Difference between revisions of "Beelzebub (Human)"

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(Updated by Sire. This was done by a bot.)
(Updated by Sire. This was done by a bot.)
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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1173 (87/394)
+
|max_hp= 1173 (87/395)
|max_str= 139 (176/394)
+
|max_str= 139 (176/395)
|max_mag= 193 (94/394)
+
|max_mag= 193 (95/395)
|max_vit= 171 (88/394)
+
|max_vit= 171 (88/395)
|max_agi= 82 (375/394)
+
|max_agi= 82 (376/395)
|max_luck= 171 (33/394)
+
|max_luck= 171 (33/395)
 
|patk= 621
 
|patk= 621
 
|pdef= 587
 
|pdef= 587

Revision as of 07:39, 1 November 2023

Stats

Beelzebub (Human).jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - Null - Null Repel
Info
Rarity Race Grade AI
5★ Tyrant 86 Attack
6★ Stats
HP 1173 (87/395) Vitality 171 (88/395)
Strength 139 (176/395) Agility 82 (376/395)
Magic 193 (95/395) Luck 171 (33/395)
PATK 621 PDEF 587
MATK 735 MDEF 614
Innate Skills
Passive.png Insanity Passive +20% chance to inflict status ailments.
Passive.png Lord of the Dead Passive Heals 500 HP upon receiving the first killing blow.

Activates the following Chain Effect at the start of enemy turn:

Casts Repel Physical (including Almighty) effect on all allies and +20% to DEF of all party members. (1 turn)
Dark.png Great Chaos 7 MP Inflicts Dark (Magic) damage with Dark Pierce and 160 Power on a Single Enemy with 80% chance to inflict Mute on hit enemies.
Inflicts Elec (Magic) damage with Elec Pierce and 80 Power on all enemies with 50% chance to inflict Bind on hit enemies if the attack is successful.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Almighty.png Megidolaon 8 MP Inflicts Almighty (Magic) damage with 120 power on All Enemies.
Gacha: Passive.png Almighty Survivor Passive +15% to Almighty damage and HP stops at 1 HP upon receiving the first killing blow.
ArchYellow.png
Awaken: Passive.png Lunar Downfall Passive Activates the following Chain Effect at the beginning of a battle if the enemy attacks first:
Reduces all enemy ATK and EV/AC by 20%. (1 turn)
Gacha: Passive.png Rallying Survivor Passive +25% to status ailment auto cure rate and HP stops at 1 HP upon receiving the first killing blow.
ArchPurple.png
Awaken: Passive.png Intimidating Stance Passive Reduces 1 enemy Press Turn at the beginning of a battle if the enemy attacks first. Only up to 2 Press Turn Icons can be reduced by skills or effects.
Gacha: Passive.png Epitome of Fortitude Passive +20% to max HP, -50% to Critical hit rate of damage received.
ArchTeal.png
Awaken: Passive.png Drain Elec Passive Adds Elec Drain.
Gacha: Passive.png Epitome of Endurance Passive -25% to this demon's affect on Battle Speed. +20% to max HP.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +20% chance to inflict status ailments. Activates the following Chain Effect at the beginning of a battle if the enemy attacks first: Removes Barrier from all enemies. While the one with this skill is alive, reduces damage received by 30% when Phys repel is Pierced for all party members. +20% to Elec/Dark damage. +20% to max HP.
Panel Step Stat Bonus HP: +250(MAX) Mag ATK: +100(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Beelzebub (Human)/Sword Beelzebub (Human)/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Beelzebub (Human).jpg Beelzebub (Human)
Purple Purple Yellow C C C -
Pros
  • Lord of the Dead autocasts Almighty Tetrakarn and Rakukaja every turn. This is incredibly useful to counter Almighty Physical attackers like Yggdrasil and Skull Knight.
  • With Panel 2 unlocked, Lord of the Dead also reduces Piercing Physical damage as long as the barrier is up. This pretty much gives the team a 30% damage reduction from Physical Pierce, as most of them cannot remove Tetrakarn. This also applies to Elemental Physical attackers like Camael and Zeus.
  • Great Chaos deals piercing Dark damage to a single target which also Mutes them, before chaining into an AOE piercing Elec attack that binds whoever it hits. This provides him great ailment control, especially if Panel 1 is unlocked to provide the team a free Barrier Break.
  • Has good bulk thanks to decent VIT/HP stats and Lord of the Dead providing him a 500-HP Endure.
  • Purple gains Intimidating Stance which synergizes well with his low AGI.
Cons
  • His damage output is rather low, as nothing in his kit boosts it (outside of Panel 3) and his MAG stat is fairly average for a mage.
  • This is made worse by his kit having a combination of ST, AOE, Dark and Elec elements, making it even harder to augment his damage.
  • Heavily reliant on Panel 1 and 2 to shine, otherwise he is rather mediocre.
  • Doesn't have Null Mortal, and with Silent Prayer common in the meta, Tetraja isn't as useful as it used to be. This massively hurts him against Gozu-Tennoh teams.
  • Doesn't have any active skills other than Great Chaos, which can be a problem versus Demeter as his damage is very low and will just grant her team bulwarks, while it's unlikely to do any ailments with her ailment immunity under Bulwark.
  • Beelzebub (Human) is a silly name.
Notes
Synergies -

PvE Builds

PvP Builds

Archetype(s)

  • Purple: Intimadating Stance for Press Turn reduction. Especially useful in slow teams.

Skill Transfers

Support skills since he's mainly used for IS and Repel Almighty Phys. Damage boosters for Great Chaos

Support Skills:

  • Auto skills: Helps provide buff & debuff control for the party.
  • Lunar Prosperity/Downfall: Similar to the Autos but 2 in 1, however they are harder to obtain.
  • Epitome of Endurance: Boosts bulk + lowers team speed in order to activate IS more often.
  • Epitome of Fortitude: Boosts bulk + crit resistance. Great against physical oriented teams.
  • Life Surge: Highest HP modifier.
  • Null Bind: Protects him from bind, ensuring he will always cast Almighty Phys Repel.
  • Infernal Mask: Gives him high ailment resistance.
  • Tetraja: Provides the team mortal immunity against the likes of Ulice and/or Ubeelze. Since Great Chaos is not that useful and Almighty Phys Repel is his main use, having him be a null mortal generator works well.
  • Life Gain: Early game/budget option.
  • Hellish Mask: Early game/budget option.

Damage Boosters:

  • Dark Amp: Highest dark damage modifier
  • Dark Survivor: Dark booster + endure
  • Dark Enhancement: Dark booster + additional damage against dark weak foes.
  • Dark Boost: Early game/budget option.

Other/Misc. Skills:

  • Enduring Soul/+: Adds survivability to allow Repel Pierce to be active as long as possible.
  • Resist/Null Light: Covers his Light weakness.

Brands

  • Stat priorities: HP%.
  • Life: Boosts his bulk.
  • Ward: Protects him from ailments for 3 turns.


Mitama

  1. Mag (10): To boost damage output
  2. VIT (20): Increases his bulk
  3. LUK (20): Increases his chances of landing ailments + reduced chance of receiving ailments himself.

Build(s)

Blue Shrek
ArchPurple.png Transferred Skills Notes:

Use him to counter SK and ShivA. Great in anti pierce teams as Almighty damage easily ignores any anti pierce gimmick and SK can revive seal preventing XWM from reviving and ShivA can easily sweep so halting them is a great advantage.

Epitome of Endurance Epitome of Fortitude
Infused Mitama
Ma 10 Vi 20 Lu 20
Brands
Life + Ward with HP%.
Target Stats
-


  Info   Builds   Lore    

Official Profile

The King of Hell, known as "Lord of the Flies". By making them carry the souls of the dead, he keeps his flies he rules in order. In the Bible he is mentioned as one of the most formidable demons of high rank. It is also said that he was once the lord Baal of Canaan who was punished and became Beelzebub. Despite his power, Beelzebub's power was long sealed away by forcing a part of him to take on a human form, but was reinvigorated by the Aura Gate as he sought to reclaim his station.