Difference between revisions of "Surt A/Builds"
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− | *Low AGI and [[Intimidating Stance]] in Purple makes him a great candidate for slow [[Intimidating Stance Teams]]. | + | *Low AGI and [[Intimidating Stance]] in Purple makes him a great candidate for slow [[Intimidating Stance Teams]] and T2 teams. |
− | *[[Twilight Inferno]] deals massive damage to the enemy team when he dies, useful against frail T1 teams. This skill will go off even if he is bound on death, revive sealed, etc., there is currently no way to stop it other than killing him last. | + | *[[Twilight Inferno]] deals massive damage to the enemy team when he dies, useful against frail T1 teams. This skill will go off even if he is bound on death, revive sealed, afflicted with [[Spirit Chains of Suppression]], etc., there is currently no way to stop it other than killing him last. |
*[[Eruption]] deals respectable AOE damage and procs a random-hit AOE chain if the attack is successful, useful for cleaning up [[Endure]]s and/or demons who survived the initial hit. | *[[Eruption]] deals respectable AOE damage and procs a random-hit AOE chain if the attack is successful, useful for cleaning up [[Endure]]s and/or demons who survived the initial hit. | ||
− | *Panel 2 turns his regular attack into a Single-target Nuke | + | *Panel 2 turns his regular attack into a Single-target Nuke dependent on MATK. Not only does this absolve him of any MP issues, it also gives him an out to Fire Anti-Pierce, as he can just nuke another demon instead. |
*Works well in Battle Tower as the enemy team is forced to either kill him (which procs [[Twilight Inferno]]) or deal with extra damage reduction on your MC. | *Works well in Battle Tower as the enemy team is forced to either kill him (which procs [[Twilight Inferno]]) or deal with extra damage reduction on your MC. | ||
|con= | |con= |
Revision as of 01:40, 26 July 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Surt A |
Any | C | D | D | - | ||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Purple: Intimidating Stance. Limits enemy press turns, perfect for IS teams or sisters.
Skill Transfers
Damage Boosters so Eruption and Twilight Inferno can deals as much damage as possible. Support skills if you do not require any damage boosters.
Damage Boosters:
- Butcher: Highest AOE & random damage modifier for both Eruption and Twilight Inferno
- Fire Survivor: Fire damage modifier + Endure.
- Fire Slowda: Fire damage modifier + lowers team speed.
- Fire Enhancement: Fire damage modifier + an additional 10% against Fire weak foes.
- Fire Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
Support skill:
- Autos: Provides buff control
- Lunar Prosperity/Lunar Downfall: Similar to Autos but 2 in 1. No need for Solar skills since you want to be as slow as possible to make use of IS.
Other/Misc. Skills:
- Resist Ice/Null Ice: Covers his weakness.
Brands
- Stat priorities: Mag ATK%
- Spell: Boosts his damage.
- Ward: Protects him from ailments for 3 turns.
- Lost: Boosts his damage even further
Mitama
- MAG (20): To boost damage output.
- VIT (20): Adds bulk
Build(s)
Haha Twilight Inferno go Brrrrrr! | |||
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Transferred Skills | Notes:
Perfect in IS, Repel and sisters. He has Fire Repel for Repel teams plus has IS to combine with Atav to form a double IS core. In Sisters he and Lachesis form a double IS core plus he is an additional source of high damage. Hard punishes T1 teams that are unable to team wipe or survive Twilight Inferno. | ||
Fire Survivor | Butcher | ||
Infused Mitama | |||
Ma 20 Vi 20 | |||
Brands | |||
Spell + Ward with Mag ATK% | |||
Target Stats | |||
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