Difference between revisions of "David/Builds"
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! rowspan="2" | PVE | ! rowspan="2" | PVE | ||
! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
| − | |||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
| − | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
| − | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=David|pvebest1=Purple|pvpbest1=Purple |
| − | |pve= | + | |pve=D |
| − | |offensive= | + | |offensive=F|defensive=F |
| − | |||
| − | |||
|pro= | |pro= | ||
| − | *He is essentially an entire [[Ailment Team]] neatly packaged into one demon. Not only does Bohemian-- err [[Bemusing Rhapsody]] remove [[Barrier]]s, it also has a high chance of inflicting Charm and Curse, while only costing 5 MP to cast. | + | *He is essentially an entire [[Ailment Team]] neatly packaged into one demon. Not only does Bohemian-- err [[Bemusing Rhapsody]] remove [[Barrier]]s, it also has a high chance of inflicting Charm, Mute and Curse, while only costing 5 MP to cast. |
| − | *[[Deadly Melody]] | + | *[[Deadly Melody]] auto-casts two random buffs and debuffs every time ailments land, allowing you to repeatedly swing buffs in your favor especially when paired with other ailment demons like [[Hathor A]] and [[Cleopatra]]. This is very powerful with Panel 2 unlocked, as it gives your teammates increased damage against Cursed and Charmed units. |
| − | *Panel 3 reduces ailment cure rate by 25%. This is incredibly strong as it ensures Bind and Charm will always last a turn (as long as they don't have increased recovery). | + | *Thanks to [[Status Ailment Resonance]] he will unlock different effects depending on the current count on the enemy team. On count 3, all party members will deal an extra 20% more damage. On count 6, David will fire off a 10% Fractional damage hit 1-8 times on random enemies while removing 1MP from them at the start of the enemy turn. |
| − | *Panels 1 and 3 give him increased Battle Speed, allowing him to act as a Speedster. | + | *Panel 3 reduces ailment cure rate by 25%. This is incredibly strong as it ensures Bind and Charm will always last a turn (as long as they don't have increased recovery). Additionally, this panel will lower damage dealt by all ailmented enemies by a whopping 60%. |
| + | *Panels 1 and 3 give him increased Battle Speed, allowing him to act as a semi-Speedster. | ||
*Innate [[Epitome of Madness]] and [[Insanity]] in Purple, combined with [[Bemusing Rhapsody]]'s high ailment base chance means he is almost guaranteed to land his ailments, allowing you to forego ailment infliction for other brand stats like Speed instead. | *Innate [[Epitome of Madness]] and [[Insanity]] in Purple, combined with [[Bemusing Rhapsody]]'s high ailment base chance means he is almost guaranteed to land his ailments, allowing you to forego ailment infliction for other brand stats like Speed instead. | ||
|con= | |con= | ||
| + | *Ironically has no ailment immunities. | ||
| + | *While he has decent damage reduction against ailmented enemies, his lack of bulk will still leave him incredibly frail. | ||
*Panels are mandatory on him, without them he is a rather mediocre ailment unit. | *Panels are mandatory on him, without them he is a rather mediocre ailment unit. | ||
| − | + | *Hard-countered by Ailment immunity, which most meta relevant demons innately have. | |
| − | *Hard-countered by Ailment immunity, most | ||
|notes= | |notes= | ||
| − | * | + | *Buffed during the 6/5/25 Data Update. |
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
| Line 37: | Line 36: | ||
== PvP Builds == | == PvP Builds == | ||
| + | ===Archetype(s)=== | ||
| + | * Purple: Insanity to boost Bemusing Rhapsody's chance to inflict ailments. | ||
| + | * Teal: Null Elec to cover his weakness. | ||
| + | |||
| + | ===Skill Transfers=== | ||
| + | Ailment infliction Boosters to consistently apply charm and curse to trigger Deadly Melody. | ||
| + | |||
| + | Ailment Infliction Boosters: | ||
| + | * Ailment Survivor: Ailment modifier + endure | ||
| + | * Epitome of Wisdom: Only other 15% ailment modifier | ||
| + | * Madness: Early game/budget option. | ||
| + | |||
| + | Other/Misc. Skills: | ||
| + | * Speedster: Boosts team speed even higher | ||
| + | * Epitome of Swiftness: Boosts team speed even higher. | ||
| + | |||
| + | ===Brands=== | ||
| + | *Stat priorities: Speed%, Ailment Infliction% | ||
| + | |||
| + | * Sick: Increases his ailment infliction rate. | ||
| + | * Divine: Allows him to spam Bemusing Rhapsody. | ||
| + | * Speed: Boosts team speed if used on fast teams. | ||
| + | |||
| + | ===Mitama=== | ||
| + | # AGI (20): Increases team speed. | ||
| + | # LUK (20): Increases his chances of applying ailments. | ||
| + | |||
| + | ===Build(s)=== | ||
| + | |||
| + | {{DemonBuild | ||
| + | |use=Haunting Rhapsody | ||
| + | |archetype=Purple | ||
| + | |skill1=Epitome of Swiftness | ||
| + | |skill2=Speedster | ||
| + | |stmitama= | ||
| + | |mamitama= | ||
| + | |vimitama= | ||
| + | |agmitama=20 | ||
| + | |lumitama=20 | ||
| + | |brands=Speed x2 with Speed% | ||
| + | |lvreq= | ||
| + | |hpreq= | ||
| + | |mdefreq= | ||
| + | |matkreq= | ||
| + | |pdefreq= | ||
| + | |patkreq= | ||
| + | |acreq= | ||
| + | |evreq= | ||
| + | |buildnotes=Provides crippling ailments and buff control for fast teams. Pair him with demons like Angra and Wilith to get multiple buffs and debuffs applied to ensure buffs swing in your favor. No ailment modifiers and Sick brands are used since his base kit already gives him a ton of ailment infliction rate alongside Bemusing Rhapsody's high infliction rate, instead team speed boosters are ran to make the team as fast as possible, especially with his P1&3. | ||
| + | }} | ||
Latest revision as of 15:38, 1 July 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | ||||
| D | F | F | - | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes |
|
||||||
| Synergies | - | ||||||
PvE Builds
PvP Builds
Archetype(s)
- Purple: Insanity to boost Bemusing Rhapsody's chance to inflict ailments.
- Teal: Null Elec to cover his weakness.
Skill Transfers
Ailment infliction Boosters to consistently apply charm and curse to trigger Deadly Melody.
Ailment Infliction Boosters:
- Ailment Survivor: Ailment modifier + endure
- Epitome of Wisdom: Only other 15% ailment modifier
- Madness: Early game/budget option.
Other/Misc. Skills:
- Speedster: Boosts team speed even higher
- Epitome of Swiftness: Boosts team speed even higher.
Brands
- Stat priorities: Speed%, Ailment Infliction%
- Sick: Increases his ailment infliction rate.
- Divine: Allows him to spam Bemusing Rhapsody.
- Speed: Boosts team speed if used on fast teams.
Mitama
- AGI (20): Increases team speed.
- LUK (20): Increases his chances of applying ailments.
Build(s)
| Haunting Rhapsody | |||
|---|---|---|---|
| Transferred Skills | Notes:
Provides crippling ailments and buff control for fast teams. Pair him with demons like Angra and Wilith to get multiple buffs and debuffs applied to ensure buffs swing in your favor. No ailment modifiers and Sick brands are used since his base kit already gives him a ton of ailment infliction rate alongside Bemusing Rhapsody's high infliction rate, instead team speed boosters are ran to make the team as fast as possible, especially with his P1&3. | ||
| Epitome of Swiftness | Speedster | ||
| Infused Mitama | |||
| Ag 20 Lu 20 | |||
| Brands | |||
| Speed x2 with Speed% | |||
| Target Stats | |||
| - | |||