Difference between revisions of "Hydra/Builds"
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<section begin=tierentry />{{TierListData|demon=Hydra|pvebest1=Purple|pvebest2=Yellow|pvpbest1=Purple|pvpbest2=Yellow| | <section begin=tierentry />{{TierListData|demon=Hydra|pvebest1=Purple|pvebest2=Yellow|pvpbest1=Purple|pvpbest2=Yellow| | ||
|pve=A | |pve=A | ||
− | |offensive= | + | |offensive=S|defensive=S|tournament=S |
|democPrelim= | |democPrelim= | ||
|democBoss= | |democBoss= | ||
|pro= | |pro= | ||
− | *Introduces [[Super | + | *Introduces [[Super Reaction]], which are essentially Chain Effects that immediately go off once their trigger condition is met. Super Reactions activate even if the skill holder is Bound or afflicted with [[Suppression]], allowing them to activate 100% of the time. |
**When hit with a Magic, Physical or Fractional attack, [[Immortal Sea Serpent]]'s Super Reaction heals 30% Max HP to self up to 8 times per battle, making Hydra very difficult to take down. | **When hit with a Magic, Physical or Fractional attack, [[Immortal Sea Serpent]]'s Super Reaction heals 30% Max HP to self up to 8 times per battle, making Hydra very difficult to take down. | ||
*[[Immortal Sea Serpent]] grants +100% Max HP, immunity to Mortal, Bind, Charm and Poison, along with reducing oncoming single target attack damage by 30%, further boosting Hydra's survivability. | *[[Immortal Sea Serpent]] grants +100% Max HP, immunity to Mortal, Bind, Charm and Poison, along with reducing oncoming single target attack damage by 30%, further boosting Hydra's survivability. |
Latest revision as of 03:53, 27 December 2024
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | Tournament | |||
Hydra |
A | S | S | S | |||
Pros |
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Cons |
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Notes |
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Synergies | |||||||