Difference between revisions of "Rahab/Builds"

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! colspan="2" class="unsortable" | Best Archetype(s)
 
! colspan="2" class="unsortable" | Best Archetype(s)
 
! rowspan="2" | PVE
 
! rowspan="2" | PVE
! colspan="2" class="unsortable" | PVP
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! colspan="3" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Rahab|pvebest1=Purple|pvebest2=Yellow|pvpbest1=Purple|pvpbest2=Yellow
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<section begin=tierentry />{{TierListData|demon=Rahab|pvebest1=Purple|pvebest2=Yellow|pvpbest1=Purple|pvpbest2=Yellow
|pve=3
+
|pve=A
|offensive=4|defensive=4
+
|offensive=A|defensive=A|tournament=A
 
|democPrelim=5
 
|democPrelim=5
 
|democBoss=5
 
|democBoss=5
 
|pro=
 
|pro=
*[[Enemy of God]] is a passive reminiscient of [[Murmur]], granting party wide damage reduction when their weak points are struck, along with [[Tarukaja]], [[Rakukaja]], and a self state of Might every time a unit on either team strikes a weak point.  Additionally to these party passives, the skill grants 25% damage reduction to Rahab when his weak points are struck, along with 50% accuracy and Ice Pierce.
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*[[Enemy of God]] grants party wide damage reduction by 12% for each weak point when their weak points are struck, along with [[Tarukaja+]], [[Rakukaja+]], and a party-wide Might every time a unit on either team strikes a weak point.  Additionally to these party passives, the skill grants 50% damage reduction to Rahab when his weak points are struck, along with 50% boost to HP and accuracy, Null [[Bind]]/[[Mute]]/[[Charm]], and Ice Pierce.
*[[Sea Dragon's Fury]] is a 200 BP Physical Ice attack with 50% crit, that has a similar stacking boost mechanic to [[Mantra]], where every buff skill used by the party adds 10BP up to 15 times.  This skill also ignores endures and counters.
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**This means that with a max of 5 weak points in the party, this caps at a party wide 60% weakness damage reduction-and for Rahab himself, it accumulates into a massive **110%** damage reduction. This makes him an insane tank when facing units with Affinity Decrease, such as [[Flynn]].
*[[Intimidating Stance]] in purple helps solidify his role in tanky slow teams.
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*His Order Crest will apply 2 counts of [[Fortify]] on the party and 2 counts of [[Decay]] on the enemy team every other time that a party member's weak point is hit. This is amazing for spamming Fortify alongside [[Nuwa]], while also crippling offensive threats such as Flynn, [[Nemhain]], and [[Lahmu]].
*Strong panels, especially with P2 granting his party bonus damage when hitting weak points and even more damage reduction when their weak points are attacked.
+
*[[Sea Dragon's Fury]] is a 250 BP Physical Ice attack with 100% Critical, that has a similar stacking boost mechanic to [[Mantra]], where every buff skill used by the party adds 10BP up to 15 times.  This skill also ignores endures and counters. As a follow up, it will lower the Ice Affinity of all enemies by 3 levels, ensuring they are weak to it the next time Rahab attacks.
*Protecting teammates against weak point damage is useful especially against [[Zeus]], whose entire identity revolves around making opponents weak to Elec.
+
*[[Intimidating Stance]] in purple helps solidify his role in tanky slow teams, and pairs perfectly alongside a Lahmu.
*65% innate accuracy and even more in panels helps him hit even evasive targets.
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*Strong panels: P1 grants 3 1HP endures, 15% to Ice damage, 20% to HP, and a MP reduction to his active. P2 grants his party bonus damage when hitting weak points and even more damage reduction when their weak points are attacked by 15% for each. P3 lowers counts of [[Spirit Chains of Intimidation]] received by 1, and [[Indignation]] by 2, another 20% boost to Ice damage and accuracy, and follows up his active with 3 40BP single-target Ice hits. P4 allows Rahab to start battle with 2 counts of Fortify, and double [[Press Turn retention]].
*Fire Weakness helps him tank [[Elohim]], and having only natural Elec resist will make him weak when [[Zeus]] reduces elec affinity, meaning he'll be taking massively reduced damage from two of the meta's biggest attackers.
+
*Force Weakness helps him tank [[Summon: Koga Saburo]], meaning he'll be taking massively reduced damage from the meta's biggest attacker.
 +
 
 
|con=
 
|con=
*No [[Null Mortal]] and only 40% innate HP boosters before panels makes him vulnerable as a tank when his weak points aren't being struck.
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*No [[Null Mortal]] makes him vulnerable as a tank.
*Even with 65% accuracy, can still need accuracy investment to hit extremely evasive targets.
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*No innate Critical rate boost.
*Struggles to find a slot in slow teams in the current meta.
+
*Not the best awakening skills.
 +
*Highly reliant on having all panels unlocked to be competing at top level in the current meta.
 +
 
 
|notes=
 
|notes=
 +
|pairwith=
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*'''T2''' {{DemonIcon|Chefei|size=32px}} {{DemonIcon|Lahmu|size=32px}} {{DemonIcon|Nuwa|size=32px}}
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 22:46, 18 November 2025

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Rahab.jpg Rahab
Purple Yellow Purple Yellow A A A A
Pros
  • Enemy of God grants party wide damage reduction by 12% for each weak point when their weak points are struck, along with Tarukaja+, Rakukaja+, and a party-wide Might every time a unit on either team strikes a weak point. Additionally to these party passives, the skill grants 50% damage reduction to Rahab when his weak points are struck, along with 50% boost to HP and accuracy, Null Bind/Mute/Charm, and Ice Pierce.
    • This means that with a max of 5 weak points in the party, this caps at a party wide 60% weakness damage reduction-and for Rahab himself, it accumulates into a massive **110%** damage reduction. This makes him an insane tank when facing units with Affinity Decrease, such as Flynn.
  • His Order Crest will apply 2 counts of Fortify on the party and 2 counts of Decay on the enemy team every other time that a party member's weak point is hit. This is amazing for spamming Fortify alongside Nuwa, while also crippling offensive threats such as Flynn, Nemhain, and Lahmu.
  • Sea Dragon's Fury is a 250 BP Physical Ice attack with 100% Critical, that has a similar stacking boost mechanic to Mantra, where every buff skill used by the party adds 10BP up to 15 times. This skill also ignores endures and counters. As a follow up, it will lower the Ice Affinity of all enemies by 3 levels, ensuring they are weak to it the next time Rahab attacks.
  • Intimidating Stance in purple helps solidify his role in tanky slow teams, and pairs perfectly alongside a Lahmu.
  • Strong panels: P1 grants 3 1HP endures, 15% to Ice damage, 20% to HP, and a MP reduction to his active. P2 grants his party bonus damage when hitting weak points and even more damage reduction when their weak points are attacked by 15% for each. P3 lowers counts of Spirit Chains of Intimidation received by 1, and Indignation by 2, another 20% boost to Ice damage and accuracy, and follows up his active with 3 40BP single-target Ice hits. P4 allows Rahab to start battle with 2 counts of Fortify, and double Press Turn retention.
  • Force Weakness helps him tank Summon: Koga Saburo, meaning he'll be taking massively reduced damage from the meta's biggest attacker.
Cons
  • No Null Mortal makes him vulnerable as a tank.
  • No innate Critical rate boost.
  • Not the best awakening skills.
  • Highly reliant on having all panels unlocked to be competing at top level in the current meta.
Notes -
Synergies

PvE Builds

PvP Builds