Difference between revisions of "Mastema/Builds"
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*Easy 4x4 fusion paths and good panels make him a decent Panel 4 goal to strive toward. | *Easy 4x4 fusion paths and good panels make him a decent Panel 4 goal to strive toward. | ||
*Red has a single-target Ice spell in [[Ice Age]], helpful for Ice Democalypse Boss. However, his panels don't boost its damage aside from panel 2's +100 MATK. | *Red has a single-target Ice spell in [[Ice Age]], helpful for Ice Democalypse Boss. However, his panels don't boost its damage aside from panel 2's +100 MATK. | ||
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Latest revision as of 01:27, 26 August 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Mastema |
C | F | F | - | |||
Pros |
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Cons |
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Notes |
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Synergies | |||||||
PvE Builds
Archetype(s)
- Purple: Light Amp to boost Trial of Hate and saves a skill slot.
Skill Transfers
Damage boosters so Trial of Hate can sweep. Damage Boosters:
- Butcher: Boosts AOE damage for Trial of Hate.
- Light Survivor: Light damage modifier + endure.
- Light Enhancement: Light damage modifier + added damage when hitting weakness.
- Light Boost: Early game/budget option.
- Serial Killer: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed even further.
- Mana Aid: Refills his MP after each wave.
Brands
- Stat priorities: Mag ATK%, Speed%
- Divine: Allows him to cast Trial of Hate more often.
- Spell: Boosts his damage.
- Speed: Boosts team speed even further
Mitama
- MAG (20): Boosts his damage output.
- AGI (20): To boost team speed.
Build(s)
Mastemathink | |||
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Transferred Skills | Notes:
Useful in fights where Light weakness is widespread like Brand of Sin Sloth and Hell's Park 81-90. Mana Aid refills his MP after each wave for those stages respectively allowing him to always be able to cast Trial of Hate every turn. | ||
Mana Aid | Butcher | ||
Infused Mitama | |||
Ma 20 Ag 20 | |||
Brands | |||
Spell + Speed with Mag ATK% | |||
Target Stats | |||
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