Difference between revisions of "Elizabeth/Builds"

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! rowspan="2" | PVE
 
! rowspan="2" | PVE
 
! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
! colspan="2" class="unsortable" | Democalypse
 
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Prelim !! Boss
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierDataBeta|demon=Elizabeth|pvebest1=Purple|pvebest2=Teal|pvpbest1=Yellow|pvpbest2=Teal
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<section begin=tierentry />{{TierListData|demon=Elizabeth|pvebest1=Purple|pvebest2=Teal|pvpbest1=Yellow|pvpbest2=Teal
|pve=1
+
|pve=F
|offensive=1|defensive=1
+
|offensive=F|defensive=F
|democPrelim=1
 
|democBoss=1
 
 
|pro=
 
|pro=
 
*Innate ailment resistance in p1 helps her chain to cleanse the whole party as well as passively heal.
 
*Innate ailment resistance in p1 helps her chain to cleanse the whole party as well as passively heal.
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*[[Ark]] is a cheap almighty single target attack that revive seals, letting her contribute both offensively and defensively to the party, and mostly avoid ndr.
 
*[[Ark]] is a cheap almighty single target attack that revive seals, letting her contribute both offensively and defensively to the party, and mostly avoid ndr.
 
*Cleanses passively with [[Goddess Aid]], meaning she doesn't take press turns from your bigger damage dealers.
 
*Cleanses passively with [[Goddess Aid]], meaning she doesn't take press turns from your bigger damage dealers.
*Purple has [[Null Drk Zone/Dmg Panel]], making Aura Gate exploration easy while taking up only one team slot.
+
*Purple has [[Null Drk Zone-Dmg Panel]], making Aura Gate exploration easy while taking up only one team slot.
 
|con=
 
|con=
 
*Needs p1 to even remotely function, which is a tough ask of a collab unit.
 
*Needs p1 to even remotely function, which is a tough ask of a collab unit.
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*Her damage simply isn't high enough with the escalating life totals in this game, and almighty damage is difficult to boost.
 
*Her damage simply isn't high enough with the escalating life totals in this game, and almighty damage is difficult to boost.
 
*She's split between offense and defense and fails miserably at both. [[Daisoujou]], a choice file unit, does her job far better, as does [[Mahamayuri]], who has had reruns, while collab reruns are few and far between
 
*She's split between offense and defense and fails miserably at both. [[Daisoujou]], a choice file unit, does her job far better, as does [[Mahamayuri]], who has had reruns, while collab reruns are few and far between
*Has almost no buff control for a support, with her only innate buff control being in p2.
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*Has almost no buff control for a support, with her only innate buff control being in P2.
*[[Ark]] does not bypass endures, hurting its capacity as a revive seal.
+
*[[Ark]] does not bypass endures and has low damage, hurting its capacity as a revive seal.
 
|notes=
 
|notes=
 
*Limited-time Collaboration unit. Nobody knows if she will be rerun.
 
*Limited-time Collaboration unit. Nobody knows if she will be rerun.
 +
*Would be in E tier if we had one.
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}

Latest revision as of 06:01, 3 December 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Elizabeth.jpg Elizabeth
Purple Teal Yellow Teal F F F -
Pros
  • Innate ailment resistance in p1 helps her chain to cleanse the whole party as well as passively heal.
  • Lots of healing bonus along with decent magic stat means she's going to heal for a lot.
  • Ark is a cheap almighty single target attack that revive seals, letting her contribute both offensively and defensively to the party, and mostly avoid ndr.
  • Cleanses passively with Goddess Aid, meaning she doesn't take press turns from your bigger damage dealers.
  • Purple has Null Drk Zone-Dmg Panel, making Aura Gate exploration easy while taking up only one team slot.
Cons
  • Needs p1 to even remotely function, which is a tough ask of a collab unit.
  • Does not block charm, nor does she cleanse it, meaning to properly function as a cleanser, the entire team needs null charm, or she needs to use her transfers as Null Charm and Prayer, removing any build flexibility
  • Also does not block or cleanse curse, hurting her healing.
  • Healing is not strong in this game, meaning she's mediocre at a job that isn't too good to begin with.
  • Her damage simply isn't high enough with the escalating life totals in this game, and almighty damage is difficult to boost.
  • She's split between offense and defense and fails miserably at both. Daisoujou, a choice file unit, does her job far better, as does Mahamayuri, who has had reruns, while collab reruns are few and far between
  • Has almost no buff control for a support, with her only innate buff control being in P2.
  • Ark does not bypass endures and has low damage, hurting its capacity as a revive seal.
Notes
  • Limited-time Collaboration unit. Nobody knows if she will be rerun.
  • Would be in E tier if we had one.
Synergies -

PvE Builds

PvP Builds