Difference between revisions of "Skull Knight/Builds"
(Added additional cons for SK) |
(Dropped Def rating to 8, added cons about his crappy AI) |
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<section begin=tierentry />{{TierData|demon=Skull Knight|pvebest1=Purple|pvebest2=Teal|pvpbest1=Teal|pvpbest2=Purple | <section begin=tierentry />{{TierData|demon=Skull Knight|pvebest1=Purple|pvebest2=Teal|pvpbest1=Teal|pvpbest2=Purple | ||
|pve=8 | |pve=8 | ||
− | |offensive=8.5|defensive= | + | |offensive=8.5|defensive=8 |
|pro= | |pro= | ||
*'''Demons die when they are killed''' by [[Sword of Actuation]], unable to be revived. This makes him a powerful counter to Revive team/strats. | *'''Demons die when they are killed''' by [[Sword of Actuation]], unable to be revived. This makes him a powerful counter to Revive team/strats. | ||
− | *[[Sword of Actuation]] has a ridiculously low MP cost at max level (5 MP) - Even without Panels it can be cast Turn 1 with War Brands. Panel 2 further reduces it to 4 MP, allowing it to be cast twice on Turn 1. | + | *[[Sword of Actuation]] has a ridiculously low MP cost at max level (5 MP) - Even without Panels it can be cast Turn 1 with War Brands. Panel 2 further reduces it to 4 MP, allowing it to be cast twice on Turn 1 regardless of brands. |
*[[Foe of Demons]] defensively buffs your team at the start of your opponent's turn, increasing your odds of surviving. | *[[Foe of Demons]] defensively buffs your team at the start of your opponent's turn, increasing your odds of surviving. | ||
*[[Repel Phys]] in Teal makes him a good partner for [[Alilat]] and [[Atavaka]]. | *[[Repel Phys]] in Teal makes him a good partner for [[Alilat]] and [[Atavaka]]. | ||
|con= | |con= | ||
*Difficult to boost [[Sword of Actuation]] further due to it being Almighty Phys. | *Difficult to boost [[Sword of Actuation]] further due to it being Almighty Phys. | ||
+ | *Has AI issues when used on defense - AI will target demons with high HP instead of trying to finish off demons with [[Sword of Actuation]]. | ||
*Requires a good team setup around him to truly shine. His PVP rating drops if he is not paired with optimal teammates. | *Requires a good team setup around him to truly shine. His PVP rating drops if he is not paired with optimal teammates. | ||
*Middling AGI makes him slightly awkward to fit in fast or slow teams. | *Middling AGI makes him slightly awkward to fit in fast or slow teams. |
Revision as of 02:38, 2 June 2020
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
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PVE | PVP | Offense | Defense | ||
Skull Knight |
8 | 8.5 | 8 | ||
Pros |
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Cons |
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