Difference between revisions of "Hydra/Builds"
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<section begin=tierentry />{{TierListData|demon=Hydra|pvebest1=Purple|pvebest2=Yellow|pvpbest1=Purple|pvpbest2=Yellow| | <section begin=tierentry />{{TierListData|demon=Hydra|pvebest1=Purple|pvebest2=Yellow|pvpbest1=Purple|pvpbest2=Yellow| | ||
|pve=A | |pve=A | ||
| − | |offensive=A|defensive=A|tournament= | + | |offensive=A|defensive=A|tournament=S |
|democPrelim= | |democPrelim= | ||
|democBoss= | |democBoss= | ||
|pro= | |pro= | ||
| − | *Introduces [[Super | + | *Introduces [[Super Reaction]], which are essentially Chain Effects that immediately go off once their trigger condition is met. Super Reactions activate even if the skill holder is Bound or afflicted with [[Suppression]], allowing them to activate 100% of the time. |
**When hit with a Magic, Physical or Fractional attack, [[Immortal Sea Serpent]]'s Super Reaction heals 30% Max HP to self up to 8 times per battle, making Hydra very difficult to take down. | **When hit with a Magic, Physical or Fractional attack, [[Immortal Sea Serpent]]'s Super Reaction heals 30% Max HP to self up to 8 times per battle, making Hydra very difficult to take down. | ||
*[[Immortal Sea Serpent]] grants +100% Max HP, immunity to Mortal, Bind, Charm and Poison, along with reducing oncoming single target attack damage by 30%, further boosting Hydra's survivability. | *[[Immortal Sea Serpent]] grants +100% Max HP, immunity to Mortal, Bind, Charm and Poison, along with reducing oncoming single target attack damage by 30%, further boosting Hydra's survivability. | ||
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*[[Marshland Monster]] offers +20% to Dark damage and Max HP, perfect for boosting Hydra's damage and bulk. [[Intimidating Stance]] works well for when in a T2 team to minimize the enemy party's actions. | *[[Marshland Monster]] offers +20% to Dark damage and Max HP, perfect for boosting Hydra's damage and bulk. [[Intimidating Stance]] works well for when in a T2 team to minimize the enemy party's actions. | ||
*Good panels, with P1 offering reduced MP cost for [[Hero-Killing Venom]] and -1 count of [[Spirit Chains of Indignation]] received, great as [[Inanna]]'s [[Indignation]] targets the enemy with the highest Max HP. P2 adds [[Null Mute]] and activates a 1-turn [[Defensive Cry]] at the start of enemy turn, making Hydra's team even harder to beat. | *Good panels, with P1 offering reduced MP cost for [[Hero-Killing Venom]] and -1 count of [[Spirit Chains of Indignation]] received, great as [[Inanna]]'s [[Indignation]] targets the enemy with the highest Max HP. P2 adds [[Null Mute]] and activates a 1-turn [[Defensive Cry]] at the start of enemy turn, making Hydra's team even harder to beat. | ||
| + | |||
|con= | |con= | ||
| − | *[[Decay]] destroys his damage output, a major issue with [[ | + | *[[Decay]] destroys his damage output, a major issue with [[The Hero]] being popular. |
| + | *[[Danu]] paired with most other meta units such as [[Fionn mac Cumhaill]] or [[Vanitas]] will render his 1 and 2 count Intimidation and Corrosion useless. | ||
| + | **This is countered even harder as an outspeeding [[Nuwa]] will completely stop his chains from firing off. | ||
| + | |||
|notes= | |notes= | ||
*Due to his extremely large HP pool, Hydra can more or less tank [[Krishna]]'s [[Spirit Chains of Salvation]], dampening its threat. | *Due to his extremely large HP pool, Hydra can more or less tank [[Krishna]]'s [[Spirit Chains of Salvation]], dampening its threat. | ||
|pairwith= | |pairwith= | ||
| − | * {{DemonIcon| | + | * {{DemonIcon|Heroine|size=32px}} {{DemonIcon|Vanitas|size=32px}} {{DemonIcon|Danu|size=32px}} |
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
Latest revision as of 01:58, 21 June 2025
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| A | A | A | S | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | |||||||