Difference between revisions of "Elizabeth/Builds"

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*Innate ailment resistance in p1 helps her chain to cleanse the whole party as well as passively heal.
 
*Innate ailment resistance in p1 helps her chain to cleanse the whole party as well as passively heal.
 
*Lots of healing bonus along with decent magic stat means she's going to heal for a lot
 
*Lots of healing bonus along with decent magic stat means she's going to heal for a lot
*Has a cheap almighty st attack that revive seals, letting her contribute both offensively and defensively to the party, and mostly avoid ndr
+
*[[Ark]] is a cheap almighty single target attack that revive seals, letting her contribute both offensively and defensively to the party, and mostly avoid ndr
*Cleanses passively, meaning she doesn't take press turns from your bigger damage dealers
+
*Cleanses passively with [[Goddess Aid]], meaning she doesn't take press turns from your bigger damage dealers
 
|con=
 
|con=
 
*Needs p1 to even remotely function, which is a tough ask of a collab unit.
 
*Needs p1 to even remotely function, which is a tough ask of a collab unit.

Revision as of 13:58, 19 February 2022

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Elizabeth.jpg Elizabeth
Purple Teal Yellow Teal 1 1 1 1 1
Pros
  • Innate ailment resistance in p1 helps her chain to cleanse the whole party as well as passively heal.
  • Lots of healing bonus along with decent magic stat means she's going to heal for a lot
  • Ark is a cheap almighty single target attack that revive seals, letting her contribute both offensively and defensively to the party, and mostly avoid ndr
  • Cleanses passively with Goddess Aid, meaning she doesn't take press turns from your bigger damage dealers
Cons
  • Needs p1 to even remotely function, which is a tough ask of a collab unit.
  • Does not block charm, nor does she cleanse it, meaning to properly function as a cleanser, the entire team needs null charm, or she needs to use her transfers as Null Charm and Prayer, removing any build flexibility
  • Also does not block or cleanse curse, hurting her healing
  • Healing is not strong in this game, meaning she's mediocre at a job that isn't too good to begin with
  • Her damage simply isn't high enough with the escalating life totals in this game, and almighty damage is difficult to boost
  • She's split between offense and defense and fails miserably at both. Daisoujou, a choice file unit, does her job far better, as does Mahamayuri, who has had reruns, while collab reruns are few and far between
  • Has almost no buff control for a support, with her only innate buff control being in p2
  • Ark does not bypass endures, hurting it's capacity as a revive seal
Notes
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.

PvE Builds

PvP Builds