Difference between revisions of "Mara/Builds"

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|pve=3
 
|pve=3
 
|offensive=2|defensive=2
 
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|pro=*Only fuseable source of Phys '''Pierce'''.
 
|pro=*Only fuseable source of Phys '''Pierce'''.
 
*High STR and LUK means he will hit '''hard''' and crit often.
 
*High STR and LUK means he will hit '''hard''' and crit often.

Revision as of 13:56, 16 November 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP Democalypse
PVE PVP Offense Defense Prelim Boss
Mara.jpg Mara
Purple Purple 3 2 2 3 5
Pros
  • Only fuseable source of Phys Pierce.
  • High STR and LUK means he will hit hard and crit often.
  • Hell Thrust is very strong against bosses and in Democalypse, especially if he is Panel 3.
  • Meme
Cons
  • Ice Weakness and non-existent bulk makes him go limp at the sight of Ice skills.
  • High MP costs give Mara a big refractory period.
  • Expensive to fuse, will quickly blow through your Magnetite reserves.
  • Requires damage boost transfer to supplement his damage.
  • Middling AGI means he will have accuracy issues and occasionally miss the hole. Also doesn't slot into Intimidating Stance teams well as a result.
  • Due to Mara having no single target besides his regular thrust, Anti-Pierce units like Rama, Alilat and Atavaka are a turn off.
Notes -

PvE Builds

PvP Builds