Difference between revisions of "Pale Rider/Builds"

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(Role Summary: overhauling the bullet points (too long and lacking a few things))
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! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
 
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<section begin=tierentry />{{TierData|demon=Pale Rider|pvebest1=Teal|pvebest2=Purple|pvpbest1=Yellow|pvpbest2=Teal
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<section begin=tierentry />{{TierDataBeta|demon=Pale Rider|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Yellow|pvpbest2=Teal
|pve=5
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|pve=1
|offensive=8|defensive=8
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|offensive=4|defensive=4
 
|pro=
 
|pro=
*Very good in [[Ailment Team]], as [[Pestilence]] will kill any enemy after 2 turns! This is very important as Ailment Teams struggle to build demons combining high damage, ailment rates and speed (they want to go first).
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*Very good in an [[Ailment Team]], as [[Pestilence]] will kill any enemy after 2 turns, no questions asked.  
*Good synergy with ailment-sweeper [[Nergal]] (they complete each other).
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*Perfect synergy with a set-up based sweeper [[Nergal]]. Nergal helps to remove any barriers and ensures [[Plague]]'s poison can land via Weak, which in turn triggers his own [[Meslamtaea]] passive.
*Very effective in PVP Defense, catch teams without ailment cleanse.
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*Gains the strongest debuff [[Debilitate]] in Yellow, letting him double as a debuffer.  
*Excellent in Targetted PVP Offense for Sunday last PVP hour: killing teams fast during the last hour is important, and Pale Rider kills in 2 turns.
 
*Gains the strongest debuff [[Debilitate]] in Yellow.
 
 
|con=
 
|con=
*Ailments generally fall flat in late PvE because of inflated enemy stats
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*Weak to Elec
*Hard countered by Ailment Cleansers like [[Daisoujou]] in PVP.
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*Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
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*Hard countered by Ailment Cleansers like [[Daisoujou]] or [[Kinmamon]] in PVP.
 
*[[Pestilence]] only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
 
*[[Pestilence]] only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
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*Requires a specific team built around him to really work.
 
*Panels 1 and 2 don't contribute to the Ailment build.
 
*Panels 1 and 2 don't contribute to the Ailment build.
 
}}<section end=tierentry />
 
}}<section end=tierentry />

Revision as of 11:52, 26 September 2020

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Pale Rider.jpg Pale Rider
Teal Purple Yellow Teal 1 4 4 - -
Pros
  • Very good in an Ailment Team, as Pestilence will kill any enemy after 2 turns, no questions asked.
  • Perfect synergy with a set-up based sweeper Nergal. Nergal helps to remove any barriers and ensures Plague's poison can land via Weak, which in turn triggers his own Meslamtaea passive.
  • Gains the strongest debuff Debilitate in Yellow, letting him double as a debuffer.
Cons
  • Weak to Elec
  • Ailments generally fall flat in late/endgame PvE because of inflated enemy stats
  • Hard countered by Ailment Cleansers like Daisoujou or Kinmamon in PVP.
  • Pestilence only kicks in at the end of enemy's turn, giving them one whole turn to cleanse it away or just outright kill him.
  • Requires a specific team built around him to really work.
  • Panels 1 and 2 don't contribute to the Ailment build.
Notes -

PvE Builds

PvP Builds