Difference between revisions of "Everything Evil"

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|skill=Everything Evil
 
|skill=Everything Evil
 
|type=passive
 
|type=passive
|cost=passive
+
|cost=Passive
 
|uselimit=
 
|uselimit=
 
|sp=<nowiki>-</nowiki>
 
|sp=<nowiki>-</nowiki>
 
|target=All Party Members
 
|target=All Party Members
|description=<nowiki>Activates the following Chain Effect at the beginning of own turn:</nowiki><br>
+
|description=<nowiki>+20% to own Battle Speed.</nowiki><br>
<nowiki>All party members recover 2 MP.</nowiki><br>
+
<nowiki>While the one with this skill is alive, all party members will be granted the following effect: +30% to Ailment infliction rate.</nowiki><br>
<nowiki>This Chain Effect will only activate up to 2 times per battle.</nowiki>
+
<nowiki>Activates the following Chain Effect at the beginning of own turn:</nowiki><br>
|levels=<nowiki></nowiki>
+
<nowiki>All party members recover 3 MP.</nowiki><br>
 +
<nowiki>*This Chain Effect will activate up to 3 times per battle.</nowiki><br>
 +
<nowiki>Status Ailment Resonance: This skill will change based on the number of kinds of status ailments afflicting the enemy party.</nowiki><br>
 +
<nowiki>*The chain effect will check the Resonance Count directly before the use of the skill that triggers it.</nowiki><br>
 +
<nowiki>[Resonance Count: 3]</nowiki><br>
 +
<nowiki>Adds the following Chain Effect, which activates when 16 Scourges is used: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)</nowiki><br>
 +
<nowiki>[Resonance Count: 5]</nowiki><br>
 +
<nowiki>Adds the following Chain Effect, which activates when 16 Scourges is used:</nowiki><br>
 +
<nowiki>Applies 1 count of Spirit Chains of Indignation, Intimidation, Corrosion, and Salvation to random enemies. (Once per battle)</nowiki>
 +
|levels=<nowiki></nowiki><br>
 +
<nowiki></nowiki><br>
 +
<nowiki>Lv2: +5% to max HP.</nowiki><br>
 +
<nowiki>Lv3: +10% to max HP.</nowiki><br>
 +
<nowiki>Lv4: +20% to max HP.</nowiki>
 
|icon={{{icon}}}
 
|icon={{{icon}}}
 
}}
 
}}
  
 
{{ #ifeq: {{{icon}}} | yes | | {{:Everything Evil/Demons}}}}
 
{{ #ifeq: {{{icon}}} | yes | | {{:Everything Evil/Demons}}}}

Latest revision as of 14:18, 25 July 2025

Type Description
Passive.png Everything Evil | Demons | MP: Passive | Skill Points: - | Target: All Party Members | Use Limit: ∞

+20% to own Battle Speed.
While the one with this skill is alive, all party members will be granted the following effect: +30% to Ailment infliction rate.
Activates the following Chain Effect at the beginning of own turn:
All party members recover 3 MP.
*This Chain Effect will activate up to 3 times per battle.
Status Ailment Resonance: This skill will change based on the number of kinds of status ailments afflicting the enemy party.
*The chain effect will check the Resonance Count directly before the use of the skill that triggers it.
[Resonance Count: 3]
Adds the following Chain Effect, which activates when 16 Scourges is used: Decreases the ATK, DEF, and EV/AC of all enemies by 20%. (1 turn)
[Resonance Count: 5]
Adds the following Chain Effect, which activates when 16 Scourges is used:
Applies 1 count of Spirit Chains of Indignation, Intimidation, Corrosion, and Salvation to random enemies. (Once per battle)

Lv2: +5% to max HP.
Lv3: +10% to max HP.

Lv4: +20% to max HP.
Demons to transfer skill from
Default / Gacha Archetype Demon
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png
Demons with skill
Awakened Archetype Demon

Innate Skills

Angra Mainyu
ArchClear.png
ArchRed.png
ArchYellow.png
ArchPurple.png
ArchTeal.png