Difference between revisions of "Elizabeth"

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(Updated by Sire. This was done by a bot.)
(Updated by Sire. This was done by a bot.)
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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1018 (216/347)
+
|max_hp= 1018 (218/349)
|max_str= 79 (316/347)
+
|max_str= 79 (317/349)
|max_mag= 202 (49/347)
+
|max_mag= 202 (50/349)
|max_vit= 138 (216/347)
+
|max_vit= 138 (218/349)
|max_agi= 156 (107/347)
+
|max_agi= 156 (109/349)
|max_luck= 181 (12/347)
+
|max_luck= 181 (12/349)
 
|patk= 495
 
|patk= 495
 
|pdef= 521
 
|pdef= 521

Revision as of 09:14, 22 April 2022

Stats

Elizabeth.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

- - - - - Null Null
Info
Rarity Race Grade AI
5★ Megami 85 Attack
6★ Stats
HP 1018 (218/349) Vitality 138 (218/349)
Strength 79 (317/349) Agility 156 (109/349)
Magic 202 (50/349) Luck 181 (12/349)
PATK 495 PDEF 521
MATK 754 MDEF 582
Innate Skills
Passive.png Recovery Amp Passive +25% to Healing skill effectiveness.
Passive.png Goddess Aid Passive +20% to Healing skill effectiveness.

Activates the following Chain Effect at the beginning of own turn:

Cures Mute, Bind, Poison and Weak for all party members. Heals HP of all party members (Power: 80).
Almighty.png Ark 6 MP Inflicts Almighty (Magic) damage (Power: 180) on a single enemy.

100% chance to inflict Bind on hit enemies if the attack is successful.

* Enemies downed by this skill will not be able to revive.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Almighty.png Judgement 9 MP Inflicts Almighty (Magic) damage with 100 power on All Enemies and increases own party's ATK 20% for 3 turns.
Gacha: Passive.png Almighty Debuff Passive +15% to Almighty damage. +15% chance to inflict status ailments.
ArchYellow.png
Awaken: Passive.png Auto-Tarunda Passive Casts Tarunda at the beginning of the 1st turn.
Gacha: Passive.png Solar Prosperity Passive Activates the following Chain Effect when attacking first:
Increases own party's ATK and EV/AC by 20%. (1 turn)
ArchPurple.png
Gacha: Passive.png Solar Downfall Passive Activates the following Chain Effect when attacking first:
Reduces all enemy DEF and EV/AC by 20%. (1 turn)
ArchTeal.png
Awaken: Passive.png Drain Light Passive Adds Light Drain.
Gacha: Passive.png Epitome of Hardiness Passive +20% to max HP. +20% to HP Healing skill effectiveness.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus Adds Null Mute, Null Bind, Null Poison and Null Weak. Activates the following Chain Effect at the start of enemy turn: +20% to DEF of all party members. (1 turn) +20% to Almighty damage. +20% to Healing skill effectiveness.
Panel Step Stat Bonus HP: +250(MAX) Mag ATK: +100(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.
  • Event s.png Only available from an Event.

Elizabeth/Sword Elizabeth/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Elizabeth.jpg Elizabeth
Purple Teal Yellow Teal F F F -
Pros
  • Innate ailment resistance in p1 helps her chain to cleanse the whole party as well as passively heal.
  • Lots of healing bonus along with decent magic stat means she's going to heal for a lot.
  • Ark is a cheap almighty single target attack that revive seals, letting her contribute both offensively and defensively to the party, and mostly avoid ndr.
  • Cleanses passively with Goddess Aid, meaning she doesn't take press turns from your bigger damage dealers.
  • Purple has Null Drk Zone-Dmg Panel, making Aura Gate exploration easy while taking up only one team slot.
Cons
  • Needs p1 to even remotely function, which is a tough ask of a collab unit.
  • Does not block charm, nor does she cleanse it, meaning to properly function as a cleanser, the entire team needs null charm, or she needs to use her transfers as Null Charm and Prayer, removing any build flexibility
  • Also does not block or cleanse curse, hurting her healing.
  • Healing is not strong in this game, meaning she's mediocre at a job that isn't too good to begin with.
  • Her damage simply isn't high enough with the escalating life totals in this game, and almighty damage is difficult to boost.
  • She's split between offense and defense and fails miserably at both. Daisoujou, a choice file unit, does her job far better, as does Mahamayuri, who has had reruns, while collab reruns are few and far between
  • Has almost no buff control for a support, with her only innate buff control being in P2.
  • Ark does not bypass endures and has low damage, hurting its capacity as a revive seal.
Notes
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.
  • Would be in E tier if we had one.
Synergies -

PvE Builds

PvP Builds

Official Profile

The third princess in line to the throne of the Kingdom of Liones, and a waitress at the Boar Hat. she is also the reincarnation of the Goddess Elizabeth, the daughter of the Supreme Deity. She is destined to fall in love with Meliodas once they meet, but is inflicted with the Demon King's Perpetual Reincarnation curse that causes her to die in front of Meliodas three days after regaining her past memories.