Difference between revisions of "Ban/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
− | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Ban|pvebest1=Any|pvpbest1=Any |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=D|defensive=D |
|democPrelim=4 | |democPrelim=4 | ||
|democBoss=4 | |democBoss=4 | ||
|pro= | |pro= | ||
− | *Drains MP from the enemy team at the start of his turn, allowing him to keep his MP topped off and control enemy mp | + | *Drains MP from the enemy team at the start of his team's turn, allowing him to keep his MP topped off and control enemy mp |
− | *Good single target piercing physical damage in [[ | + | *Good single target piercing physical damage in [[Physical Hunt]], which also drains 3 mp, allowing him to drain potentially 7 mp from a target in a single turn, or four from two. |
*Decent bulk with a good vit stat, innate [[Epitome of Fortitude]], along with additional hp% from panels, and a built in endure with hp% in levels, combined with null mortal, can keep him alive draining MP | *Decent bulk with a good vit stat, innate [[Epitome of Fortitude]], along with additional hp% from panels, and a built in endure with hp% in levels, combined with null mortal, can keep him alive draining MP | ||
*Offers some buff control with p2 | *Offers some buff control with p2 | ||
*Flexible with his colors, with each color offering different uses, letting him flex into many different teams. | *Flexible with his colors, with each color offering different uses, letting him flex into many different teams. | ||
|con= | |con= | ||
− | *Because he drains | + | *Because he drains MP at the start of his team's turn, he won't steal MP from a T1 team, potentially letting him get swept in a single turn. |
− | *His | + | *His Agility is too high for a slow team, but slow for a fast team, making him hard to slot into pvp teams. |
*While far from weak, his damage is low compared to the highest tier of damage dealers, and the mp drain doesn't really counteract that enough to warrant a slot in a team. | *While far from weak, his damage is low compared to the highest tier of damage dealers, and the mp drain doesn't really counteract that enough to warrant a slot in a team. | ||
*Has decent bulk and decent damage, but isn't exceptional enough at either of them to excel at anything. | *Has decent bulk and decent damage, but isn't exceptional enough at either of them to excel at anything. | ||
|notes= | |notes= | ||
− | *Only gains phys pierce in p1, meaning his auto attacks or [[ | + | *Only gains phys pierce in p1, meaning his auto attacks or [[Vorpal Blade]] in red are a liability without his panels |
*Limited-time Collaboration unit. Nobody knows if he will be rerun. | *Limited-time Collaboration unit. Nobody knows if he will be rerun. | ||
}}<section end=tierentry /> | }}<section end=tierentry /> |
Latest revision as of 05:35, 3 December 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
Ban |
Any | Any | B | D | D | - | |
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||