Difference between revisions of "Demonee-Ho/Builds"

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m ([BOT] Tier list sync)
(Role Summary: tier entry update)
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! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
 
<section begin=tierentry />{{TierDataBeta|demon=Demonee-Ho|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Yellow
 
<section begin=tierentry />{{TierDataBeta|demon=Demonee-Ho|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Yellow
|pve=2
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|pve=D
|offensive=2|defensive=2
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|offensive=F|defensive=F
|democPrelim=1
 
|democBoss=1
 
 
|pro=
 
|pro=
*[[Desperate Hit]] deals damage to random enemies at the end of his team's turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s.
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*[[Desperate Hit]] deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s.
 
*[[Desperate Hit]] deals Almighty (Physical) damage, which can currently be negated only by [[Lord of the Dead]] and [[Hawk of Light]].
 
*[[Desperate Hit]] deals Almighty (Physical) damage, which can currently be negated only by [[Lord of the Dead]] and [[Hawk of Light]].
 
*[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.
 
*[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.
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*Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage.
 
*Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage.
 
*Fairly mediocre stats.
 
*Fairly mediocre stats.
*[[Iron Judgement]] has unimpressive Base Power.
 
 
*Does not have natural Pierce. This can cause issues with his AI attacking into [[Tetra Shift]] and/or Physical NDR when out of MP.
 
*Does not have natural Pierce. This can cause issues with his AI attacking into [[Tetra Shift]] and/or Physical NDR when out of MP.
 +
*[[Desperate Hit]] is a liability against Demeter teams as it will just trigger Bulwarks, as his damage isn't high enough.
 
|notes=
 
|notes=
 
*If you went first, [[Desperate Hit]] will trigger before opposing "end of turn" chain effects (like those from [[Nebiros]] and/or [[Hecate]]), giving you one last chance to clean up before they kick in.
 
*If you went first, [[Desperate Hit]] will trigger before opposing "end of turn" chain effects (like those from [[Nebiros]] and/or [[Hecate]]), giving you one last chance to clean up before they kick in.

Revision as of 11:08, 30 October 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Demonee-Ho.jpg Demonee-Ho
Yellow Purple Purple Yellow D F F - -
Pros
  • Desperate Hit deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking Endures.
  • Desperate Hit deals Almighty (Physical) damage, which can currently be negated only by Lord of the Dead and Hawk of Light.
  • Iron Judgement deals Piercing Physical damage with a high chance to Bind, helping him land Desperate Hit shots. Low MP cost also makes it possible to be cast twice per turn even with War Brands.
Cons
  • Combination of ST, AOE, Phys and Almighty elements in his kit makes it difficult to further boost his damage.
  • Fairly mediocre stats.
  • Does not have natural Pierce. This can cause issues with his AI attacking into Tetra Shift and/or Physical NDR when out of MP.
  • Desperate Hit is a liability against Demeter teams as it will just trigger Bulwarks, as his damage isn't high enough.
Notes
  • If you went first, Desperate Hit will trigger before opposing "end of turn" chain effects (like those from Nebiros and/or Hecate), giving you one last chance to clean up before they kick in.
  • If Charge or Rebellion is activated before the end of the turn, the effect will carry over to Desperate Hit. It will consume the buff after the attack though!

PvE Builds

PvP Builds