  3. LUK (10): Increases his chances of landing hits.

Build(s)

Thrust King
ArchPurple.png Transferred Skills Notes:

P3 Mara is an accessible boss killer that can melt HP bars with ease. Pair him with P3 Zaou or use in a Hell Gongen team to gain crits alongside his Charge granted from P3. Charge + Rebellion allows Mara to blow his load on a 2nd Thrust to decimate bosses or Titanomachia to sweep. Use Templar Dragon for more Charge damage if needed.

Butcher Phys Amp
Infused Mitama
St 20 Ag 20 Lu 10
Brands
War/Divine + Aim with Phys ATK%
Target Stats
-


PvP Builds

  Info   Builds   Lore    

Official Profile

The hard bringer of death. A Hindu demon that dominates spirits and holds the power to instill fear. During his meditations, Buddha almost gave in to his temptation when Mara seduced him under a linden, a hardwood tree. Mara's great power was a sight to behold. His rigid strength spread far and wide, giving birth to many vile creatures.