Difference between revisions of "Mara/Builds"
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! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry />{{ | + | <section begin=tierentry />{{TierListData|demon=Mara|pvebest1=Purple|pvpbest1=Purple |
− | |pve= | + | |pve=B |
− | |offensive= | + | |offensive=F|defensive=F |
− | |pro=* | + | |democPrelim=3 |
+ | |democBoss=5 | ||
+ | |pro= | ||
+ | *One of the few fusible demons with Phys '''Pierce''', in Purple. | ||
*High STR and LUK means he will hit '''hard''' and crit often. | *High STR and LUK means he will hit '''hard''' and crit often. | ||
− | *[[Hell Thrust]] is very '''strong''' against bosses and in [[Democalypse]], especially if he is Panel 3. | + | *[[Hell Thrust]] is very '''strong''' against bosses and in [[Democalypse]], especially if he is Panel 3 for auto-charge after every use. At max level it also refunds 2 MP when used, ensuring he doesn't have a big '''refractory period''' between casts - so he can spam it even without Divine brands. |
+ | *Panel 4 grants auto-charge upon Mara's first turn, ensuring he is immediately '''up and running'''. | ||
*Meme | *Meme | ||
− | |con=*Ice Weakness and non-existent bulk makes him go '''limp''' at the sight of Ice skills | + | |con= |
− | + | *Ice Weakness and non-existent bulk makes him go '''limp''' at the sight of Ice skills. | |
− | *Expensive to fuse, will quickly '''blow''' through your Magnetite reserves. | + | *Expensive to fuse, will quickly '''blow''' through your Magnetite reserves. (only 5+5 fusion paths are available) |
− | *Requires damage boost | + | *Requires damage boost transfers to '''supplement''' his damage. |
*Middling AGI means he will have accuracy issues and occasionally '''miss the hole'''. Also doesn't '''slot into''' [[Intimidating Stance]] teams well as a result. | *Middling AGI means he will have accuracy issues and occasionally '''miss the hole'''. Also doesn't '''slot into''' [[Intimidating Stance]] teams well as a result. | ||
− | *Due to Mara having no single target besides his regular '''thrust''', Anti-Pierce units like [[ | + | *Due to Mara having no single-target attack besides his regular '''thrust''', Anti-Pierce units like [[Metatron]], [[Kalki]] and [[Demiurge]] '''are a turn off'''. |
+ | *Random target skills are a liability against Demeter, and '''my lawyer has advised not to continue this joke'''. | ||
+ | |notes= | ||
+ | *A staple of Phys PvE teams with [[Zaou-Gongen]] to '''pound''' through waves and bosses (such as in AG2 Boss Rush and Hells Park 91-99), as Auto-Charge is an incredibly powerful effect. | ||
+ | |pairwith= | ||
+ | * {{DemonIcon|Zaou-Gongen|size=32px}} | ||
}}<section end=tierentry /> | }}<section end=tierentry /> | ||
|} | |} | ||
== PvE Builds == | == PvE Builds == | ||
+ | ===Archetype(s)=== | ||
+ | * {{ArchIcon|arch=Purple|size=15px|name=1}}: [[Phys Pierce]] to break through NDRs. | ||
+ | |||
+ | ===Skill Transfers=== | ||
+ | Damage boosters to allow Mara to dish out tons of damage. Accuracy Boosters to boost his shaky accuracy. | ||
+ | |||
+ | Damage Boosters: | ||
+ | * [[Phys Amp]]: Highest Phys damage modifier | ||
+ | * [[Butcher]]: Boosts damage for [[Hell Thrust]] & [[Titanomachia]]. | ||
+ | * [[Epitome of Carnage]]: Boosts Phys damage + crit rate. | ||
+ | * [[Phys Boost]]/[[Serial Killer]]: Early game/budget option. | ||
+ | |||
+ | Accuracy Boosters: | ||
+ | * [[Great Aim]]: The highest accuracy modifier. | ||
+ | * [[Epitome of Aggression]]: Accuracy boost + ailment resistance. | ||
+ | * [[Good Aim]]: Early game/budget option. | ||
+ | |||
+ | Other/Misc. Skills: | ||
+ | * [[Resist Ice]]/[[Null Ice]]: To cover his weakness. | ||
+ | |||
+ | ===Brands=== | ||
+ | *Stat priorities: Phys ATK%, Phys AC% | ||
+ | * War: Boosts his damage. | ||
+ | * Divine: Allows Mara to cast Hell Thrust and Titanomachia consistently. | ||
+ | * Aim: Boosts his accuracy. | ||
+ | |||
+ | ===Mitama=== | ||
+ | # STR (20): Boosts damage output. | ||
+ | # AGI (20): Boosts team speed and his accuracy. | ||
+ | # LUK (10): Increases his chances of landing hits. | ||
+ | |||
+ | ===Build(s)=== | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=Thrust King | ||
+ | |archetype=Purple | ||
+ | |skill1=Butcher | ||
+ | |skill2=Phys Amp | ||
+ | |stmitama=20 | ||
+ | |mamitama= | ||
+ | |vimitama= | ||
+ | |agmitama=20 | ||
+ | |lumitama=10 | ||
+ | |brands=War/Divine + Aim with Phys ATK% | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=P3 Mara is an accessible boss killer that can melt HP bars with ease. Pair him with P3 Zaou or use in a Hell Gongen team to gain crits alongside his Charge granted from P3. Charge + Rebellion allows Mara to blow his load on a 2nd Thrust to decimate bosses or Titanomachia to sweep. Use Templar Dragon for more Charge damage if needed. | ||
+ | }} | ||
== PvP Builds == | == PvP Builds == |
Latest revision as of 01:25, 26 August 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Mara |
B | F | F | - | |||
Pros |
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Cons |
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Notes |
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Synergies | |||||||
PvE Builds
Archetype(s)
- Purple: Phys Pierce to break through NDRs.
Skill Transfers
Damage boosters to allow Mara to dish out tons of damage. Accuracy Boosters to boost his shaky accuracy.
Damage Boosters:
- Phys Amp: Highest Phys damage modifier
- Butcher: Boosts damage for Hell Thrust & Titanomachia.
- Epitome of Carnage: Boosts Phys damage + crit rate.
- Phys Boost/Serial Killer: Early game/budget option.
Accuracy Boosters:
- Great Aim: The highest accuracy modifier.
- Epitome of Aggression: Accuracy boost + ailment resistance.
- Good Aim: Early game/budget option.
Other/Misc. Skills:
- Resist Ice/Null Ice: To cover his weakness.
Brands
- Stat priorities: Phys ATK%, Phys AC%
- War: Boosts his damage.
- Divine: Allows Mara to cast Hell Thrust and Titanomachia consistently.
- Aim: Boosts his accuracy.
Mitama
- STR (20): Boosts damage output.
- AGI (20): Boosts team speed and his accuracy.
- LUK (10): Increases his chances of landing hits.
Build(s)
Thrust King | |||
---|---|---|---|
Transferred Skills | Notes:
P3 Mara is an accessible boss killer that can melt HP bars with ease. Pair him with P3 Zaou or use in a Hell Gongen team to gain crits alongside his Charge granted from P3. Charge + Rebellion allows Mara to blow his load on a 2nd Thrust to decimate bosses or Titanomachia to sweep. Use Templar Dragon for more Charge damage if needed. | ||
Butcher | Phys Amp | ||
Infused Mitama | |||
St 20 Ag 20 Lu 10 | |||
Brands | |||
War/Divine + Aim with Phys ATK% | |||
Target Stats | |||
- |