Difference between revisions of "Demonee-Ho/Builds"
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! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry /> | + | <section begin=tierentry />{{TierListData|demon=Demonee-Ho|pvebest1=Yellow|pvebest2=Purple|pvpbest1=Purple|pvpbest2=Yellow |
+ | |pve=D | ||
+ | |offensive=F|defensive=F | ||
+ | |pro= | ||
+ | *[[Desperate Hit]] deals damage to random enemies at the end of either team's turn. This is great for cleaning up lone surviving targets and/or breaking [[Endure]]s. | ||
+ | *[[Iron Judgement]] deals Piercing Physical damage with a high chance to Bind, helping him land [[Desperate Hit]] shots. | ||
+ | |con= | ||
+ | *Fairly mediocre stats. | ||
+ | *[[Desperate Hit]] is a liability against Bulwark teams as his damage isn't high enough to break through them. | ||
+ | |notes= | ||
+ | *If you went first, [[Desperate Hit]] will trigger before opposing "end of turn" chain effects, giving you one last chance to clean up before they kick in. | ||
+ | *If [[Charge]] or [[Rebellion]] is activated before the end of the turn, the effect will carry over to [[Desperate Hit]]. It will consume the buff after the attack though! | ||
+ | }}<section end=tierentry /> | ||
|} | |} | ||
Latest revision as of 10:19, 19 December 2024
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
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PVE | PVP | Offense | Defense | ||||
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D | F | F | - | |
Pros |
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Cons |
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Notes |
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Synergies | - | ||||||