Difference between revisions of "Astaroth/Builds"
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss | ||
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− | <section begin=tierentry />{{TierDataBeta|demon=Astaroth|pvebest1=Any|pvpbest1=Purple|pvpbest2=Teal | + | <section begin=tierentry />{{TierDataBeta|demon=Astaroth|pvebest1=Any|pvpbest1=Purple|pvpbest2=Teal |
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|offensive=4|defensive=4 | |offensive=4|defensive=4 | ||
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*Amazing awaken skills, offering aoe mp drain, buff control, damage, or [[Repel Phys]], depending on what you need | *Amazing awaken skills, offering aoe mp drain, buff control, damage, or [[Repel Phys]], depending on what you need | ||
|con= | |con= | ||
− | *Red awaken skill | + | *Red's awaken skill [[Cleaving Aura]], while a great MP drain skill, performs poorly in the current meta. [[Demeter]] will just re-cast [[Bulwark]]s and buffs, and give her team the 2 MP back when she casts [[My Harvest!]]. [[Kalki]]'s unpiercable Drain Phys makes the move unusable when facing him. On defense, Astaroth's AI will also use Cleaving Aura to attack into ndr, limiting his own team's actions. |
*T1 teams built with him have to choose between speed, or being able to deal with the bulk of [[Maria]] and [[Demeter]] teams, meaning randoming can be risky | *T1 teams built with him have to choose between speed, or being able to deal with the bulk of [[Maria]] and [[Demeter]] teams, meaning randoming can be risky | ||
*Constantly chains effects, slowing down pve clear times | *Constantly chains effects, slowing down pve clear times |
Revision as of 13:56, 7 April 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | Democalypse | |||
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PVE | PVP | Offense | Defense | Prelim | Boss | ||
Astaroth |
Any | 5 | 4 | 4 | 5 | 5 | |
Pros |
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Cons |
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Notes | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Red: Cleaving Aura for a powerful Phys AOE that burns enemy MP
- Purple: Phys Amp for more damage, plus it saves a skill slot
Skill Transfers
Damage Boosters to allow Lord Astaroth and Cleaving Aura in red to deal as much damage as possible. Crit boosters are also useful to add on to his already high crit rate to get around demons with tons of crit resistance. Accuracy boosters help to hit dodge tanks more consistently.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier if not purple.
- Wicked Strike: Crit damage + crit rate modifier all in 1 skill.
- Master Assassin: Highest ST damage modifier for Lord Astaroth.
- Death Blow: Crit damage booster that pairs well with his already naturally sky high crit rate.
- Phys Survivor: Phys damage modifier + Endure.
- Epitome of Carnage: Phys damage modifier + crit rate modifier.
- Phys Boost: Early game/budget option.
- Assassin: Early game/budget option.
Crit boosters:
- Wicked Strike: Crit damage + crit rate modifier.
- Epitome of Finesse: Crit rate + accuracy modifier.
- Epitome of Carnage: Phys damage modifier + crit rate modifier.
- Savage Glee: Highest Crit rate modifier.
- Bloody Glee: Early game/budget option.
Accuracy Boosters:
- Great Aim: Highest accuracy modifier.
- Epitome of Finesse: Crit rate + accuracy modifier.
- Epitome of Aggression: Accuracy + ailment resistance modifier.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed if needed.
- Enduring Soul/+: Adds an endure if needed.
Brands
- Stat priorities: Phys ATK%, Phys AC%, Speed%
- War: Boosts damage output.
- Divine: Allows him to literally spam Lord Astaroth with P1.
- Ward: Protects him from ailments for 3 turns.
- Aim: Boosts accuracy.
- Speed: Boosts team speed if needed.
Mitama
- STR (20): To boost damage output.
- AGI (20): Increases his accuracy and team speed.
- LUK (10): Increases his chances of landing attacks and crits.
Build(s)
High-Speed Impact | |||
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Transferred Skills | Notes:
Another T1 team's wet dream. Even faster and stronger than Koga, has access to revive seal, +70% speed increase, godly crit rate and accuracy and can provide more offensive pressure with Kuyo Flash debuffs and extra Press Turn generation when a demon dies (extra PT is only once per battle). Speedster can be ran for a faster team if needed. Red can be useful for sweeping and provides good defensive utility with MP burn. Divines + P1 provides infinite Lord Astaroths if needed. Accuracy boosters and Aim brands can be more impactful if facing tons of dodge tanks. | ||
Phys Survivor | Wicked Strike | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War + Speed/Aim with Phys ATK% | |||
Target Stats | |||
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