Difference between revisions of "Cerberus/Builds"

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(Role Summary: clearer on hell claw benefit from p3)
 
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! colspan="2" class="unsortable" | Best Archetype(s)
 
! colspan="2" class="unsortable" | Best Archetype(s)
 
! rowspan="2" | PVE
 
! rowspan="2" | PVE
! colspan="2" class="unsortable" | PVP
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! colspan="3" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Cerberus|pvebest1=Yellow|pvpbest1=Yellow|
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<section begin=tierentry />{{TierListData|demon=Cerberus|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Yellow|
|pve=3
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|pve=B
|offensive=1|defensive=1
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|offensive=B|defensive=B|tournament=B
 
|democPrelim=1
 
|democPrelim=1
 
|democBoss=2
 
|democBoss=2
|pro=*[[Hell Claw]] is a strong unique
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|pro=*[[Hell Claw]] is a very strong unique, with 420 power on a single target and 50% crit rate, plus Bulwark Pierce, and it applies [[Spirit Chains of Intimidation]] to all enemies. Panel 1 reduces its cost to 4 MP.
*Versatile demon that can provide multiple roles early-mid pve as support with debuffs/buffs, Physical attacker or even provide some mage coverage.
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**Intimidation is especially useful for survival in the Phys or Fire areas of [[Hell's Park Underside]].
*Works ok on boss wave of physical [[Democalypse]] if you're lacking demons for it.
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**Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is.
 +
*P1 gives pierce for both Phys and Fire, a luxury among fusible 4*.
 +
*P2 gives 20% Fire [[damage reduction]] for the team, plus another 10% all-damage reduction for Beast race demons.
 +
*P3 gives 20% Phys/Fire damage boost for the team, plus another 20% all-damage boost for Beast race demons. He also gets 50% crit rate for himself, effectively making Hell Claw have 100% crit, and increasing his chance to crit pass if needed.
 +
*Innate [[War Cry]] for debuffs and Yellow's [[War Dance]] for buffs, allow for both offensive and defensive buff control.
 
|con=
 
|con=
*Jack of all trades, but only has average stats. This makes him fall off hard in late game.
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*No damage boosts until panel 3, unless running him in Purple for [[Back Attack]].
*Not much use late game or in PvP.
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*Jack of all trades, but only has average stats.
 +
*Hell Claw being random-target means will have trouble against Anti-Pierce and in PvP in general.
 
*Weak to Ice.
 
*Weak to Ice.
 
|notes=
 
|notes=
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*You can build into PATK for [[Hell Claw]] or MATK for [[Agidyne]], but you can't build for both elements simultaneously unless you transfer [[Fire Slash]] or [[Rending Fire]].
 +
*The Beast race synergy seems intended for pairing with [[Lost Name]] or [[Cerberus A]].
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*Buffed during the 6/5/25 Data Update.
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 15:16, 8 June 2025

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Cerberus.jpg Cerberus
Yellow Purple Yellow B B B B
Pros
  • Hell Claw is a very strong unique, with 420 power on a single target and 50% crit rate, plus Bulwark Pierce, and it applies Spirit Chains of Intimidation to all enemies. Panel 1 reduces its cost to 4 MP.
    • Intimidation is especially useful for survival in the Phys or Fire areas of Hell's Park Underside.
    • Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is.
  • P1 gives pierce for both Phys and Fire, a luxury among fusible 4*.
  • P2 gives 20% Fire damage reduction for the team, plus another 10% all-damage reduction for Beast race demons.
  • P3 gives 20% Phys/Fire damage boost for the team, plus another 20% all-damage boost for Beast race demons. He also gets 50% crit rate for himself, effectively making Hell Claw have 100% crit, and increasing his chance to crit pass if needed.
  • Innate War Cry for debuffs and Yellow's War Dance for buffs, allow for both offensive and defensive buff control.
Cons
  • No damage boosts until panel 3, unless running him in Purple for Back Attack.
  • Jack of all trades, but only has average stats.
  • Hell Claw being random-target means will have trouble against Anti-Pierce and in PvP in general.
  • Weak to Ice.
Notes
Synergies -

PvE Builds

PvP Builds