Difference between revisions of "Elizabeth/Builds"

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(Role Summary)
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<section begin=tierentry />{{TierDataBeta|demon=Elizabeth|pvebest1=Purple||pvebest2=Teal|pvpbest1=Yellow|pvpbest2=Teal
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<section begin=tierentry />{{TierDataBeta|demon=Elizabeth|pvebest1=Purple|pvebest2=Teal|pvpbest1=Yellow|pvpbest2=Teal
 
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*Does not block charm, nor does she cleanse it, meaning to properly function as a cleanser, the entire team needs null charm, or she needs to use her transfers as [[Null Charm]] and [[Prayer]], removing any build flexibility
 
*Does not block charm, nor does she cleanse it, meaning to properly function as a cleanser, the entire team needs null charm, or she needs to use her transfers as [[Null Charm]] and [[Prayer]], removing any build flexibility
 
*Also does not block or cleanse curse, hurting her healing
 
*Also does not block or cleanse curse, hurting her healing
 +
*Healing is not strong in this game, meaning she's mediocre at a job that isn't too good to begin with
 
*Her damage simply isn't high enough with the escalating life totals in this game, and almighty damage is difficult to boost
 
*Her damage simply isn't high enough with the escalating life totals in this game, and almighty damage is difficult to boost
 
*She's split between offense and defense and fails miserably at both. [[Daisoujou]], a choice file unit, does her job far better, as does [[Mahamayuri]], who has had reruns, while collab reruns are few and far between
 
*She's split between offense and defense and fails miserably at both. [[Daisoujou]], a choice file unit, does her job far better, as does [[Mahamayuri]], who has had reruns, while collab reruns are few and far between
 
*Has almost no buff control for a support, with her only innate buff control being in p2
 
*Has almost no buff control for a support, with her only innate buff control being in p2
 
*[[Ark]] does not bypass endures, hurting it's capacity as a revive seal
 
*[[Ark]] does not bypass endures, hurting it's capacity as a revive seal
*Abysmal Vi stat really hurts her survivability and therefore making her kit even more pointless
 
 
|notes=
 
|notes=
 
*Limited-time Collaboration unit. Nobody knows if she will be rerun.
 
*Limited-time Collaboration unit. Nobody knows if she will be rerun.

Revision as of 13:56, 25 July 2022

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Elizabeth.jpg Elizabeth
Purple Teal Yellow Teal 1 1 1 1 1
Pros
  • Innate ailment resistance in p1 helps her chain to cleanse the whole party as well as passively heal.
  • Lots of healing bonus along with decent magic stat means she's going to heal for a lot
  • Ark is a cheap almighty single target attack that revive seals, letting her contribute both offensively and defensively to the party, and mostly avoid ndr
  • Cleanses passively with Goddess Aid, meaning she doesn't take press turns from your bigger damage dealers
Cons
  • Needs p1 to even remotely function, which is a tough ask of a collab unit.
  • Does not block charm, nor does she cleanse it, meaning to properly function as a cleanser, the entire team needs null charm, or she needs to use her transfers as Null Charm and Prayer, removing any build flexibility
  • Also does not block or cleanse curse, hurting her healing
  • Healing is not strong in this game, meaning she's mediocre at a job that isn't too good to begin with
  • Her damage simply isn't high enough with the escalating life totals in this game, and almighty damage is difficult to boost
  • She's split between offense and defense and fails miserably at both. Daisoujou, a choice file unit, does her job far better, as does Mahamayuri, who has had reruns, while collab reruns are few and far between
  • Has almost no buff control for a support, with her only innate buff control being in p2
  • Ark does not bypass endures, hurting it's capacity as a revive seal
Notes
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.

PvE Builds

PvP Builds