Difference between revisions of "Maria/Builds"

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! colspan="2" class="unsortable" | Best Archetype(s)
 
! colspan="2" class="unsortable" | Best Archetype(s)
 
! rowspan="2" | PVE
 
! rowspan="2" | PVE
! colspan="2" class="unsortable" | PVP
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! colspan="3" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament
 
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|-
 
<section begin=tierentry />{{TierListData|demon=Maria|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Yellow|pvpbest2=Purple
 
<section begin=tierentry />{{TierListData|demon=Maria|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Yellow|pvpbest2=Purple
|pve=A
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|pve=B
|offensive=A|defensive=A
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|offensive=C|defensive=C|tournament=C
 
|democPrelim=1
 
|democPrelim=1
 
|democBoss=1
 
|democBoss=1
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*If anybody on her team gets killed, then at the end of the enemy's turn, she will revive her entire team once per game. She additionally has more revives through a skill in yellow.
 
*If anybody on her team gets killed, then at the end of the enemy's turn, she will revive her entire team once per game. She additionally has more revives through a skill in yellow.
 
|con=
 
|con=
*While still amazing without them, her power really spikes with P1 and P2
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*While still amazing without them, her power really spikes with P1 and P2.
 
*If she is revive sealed, [[Idun]] will not revive her even though she removes the revive seal due to how the game is coded, with on self death triggers activating after ally death triggers
 
*If she is revive sealed, [[Idun]] will not revive her even though she removes the revive seal due to how the game is coded, with on self death triggers activating after ally death triggers
 
*Her AOE auto-revive and on-death effects are completely blocked by [[Masakado B]]'s Spirit Chains (Suppression), making her useless when defending against teams using him.
 
*Her AOE auto-revive and on-death effects are completely blocked by [[Masakado B]]'s Spirit Chains (Suppression), making her useless when defending against teams using him.
 
*Her bulk has been crept, so if your team is extremely tanky, she may actually be the most frail unit at this point.
 
*Her bulk has been crept, so if your team is extremely tanky, she may actually be the most frail unit at this point.
 
*Her agi is middling, making her a bit tricky to fit into slow and fast teams.
 
*Her agi is middling, making her a bit tricky to fit into slow and fast teams.
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|pairwith=
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*{{DemonIcon|Idun|size=32px}} {{DemonIcon|Ouroboros|size=32px}} {{DemonIcon|Osiris|size=32px}}
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}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 05:39, 5 September 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Maria.jpg Maria
Yellow Purple Yellow Purple B C C C
Pros
  • Demons no longer die when they are killed by revive sealing skills, because Maria cleanses revive seal on ally death, including on herself.
  • In addition to removing revive seal, she also casts a one turn Luster Candy on her team and heals.
  • Is pretty tanky, with 70% hp boost built into her kit, and more bulk in panels. This innate bulk allows her to still have high hp totals even when built for evasion.
  • Is immune to ailments and has Salvation built into her kit to cleanse for her party, with a large mp reduction and additional charges in p1.
  • Swings defensive buffs in her team's favor every turn with p2.
  • In addition to making her team near impossible to kill, she also gives her entire team Infinite Chakra, allowing them to use their skills much more freely.
  • If anybody on her team gets killed, then at the end of the enemy's turn, she will revive her entire team once per game. She additionally has more revives through a skill in yellow.
Cons
  • While still amazing without them, her power really spikes with P1 and P2.
  • If she is revive sealed, Idun will not revive her even though she removes the revive seal due to how the game is coded, with on self death triggers activating after ally death triggers
  • Her AOE auto-revive and on-death effects are completely blocked by Masakado B's Spirit Chains (Suppression), making her useless when defending against teams using him.
  • Her bulk has been crept, so if your team is extremely tanky, she may actually be the most frail unit at this point.
  • Her agi is middling, making her a bit tricky to fit into slow and fast teams.
Notes -
Synergies

PvE Builds

PvP Builds

Archetype(s)

  • Yellow: Goddess' Embrace for manual reviving
  • Purple: Recovery Amp to boost Salvation and Miracle of Fatima heals.

Skill Transfers

HP boosters to provide survivability so she can keep reviving. Healing boosters to make Salvation and Miracle of Fatima keep the team as healthy as possible. Evasion boosters for a dodge tank build. Crit resistance boosters to avoid getting killed from physical demons.

HP Boosters:

  • Epitome of Fortitude: HP modifier + crit resistance modifier.
  • Epitome of Hardiness: HP modifier + healing modifier.
  • Epitome of Endurance: HP modifier + lowers team speed for slower team builds.
  • Life Surge: Highest HP modifier.
  • Life Gain: Early game/budget option.

Healing Boosters:

  • Recovery Amp: Highest healing modifier if not Purple.
  • Epitome of Hardiness: HP modifier + healing modifier.
  • Heal Survivor: Healing modifier + Endure.
  • Recovery Boost: Early game/budget option.

Evasion Boosters:

  • Evade: Highest evasion modifier.
  • Dragon Sense: A better evasion modifier than dodge if Evade is already ran.
  • Epitome of Illusion: A better evasion modifier than dodge if Evade is already ran.
  • Dodge: Early game/budget option.

Crit Resistance boosters:

  • Wild Instinct: Highest crit resistance modifier.
  • Epitome of Fortitude: HP modifier + crit resistance modifier.
  • Wild Guess: Early game/budget option.

Other/Misc. Skills:

  • Enduring Soul/+: Adds survivability
  • Great Idea: Meme

Brands

  • Stat priorities: HP%, Healing%, Phys EV%
  • Life: Boosts her HP.
  • Heal: Increases her heals.
  • Dodge: Adds evasion.
  • Guard/Shield: Adds extra Phys/Mag ATK bulk.

Mitama

  1. VIT (20): To boost her bulk
  2. MAG (20/10): Boosts her Mag ATK for better heals.
  3. LUK (10/20): Increases her chances of dodging attacks and crit resistance

Build(s)

The Mother of the Messiah
ArchYellow.png Transferred Skills Notes:

One of the best supports in the game, one time AOE revive, super high HP, healing and cleansing, mortal and ailment immunity, anti revive seal and Infinite Chakra aura for all allies. Pair with other strong revivers like XWM and Echidna to make up for her one time aoe revive that will always trigger even if there's only 1 dead ally.

Note that if she is killed first with revive seal, XWM will try to revive her first before Maria can cleanse the revive seal, making XWM useless in that scenario.

Epitome of Fortitude Epitome of Hardiness
Infused Mitama
Ma 20 Vi 20 Lu 10
Brands
Life + Heal with HP%
Target Stats
-


In the name of God
ArchYellow.png Transferred Skills Notes:

A crit resist tank build to make fights against Astaroth less rng reliant by stacking crit resist modifiers as well as denying the enemy team from gaining 1/2 press turns from the first hit of Lord Astaroth.

Epitome of Fortitude Wild Instinct
Infused Mitama
Ma 10 Vi 20 Lu 20
Brands
Life + Guard with HP%
Target Stats
-


Divine Intervention
ArchYellow.png Transferred Skills Notes:

A more punishing build against Astaroth and any other physical focused teams. Reducing their press turns by 2 to reduce their chances of getting kills or even winning.

- Epitome of Hardiness
Infused Mitama
Vi 20 Lu 20
Brands
Life + Dodge with Phys EV% & HP%
Target Stats
-