Difference between revisions of "Pale Rider/Builds"
(→Role Summary: Bumped PvE Offense from 7 to 8 and added Note to use Alice for maximum effectiveness) |
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<section begin=tierentry />{{TierData|demon=Pale Rider|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Purple | <section begin=tierentry />{{TierData|demon=Pale Rider|pvebest1=Teal|pvebest2=Purple|pvebest3=|pvpbest1=Purple | ||
|pve=5 | |pve=5 | ||
− | |offensive=8|defensive= | + | |offensive=8|defensive=8 |
|pro= | |pro= | ||
− | *Very good in ailment teams, as [[Pestilence]] will kill any enemy after 2 turns, no questions asked. | + | *Very good in ailment teams, as [[Pestilence]] will kill any enemy after 2 turns, no questions asked. Necessary in a min maxed ailment team built for surviving the first turn as this means none of your characters will need to do damage, freely letting them brand into ailment infliction and defensive stats. |
− | *Perfect synergy with [[Nergal]]. Nergal helps to remove any barriers and ensures [[Plague]]'s poison can land via Weak, which in turn triggers his own [[Meslamtaea]] passive. | + | *Perfect synergy with a set-up based sweeper [[Nergal]]. Nergal helps to remove any barriers and ensures [[Plague]]'s poison can land via Weak, which in turn triggers his own [[Meslamtaea]] passive. |
**To maximize his effectiveness, bring Alice to Mortal the enemy Ailment Cleanser. | **To maximize his effectiveness, bring Alice to Mortal the enemy Ailment Cleanser. | ||
*Very effective as a random PVP defense to catch teams without ailment cleanse. | *Very effective as a random PVP defense to catch teams without ailment cleanse. |
Revision as of 14:26, 23 January 2020
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||
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PVE | PVP | Offense | Defense | ||
Pale Rider |
5 | 8 | 8 | ||
Pros |
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Cons |
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