Difference between revisions of "The 6th Angel"

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(Updated by Sire. This was done by a bot.)
(Updated by Sire. This was done by a bot.)
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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1117 (129/385)
+
|max_hp= 1117 (130/387)
|max_str= 108 (254/385)
+
|max_str= 108 (255/387)
|max_mag= 237 (4/385)
+
|max_mag= 237 (4/387)
|max_vit= 159 (129/385)
+
|max_vit= 159 (130/387)
|max_agi= 166 (68/385)
+
|max_agi= 166 (70/387)
|max_luck= 139 (279/385)
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|max_luck= 139 (280/387)
 
|patk= 556
 
|patk= 556
 
|pdef= 558
 
|pdef= 558

Revision as of 09:42, 9 August 2023

Stats

The 6th Angel.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Resist Resist Resist Resist Resist Resist Resist
Info
Rarity Race Grade AI
5★ Divine 86 Attack
6★ Stats
HP 1117 (130/387) Vitality 159 (130/387)
Strength 108 (255/387) Agility 166 (70/387)
Magic 237 (4/387) Luck 139 (280/387)
PATK 556 PDEF 558
MATK 827 MDEF 623
Innate Skills
Passive.png Light Amp Passive +25% to Light damage.
Passive.png Impregnable Passive Adds Light Pierce. +25% to Light damage.

+40% to all damage dealt while the one with this skill has Bulwark.
-20% to damage received when own HP is at or above 99%.
Activates the following Chain Effect at the start of the 1st turn: The one with this skill gains Bulwark with 100% of own Max HP (3 turns).
Activates the following Chain Effect at the start of own turn:
Inflicts Light damage (Magic) with 100 Power and Bulwark Pierce on all enemies.
Activates the following Chain Effect when the one with this skill uses a Magic attack, or an attack that inflicts Fractional damage:

-20% to the ATK, DEF, and EV/AC of all enemies. (1 turn)
Light.png Last Nemesis 6 MP Inflicts Light damage (Magic, Power: 280) with Bulwark Pierce and Remnants on a single enemy.

Activates the following Chain Effect if the attack is successful:
Casts Repel Magic (including Almighty) effect on all allies. (1 turn)

*Ignores all death prevention skills.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Light.png Destructive Light Wave 6 MP Inflicts Light damage (Magic) with 100 Power and Bulwark Pierce on all enemies.
Gacha: Passive.png Light Enhancement Passive +15% to Light damage. +10% damage when attacking the enemy's weak point.
ArchYellow.png
Awaken: Passive.png Null Bind-Weak Passive Adds Null Bind and Null Weak.
Gacha: Passive.png Light Accele Passive +15% to Light damage. +20% to own affect on Battle Speed.
ArchPurple.png
Awaken: Passive.png Demonic Training Passive +25% to Magic damage.
Gacha: Passive.png Epitome of Wisdom 2 Passive +15% Magic Damage, +15% to max HP.
ArchTeal.png
Awaken: Passive.png Repel Light Passive Adds Light Repel.
Gacha: Passive.png Light Survivor Passive +15% to Light damage and HP stops at 1 HP upon receiving the first killing blow.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +15% to Light damage. Activates the following Chain Effect at the end of enemy turn: Heals 20% of own HP. Adds Null Mortal. While the one with this skill is alive, all party members will receive the following effect: +15% to damage dealt. +25% to Light damage.
Panel Step Stat Bonus HP: +250(MAX) Mag ATK: +100(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.
  • Event s.png Only available from an Event.

The 6th Angel/Sword The 6th Angel/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
The 6th Angel.jpg The 6th Angel
Purple Teal Red Purple B C C C
Pros
  • With 50% innate Light Damage, 237 Mag stat, 40% damage amp under bulwark, and 25% magic damage in purple, 6th is going to hit hard. Add in the fact that Last Nemesis is a 280 BP light magic skill that pierces bulwark, has remnants, ignore Endures, AND casts Five Elements on the team after use, and 6th is going to be doing a LOT of light damage. The Five Elements effect is also powerful against The 10th Angel, countering her Rejection chain.
  • Impregnable is a loaded passive that adds Light Pierce, grants a 100% hp bulwark for 3 turns at the start of the first turn, grants 20% HP, and at the start of their own turn, does a 100 BP bulwark piercing light attack, and does a one turn Debilitate every time this demon does a magic or fractional attack.
  • Gains damage, self healing, Null Mortal, and party damage from panels, making it a loaded set of panels.
  • Incredibly powerful at farming BoS S14. One of the key demons for doing faster clears.
Cons
  • In PvP doesn't quite do enough to always be a good choice. When competing with demons like Demeter, The 10th Angel, Camael, and Maria, it can be challenging to slot it into a team.
  • Has issues with Camael's MP cost increase, especially as Last Nemesis cannot be reduced to 4 MP cost.
Notes
  • A limited collab unit. Nobody knows if or when it will be rerun.
Synergies -

PvE Builds

PvP Builds

An entity strikingly similar to the Angel that attacked New Tokyo-III. It is a fake created by Jabo Kakuryu in order to rattle Shinji Ikari's heart.

Though normally appearing as a kind of crystalline octahedron, it will change shape and attack based on the situation. The original 6th Angel fought with the Evas and was destroyed by a positron cannon.