Difference between revisions of "Cerberus/Builds"
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! colspan="2" class="unsortable" | Best Archetype(s) | ! colspan="2" class="unsortable" | Best Archetype(s) | ||
! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
| − | ! colspan=" | + | ! colspan="3" class="unsortable" | PVP |
| − | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
| − | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament |
|- | |- | ||
| − | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Cerberus|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Yellow| |
| − | |pve= | + | |pve=B |
| − | |offensive= | + | |offensive=B|defensive=B|tournament=B |
|democPrelim=1 | |democPrelim=1 | ||
|democBoss=2 | |democBoss=2 | ||
| − | |pro=*[[Hell Claw]] is a strong unique | + | |pro=*[[Hell Claw]] is a very strong unique, with 420 power on a single target and 50% crit rate, plus Bulwark Pierce, and it applies [[Spirit Chains of Intimidation]] to all enemies. Panel 1 reduces its cost to 4 MP. |
| − | * | + | **Intimidation is especially useful for survival in the Phys or Fire areas of [[Hell's Park Underside]]. |
| − | * | + | **Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is. |
| + | *P1 gives pierce for both Phys and Fire, a luxury among fusible 4*. | ||
| + | *P2 gives 20% Fire [[damage reduction]] for the team, plus another 10% all-damage reduction for Beast race demons. | ||
| + | *P3 gives 20% Phys/Fire damage boost for the team, plus another 20% all-damage boost for Beast race demons. He also gets 50% crit rate for himself, effectively making Hell Claw have 100% crit, and increasing his chance to crit pass if needed. | ||
| + | *Innate [[War Cry]] for debuffs and Yellow's [[War Dance]] for buffs, allow for both offensive and defensive buff control. | ||
|con= | |con= | ||
| − | *Jack of all trades, but only has average stats | + | *No damage boosts until panel 3, unless running him in Purple for [[Back Attack]]. |
| − | * | + | *Jack of all trades, but only has average stats. |
| + | *Hell Claw being random-target means will have trouble against Anti-Pierce and in PvP in general. | ||
*Weak to Ice. | *Weak to Ice. | ||
|notes= | |notes= | ||
| + | *You can build into PATK for [[Hell Claw]] or MATK for [[Agidyne]], but you can't build for both elements simultaneously unless you transfer [[Fire Slash]] or [[Rending Fire]]. | ||
| + | *The Beast race synergy seems intended for pairing with [[Lost Name]] or [[Cerberus A]]. | ||
| + | *Buffed during the 6/5/25 Data Update. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
Latest revision as of 15:16, 8 June 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| B | B | B | B | ||||
| Pros |
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| Cons |
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| Notes |
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| Synergies | - | ||||||