Difference between revisions of "Cerberus/Builds"

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(Role Summary: clearer on hell claw benefit from p3)
 
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{{DemonTabs|base={{BASENAME}}|active=builds }}
 
{{DemonTabs|base={{BASENAME}}|active=builds }}
 
__TOC__
 
__TOC__
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== Role Summary ==
 
== Role Summary ==
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{| class="wikitable sortable" style="width: 50%;"
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|-
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! rowspan="2" style="width: 80px" | Name
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! colspan="2" class="unsortable" | Best Archetype(s)
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! rowspan="2" | PVE
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! colspan="3" class="unsortable" | PVP
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|- style="vertical-align: middle;"
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense !! Tournament
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|-
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<section begin=tierentry />{{TierListData|demon=Cerberus|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Yellow|
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|pve=B
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|offensive=B|defensive=B|tournament=B
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|democPrelim=1
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|democBoss=2
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|pro=*[[Hell Claw]] is a very strong unique, with 420 power on a single target and 50% crit rate, plus Bulwark Pierce, and it applies [[Spirit Chains of Intimidation]] to all enemies. Panel 1 reduces its cost to 4 MP.
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**Intimidation is especially useful for survival in the Phys or Fire areas of [[Hell's Park Underside]].
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**Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is.
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*P1 gives pierce for both Phys and Fire, a luxury among fusible 4*.
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*P2 gives 20% Fire [[damage reduction]] for the team, plus another 10% all-damage reduction for Beast race demons.
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*P3 gives 20% Phys/Fire damage boost for the team, plus another 20% all-damage boost for Beast race demons. He also gets 50% crit rate for himself, effectively making Hell Claw have 100% crit, and increasing his chance to crit pass if needed.
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*Innate [[War Cry]] for debuffs and Yellow's [[War Dance]] for buffs, allow for both offensive and defensive buff control.
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|con=
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*No damage boosts until panel 3, unless running him in Purple for [[Back Attack]].
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*Jack of all trades, but only has average stats.
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*Hell Claw being random-target means will have trouble against Anti-Pierce and in PvP in general.
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*Weak to Ice.
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|notes=
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*You can build into PATK for [[Hell Claw]] or MATK for [[Agidyne]], but you can't build for both elements simultaneously unless you transfer [[Fire Slash]] or [[Rending Fire]].
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*The Beast race synergy seems intended for pairing with [[Lost Name]] or [[Cerberus A]].
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*Buffed during the 6/5/25 Data Update.
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}}<section end=tierentry />
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|}
  
 
== PvE Builds ==
 
== PvE Builds ==
  
 
== PvP Builds ==
 
== PvP Builds ==

Latest revision as of 15:16, 8 June 2025

  Info   Builds   Lore    


Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense Tournament
Cerberus.jpg Cerberus
Yellow Purple Yellow B B B B
Pros
  • Hell Claw is a very strong unique, with 420 power on a single target and 50% crit rate, plus Bulwark Pierce, and it applies Spirit Chains of Intimidation to all enemies. Panel 1 reduces its cost to 4 MP.
    • Intimidation is especially useful for survival in the Phys or Fire areas of Hell's Park Underside.
    • Can be helpful in Deceit 14, as that fight requires random-targeting Phys/Almighty attacks, which Hell Claw is.
  • P1 gives pierce for both Phys and Fire, a luxury among fusible 4*.
  • P2 gives 20% Fire damage reduction for the team, plus another 10% all-damage reduction for Beast race demons.
  • P3 gives 20% Phys/Fire damage boost for the team, plus another 20% all-damage boost for Beast race demons. He also gets 50% crit rate for himself, effectively making Hell Claw have 100% crit, and increasing his chance to crit pass if needed.
  • Innate War Cry for debuffs and Yellow's War Dance for buffs, allow for both offensive and defensive buff control.
Cons
  • No damage boosts until panel 3, unless running him in Purple for Back Attack.
  • Jack of all trades, but only has average stats.
  • Hell Claw being random-target means will have trouble against Anti-Pierce and in PvP in general.
  • Weak to Ice.
Notes
Synergies -

PvE Builds

PvP Builds