Difference between revisions of "Cerberus A"

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|rarity= 5
 
|rarity= 5
 
|ai= Attack
 
|ai= Attack
|max_hp= 1060 (173/361)
+
|max_hp= 1060 (228/432)
|max_str= 201 (45/361)
+
|max_str= 201 (65/432)
|max_mag= 106 (265/361)
+
|max_mag= 106 (306/432)
|max_vit= 147 (173/361)
+
|max_vit= 147 (228/432)
|max_agi= 176 (41/361)
+
|max_agi= 176 (71/432)
|max_luck= 157 (118/361)
+
|max_luck= 157 (156/432)
 
|patk= 752
 
|patk= 752
 
|pdef= 592
 
|pdef= 592
 
|matk= 552
 
|matk= 552
 
|mdef= 544
 
|mdef= 544
|panel1= +20% to Phys hit rate. +20% to max HP.
+
|panel1= +30% to Phys hit rate. +20% to Max HP. Activates the following Chain Effect at the start of the 1st turn: Adds one Boost level to the one with this skill's Hell Blaze, and then decreases the DEF of all enemies by 20% (1 turn).
|panel2= Reduces the cost of Hell Blaze by 1 MP.
+
|panel2= +20% to Phys hit rate. Decreases the MP cost of Hell Blaze by 1MP. HP stops at 1 HP upon receiving the first two killing blows. While the one with this skill is alive, all enemies will receive the following effect: -40% to all damage dealt when inflicted
|panel3= +20% to Phys/Fire damage. +20% to Critical hit rate.
+
|panel3= +20% to Phys/Fire damage. +20% to Critical hit rate. +30% to own effect on Battle Speed. Activates the following Chain Effect when the enemy is inflicted with Spirit Chains (Intimidation): Decreases the Fire Attribute Affinity of the enemy with the lowest
 
|panel4=  
 
|panel4=  
 
|panel1stats= HP: +250(MAX)
 
|panel1stats= HP: +250(MAX)

Latest revision as of 13:08, 14 November 2024

Stats

Cerberus A.jpg Elemental Resistances
Phys.png

Phys

Fire.png

Fire

Ice.png

Ice

Elec.png

Elec

Force.png

Force

Light.png

Light

Dark.png

Dark

Null Drain Weak - - - -
Info
Rarity Race Grade AI
5★ Beast 81 Attack
6★ Stats
HP 1060 (228/432) Vitality 147 (228/432)
Strength 201 (65/432) Agility 176 (71/432)
Magic 106 (306/432) Luck 157 (156/432)
PATK 752 PDEF 592
MATK 552 MDEF 544
Innate Skills
Passive.png Fire Amp Passive +25% to Fire damage.
Passive.png Hell Hound Passive Adds Phys/Fire Pierce.

+80% to Critical hit rate. +20% to own effect on Battle Speed.
Activates the following Chain Effect when a Press Turn Icon is lost due to an enemy skill, or when a party member (including the one with this skill) downs a demon: Receive 1 additional Press Turn Icon and enter a state of Charge. Reduces ATK/DEF of all enemies by 20%. (3 turns)
*Activates once per battle.

Activates the following Chain Effect when Hell Blaze is used: Inflicts 1 count of Spirit Chains (Intimidation) to a single enemy.
Fire.png Hell Blaze 6 MP Inflicts Fire damage (Physical, Power: 50) with Bulwark Pierce 3 times (Total Power: 150) to a single enemy.

Activates the following Chain Effect when the attack is successful: Inflicts Fire damage (Physical, Power: 30) with Bulwark Pierce 3 times (Total Power: 90) to all enemies.
*This skill will gain one Boost level with each use.
[Boost Level 1]: Increases Power of single-enemy attacks to 70.
[Boost Level 2]: Increases Power of all-enemy attacks to 40.

*Damage from this skill, including the Chain Effect, will ignore all counter skills.
ArchClear.png
Awaken:
Gacha: -
ArchRed.png
Awaken: Phys.png Hades Blast 6 MP Inflicts Phys (Physical) damage with 120 power on All Enemies.
Gacha: Passive.png Epitome of Aggression Passive +15% to Phys hit rate, -45% chance of receiving status ailments.
ArchYellow.png
Awaken: Passive.png Solar Prosperity Passive Activates the following Chain Effect when attacking first:
Increases own party's ATK and EV/AC by 20%. (1 turn)
Gacha: Passive.png Auto-Sukunda Passive Casts Sukunda at the beginning of the 1st turn.
ArchPurple.png
Awaken: Passive.png Epitome of Finesse Passive +20% to Critical hit rate, +15% to Phys hit rate.
Gacha: Passive.png Fire Enhancement Passive +15% to Fire damage. +10% damage when attacking the enemy's weak point.
ArchTeal.png
Awaken: Passive.png Null Ice Passive Adds Ice Null.
Gacha: Passive.png Fire Survivor Passive +15% to Fire damage and HP stops at 1 HP upon receiving the first killing blow.
Spirit Merge Panel Upgrades
Panel 1 Panel 2 Panel 3
Panel Completion Bonus +30% to Phys hit rate. +20% to Max HP. Activates the following Chain Effect at the start of the 1st turn: Adds one Boost level to the one with this skill's Hell Blaze, and then decreases the DEF of all enemies by 20% (1 turn). +20% to Phys hit rate. Decreases the MP cost of Hell Blaze by 1MP. HP stops at 1 HP upon receiving the first two killing blows. While the one with this skill is alive, all enemies will receive the following effect: -40% to all damage dealt when inflicted +20% to Phys/Fire damage. +20% to Critical hit rate. +30% to own effect on Battle Speed. Activates the following Chain Effect when the enemy is inflicted with Spirit Chains (Intimidation): Decreases the Fire Attribute Affinity of the enemy with the lowest
Panel Step Stat Bonus HP: +250(MAX) Phys ATK +100(MAX) HP: +250(MAX)

Availability

  • Banner s.png Only available from a banner specific event.
  • Gacha s.png Available from the gacha.

Cerberus A/Sword Cerberus A/Shield

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Cerberus A.jpg Cerberus A
Red Yellow Purple Purple Yellow B B B -
Pros
  • Is the only unit in the game with a skill, Hell Hound, that gains back a press turn lost to Intimidating Stance, giving him a unique niche on faster teams, and also giving him buff control, reducing their ATK/DEF.
  • Hell Hound also grants an additional Press Turn whenever any party member downs an enemy demon, and applies Charge to Cerberus A.
  • Hell Blaze inflicts 1 count of Intimidation to a single enemy, while Bulwark Piercing and having a follow-up AoE Chain Effect.
  • As his unique attack skill ramps up, it begins to really hurt opposing teams that aren't built for tanking Physical or Fire damage.
  • Phys Pierce along with Fire Pierce in Hell Blaze grants flexibility in avoiding NDR and allows him to be used as bait for Camael and Old Ones' Indignation.
  • P1 allows his Hell Blaze to immediately start at Boost Level 1 while lowering the DEF of all enemies.
  • P2 gives Cerberus A two endures, while lowering the damage output of all foes afflicted with Intimidation. This pairs well with Hell Blaze's application of Intimidation.
  • P3 powers up application of Intimidation even more as whenever an enemy gets afflicted with it, the enemy with the lowest current HP will have its Fire affinity lowered, making it guaranteed being weak to Fire.
Cons
  • With high hit counts, his accuracy can be a liability, requiring a high accuracy investment and therefore, sacrificing damage.
  • His STR and AG stats are both good, but not spectacular, leading to him being outclassed by his competition in terms of damage and speed.
  • Ramp up time in his skill isn't ideal for a team that wants to kill as fast as possible.
Notes -
Synergies

PvE Builds

PvP Builds

Archetype(s)

  • Yellow: Solar Prosperity for a offensive buff swing
  • Purple: Epitome of Finesse for increased crit rate and accuracy

Skill Transfers

Damage boosters for Hell Blaze. Crit boosters so Hell Blaze can produce 1/2 Press Turns and more damage. Damage Boosters:

  • Fire Accele: Fire damage modifier + Speed modifier.
  • Fire Survivor: Fire damage modifier + Endure.
  • Fire Enhancement: Fire damage modifier + an additional 10% against Fire weak foes.
  • Fire Boost: Early game/budget option.

Crit Boosters:

  • Auto-Rebellion: Guarantees crit on the 1st attack.
  • Savage Glee: More accessible than Auto-Rebellion, and grants the highest crit rate increase.
  • Bloody Glee: Early game/budget option.

Other/Misc. Skills:

  • Speedster: Boosts team speed even further
  • Epitome of Swiftness: Boosts team speed even further.
  • Enduring Soul/+: Allows him to survive.

Brands

  • Stat priorities: Speed%, Phys ATK%
  • Speed: Boosts team speed even further
  • Divine: Allows him to spam Hell Blaze if P2.
  • War: Boosts his damage.

Mitama

  1. STR (20): Boosts his damage output.
  2. AGI (20): To boost his accuracy and team speed.
  3. LUK (10): Increases his chances of landing crits and his chances of landing hits.

Build(s)

Pascal the dog is not here
ArchPurple.png Transferred Skills Notes:

A great T1 demon as he counteracts enemy Intimidating Stance by replacing the lost Press Turn (once only) and applies a War Cry debuff. Hell Blaze is a good option to weaken enemy tanks before allowing his teammates to clean up as well as it being multi-hit with a decent crit rate means he can easily generate 1/2 press turns. Auto-Rebellion and Charge gained from enemy IS activation means he can nuke down most tanks with ease, especially when using Templar Dragon. Divines/War brands can be used instead if he's used on a more anti-midrange build to dish out more damage.

Auto-Rebellion Fire Accele
Infused Mitama
St 20 Ag 20 Lu 10
Brands
Speed x2 with Phys ATK% primaries and Speed% Tertiaries
Target Stats
-


Official Profile

A three-headed beast from Greek mythology, guard dog of the gateway to the underworld and often depicted with a snake for a tail. Born to the giant of wind Typhon and the snake Echidna, its brother is Orthrus. A freak accident at the Summoning Portal caused these demons with a different appearence to appear.