Difference between revisions of "Cerberus/Builds"
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**Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is. | **Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is. | ||
*P1 gives pierce for both Phys and Fire, a luxury among fusible 4*. | *P1 gives pierce for both Phys and Fire, a luxury among fusible 4*. | ||
| − | *P2 gives 20% | + | *P2 gives 20% Fire [[damage reduction]] for the team, plus another 10% all-damage reduction for Beast race demons. |
| − | *P3 gives 20% Phys/Fire damage boost for the team, plus another 20% for Beast race demons. He also gets 50% crit rate for himself, | + | *P3 gives 20% Phys/Fire damage boost for the team, plus another 20% all-damage boost for Beast race demons. He also gets 50% crit rate for himself, effectively making Hell Claw have 100% crit, and increasing his chance to crit pass if needed. |
*Innate [[War Cry]] for debuffs and Yellow's [[War Dance]] for buffs, allow for both offensive and defensive buff control. | *Innate [[War Cry]] for debuffs and Yellow's [[War Dance]] for buffs, allow for both offensive and defensive buff control. | ||
|con= | |con= | ||
Latest revision as of 15:16, 8 June 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| B | B | B | B | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | - | ||||||