Difference between revisions of "Demiurge/Builds"
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*He can cast [[Invasion]] during the [[Democalypse]] Boss Phase, providing you a one-turn [[Offensive Cry]]. It only lasts one turn though, so he will need to repeatedly waste turns casting it, making it an average tech at best. | *He can cast [[Invasion]] during the [[Democalypse]] Boss Phase, providing you a one-turn [[Offensive Cry]]. It only lasts one turn though, so he will need to repeatedly waste turns casting it, making it an average tech at best. | ||
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Revision as of 23:39, 25 September 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Demiurge |
Any | 4 | 3 | 3 | 1 | 3 | |
Pros |
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Cons |
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Notes |
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PvE Builds
PvP Builds
Archetype(s)
- Red: Ars Magna for a strong Almighty ST nuke skill.
- Yellow: Invasion for buff control. Not as useful when other demons can do much better.
- Purple: Null Mortal to ensure he is not easily removed to keep up his anti-pierce auras.
Skill Transfers
Strong passives to support the anti-pierce playstyle of the team. Damage Boosters if you want to make a more offensive build.
Passives:
- Epitome of Endurance: Adds bulk + lowers team speed (Useful when paired with IS users like Pales, SurtA, etc.)
- Epitome of Fortitude: Adds bulk + crit resistance. Great against physical oriented teams.
- Enduring Soul/+: Adds surviability so the anti-pierce auras are always live.
- Null Bind: Protects him from bind so the benefits of False God and Supreme Creator will always activate.
- Infernal Mask: Gives him high ailment resistance.
- Evade: Provides added evasion to pair with his P1.
- Auto Skills: Provides buff control if needed.
- Lunar Prosperity/Downfall: Same as the autos but 2 in 1. Lunar is more useful since teammates with IS are more common.
- Endure: Early game/budget option.
- Dodge: Early game/budget option.
- Hellish Mask: Early game/budget option.
Damage Boosters:
- Almighty Boost/Survivor: Boosts almighty damage for Megidolaon, False God and Ars Magna if red. Survivor gives him an Endure.
- Butcher: Boosts AOE damage for Megidolaon + False God.
- Serial Killer: Early game/budget option.
Brands
- Stat priorities: HP%, Mag ATK%.
- Life: Adds more bulk to live as long as possible.
- Divine: Allows him to Megidolaon and Ars Magna more frequently. More useful for an offensive build.
- Ward: Protects him from ailments for 3 turns.
- Dodge: Pairs well with his P1 + any evasion transfers for a dodge tank build.
Mitama
- VIT (20): To boost his HP.
- MAG (20): Boosts his damage
- LUK (10): Increases his chances of dodging and reduces his chances of receiving ailments.
Build(s)
Witness me! | |||
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Transferred Skills | Notes:
This build is to keep him alive as long as possible to ensure the anti-pierce auras are live. Build can be very flexible and the teammates used are more important. You can go full anti-pierce with strong demons with Repels and Drains. Fire and Elec D/R is important to not get curb stomped by teams with SurtA and SurtA Xisters. Or you can go the Pales route with Pales and Echidna and one demon with good D/Rs. If P2, Ubeelze is a great teammate since P2 removes enemy almighty magic repel so Ubeelze can spam Death Flyers freely. Revivers like XWM and Echi are pretty much mandatory so Demi can be on the field constantly. | ||
Epitome of Endurance | Epitome of Fortitude | ||
Infused Mitama | |||
Ma 20 Vi 20 | |||
Brands | |||
Life + Ward with HP% | |||
Target Stats | |||
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