Difference between revisions of "Mada/Builds"
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− | *[[Drunken Giant]] reduces | + | *[[Drunken Giant]] reduces Fire and Phys damage taken, adds Fire Pierce, and gives his team a Bulwark when his team goes second, or any time an enemy is charmed. Additionally, it offers 20% Max HP when leveled. |
− | *[[Scarlet Inferno]] does | + | *[[Scarlet Inferno]] does 310 BP Fire damage to a single target and also charms on the eight random hits, enabling more bulwarks. |
− | *A solid set of panels that give him more | + | *A solid set of panels that give him more HP, damage reduction, Fire damage, and gives him [[Super Reaction]], with a 50% chance to charm anybody who strikes him with a physical attack. |
− | *[[Intimidating Stance]] in purple synergizes | + | *[[Intimidating Stance]] in purple synergizes with his skill set and his low agi. |
− | |||
*A solid stat spread with high luck, vit, and mag, while also having only 93 agi. | *A solid stat spread with high luck, vit, and mag, while also having only 93 agi. | ||
|con= | |con= | ||
*What is arguably his signature trait in charming attackers is locked behind Panel 2. | *What is arguably his signature trait in charming attackers is locked behind Panel 2. | ||
− | *His strengths are | + | *His strengths are one-sided. While he is okay against fast teams, he struggles against slower teams and doesn't provide much value. |
*While devastating against a single opponent, besides the first hit, the secondary hits of [[Scarlet Inferno]] will only tickle, especially against a bulky set of opponents. | *While devastating against a single opponent, besides the first hit, the secondary hits of [[Scarlet Inferno]] will only tickle, especially against a bulky set of opponents. | ||
− | *Has no way to remove barriers | + | *Has no way to remove barriers and is also vulnerable to mortal. |
− | * | + | *Can reach high levels of damage reduction with other supports, but he still offers nothing other than being hard to kill. |
− | + | *Ailments have fallen off in the current meta of PvP. | |
− | * | ||
*Bulwark Pierce is also a hard counter to anything Mada can do. | *Bulwark Pierce is also a hard counter to anything Mada can do. | ||
|notes= | |notes= |
Latest revision as of 11:10, 20 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Mada |
B | D | D | - | |||
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Purple: Intimadating Stance for Press Turn reduction. Especially useful in slow teams.
- Teal: Drain Phys for Drain teams.
Skill Transfers
HP boosters to tank Phys hits. Damage boosters for Scarlet Inferno.
HP Boosters:
- Life Surge: Highest HP modifier.
- Epitome of Endurance: HP modifier + lowers team speed for slow teams.
- Epitome of Fortitude: HP modifier + crit resistance.
- Life Gain: Early game/budget option.
Damage Boosters:
- Fire Survivor: Fire damage modifier + endure.
- Fire Slowda: Fire damage modifier + lowers team speed for slow teams.
- Fire Debuff: Fire damage modifier + ailment booster for Scarlet Inferno and P2.
- Fire Enhancement: Fire damage modifier + additional 10% damage against fire weak foes.
- Fire Boost: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/+: Adds survivability.
- Auto skills: Provides buff control if needed. Lunar Skills since he's mostly used for slow teams.
- Wild Instinct/Guess: Crit resistance to reduce the chances of the enemy team from generating Press Turns from crits.
Brands
- Stat priorities: HP%.
- Life: Boosts his bulk.
- Ward: Protects him from ailments for 3 turns.
- Guard: Adds more Physical bulk.
Mitama
- MAG (10): To boost damage output
- VIT (20): Increases his bulk
- LUK (20): Increases his chances of landing ailments, reduces his chance of receiving ailments. Reduces his chances of getting crit.
Build(s)
INTOXICATE | |||
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Transferred Skills | Notes:
A T1 team's nightmare. Teal is used for Demiurge teams running Cthulhu but if Cthulhu is not ran, use Purple instead. A great option against teams with tons of physical attackers since he's extremely tanky + has Bulwark. With P1, it greatly reduces damage he receives from Phys nukes like Astaroth. P2 punishes Physical attackers by charming them, potentially making the enemies to wipe their own team. | ||
Epitome of Endurance | Fire Slowda | ||
Infused Mitama | |||
Ma 10 Vi 20 Lu 20 | |||
Brands | |||
Life + Ward with HP%. | |||
Target Stats | |||
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