Difference between revisions of "Mara/Builds"

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(Role Summary: downed to 4 in PVP)
(Role Summary: synergies)
 
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! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
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! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierData|demon=Mara|pvebest1=Purple|pvpbest1=Purple
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<section begin=tierentry />{{TierListData|demon=Mara|pvebest1=Purple|pvpbest1=Purple
|pve=7
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|pve=B
|offensive=4|defensive=4
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|offensive=F|defensive=F
|pro=*Only fuseable source of Phys '''Pierce'''.
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|democPrelim=3
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|democBoss=5
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|pro=
 +
*One of the few fusible demons with Phys '''Pierce''', in Purple.
 
*High STR and LUK means he will hit '''hard''' and crit often.
 
*High STR and LUK means he will hit '''hard''' and crit often.
*[[Hell Thrust]] is very '''strong''' against bosses and in [[Democalypse]], especially if he is P3.
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*[[Hell Thrust]] is very '''strong''' against bosses and in [[Democalypse]], especially if he is Panel 3 for auto-charge after every use. At max level it also refunds 2 MP when used, ensuring he doesn't have a big '''refractory period''' between casts - so he can spam it even without Divine brands.
 +
*Panel 4 grants auto-charge upon Mara's first turn, ensuring he is immediately '''up and running'''.
 
*Meme
 
*Meme
|con=*Ice Weakness and non-existent bulk makes him go '''limp''' at the sight of Ice skills.
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|con=
*High MP costs give Mara a big '''refractory period'''.
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*Ice Weakness and non-existent bulk makes him go '''limp''' at the sight of Ice skills.
*Expensive to fuse, will quickly '''blow''' through your Magnetite reserves.
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*Expensive to fuse, will quickly '''blow''' through your Magnetite reserves. (only 5+5 fusion paths are available)
*Requires damage boost transfer to '''supplement''' his damage.
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*Requires damage boost transfers to '''supplement''' his damage.
 
*Middling AGI means he will have accuracy issues and occasionally '''miss the hole'''. Also doesn't '''slot into''' [[Intimidating Stance]] teams well as a result.
 
*Middling AGI means he will have accuracy issues and occasionally '''miss the hole'''. Also doesn't '''slot into''' [[Intimidating Stance]] teams well as a result.
*Due to mara having no single target besides his '''thrust''' attack, Anti-Pierce units like [[Rama]], [[Alilat]] and [[Atavaka]] '''are a turn off'''.
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*Due to Mara having no single-target attack besides his regular '''thrust''', Anti-Pierce units like [[Metatron]], [[Kalki]] and [[Demiurge]] '''are a turn off'''.
 +
*Random target skills are a liability against Demeter, and '''my lawyer has advised not to continue this joke'''.
 +
|notes=
 +
*A staple of Phys PvE teams with [[Zaou-Gongen]] to '''pound''' through waves and bosses (such as in AG2 Boss Rush and Hells Park 91-99), as Auto-Charge is an incredibly powerful effect.
 +
|pairwith=
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* {{DemonIcon|Zaou-Gongen|size=32px}}
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}
  
 
== PvE Builds ==
 
== PvE Builds ==
 +
===Archetype(s)===
 +
* {{ArchIcon|arch=Purple|size=15px|name=1}}: [[Phys Pierce]] to break through NDRs.
 +
 +
===Skill Transfers===
 +
Damage boosters to allow Mara to dish out tons of damage. Accuracy Boosters to boost his shaky accuracy.
 +
 +
Damage Boosters:
 +
* [[Phys Amp]]: Highest Phys damage modifier
 +
* [[Butcher]]: Boosts damage for [[Hell Thrust]] & [[Titanomachia]].
 +
* [[Epitome of Carnage]]: Boosts Phys damage + crit rate.
 +
* [[Phys Boost]]/[[Serial Killer]]: Early game/budget option.
 +
 +
Accuracy Boosters:
 +
* [[Great Aim]]: The highest accuracy modifier.
 +
* [[Epitome of Aggression]]: Accuracy boost + ailment resistance.
 +
* [[Good Aim]]: Early game/budget option.
 +
 +
Other/Misc. Skills:
 +
* [[Resist Ice]]/[[Null Ice]]: To cover his weakness.
 +
 +
===Brands===
 +
*Stat priorities: Phys ATK%, Phys AC%
 +
* War: Boosts his damage.
 +
* Divine: Allows Mara to cast Hell Thrust and Titanomachia consistently.
 +
* Aim: Boosts his accuracy.
 +
 +
===Mitama===
 +
# STR (20): Boosts damage output.
 +
# AGI (20): Boosts team speed and his accuracy.
 +
# LUK (10): Increases his chances of landing hits.
 +
 +
===Build(s)===
 +
 +
{{DemonBuild
 +
|use=Thrust King
 +
|archetype=Purple
 +
|skill1=Butcher
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|skill2=Phys Amp
 +
|stmitama=20
 +
|mamitama=
 +
|vimitama=
 +
|agmitama=20
 +
|lumitama=10
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|brands=War/Divine + Aim with Phys ATK%
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|lvreq=
 +
|hpreq=
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|mdefreq=
 +
|matkreq=
 +
|pdefreq=
 +
|patkreq=
 +
|acreq=
 +
|evreq=
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|buildnotes=P3 Mara is an accessible boss killer that can melt HP bars with ease. Pair him with P3 Zaou or use in a Hell Gongen team to gain crits alongside his Charge granted from P3. Charge + Rebellion allows Mara to blow his load on a 2nd Thrust to decimate bosses or Titanomachia to sweep. Use Templar Dragon for more Charge damage if needed.
 +
}}
  
 
== PvP Builds ==
 
== PvP Builds ==

Latest revision as of 01:25, 26 August 2024

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Mara.jpg Mara
Purple Purple B F F -
Pros
  • One of the few fusible demons with Phys Pierce, in Purple.
  • High STR and LUK means he will hit hard and crit often.
  • Hell Thrust is very strong against bosses and in Democalypse, especially if he is Panel 3 for auto-charge after every use. At max level it also refunds 2 MP when used, ensuring he doesn't have a big refractory period between casts - so he can spam it even without Divine brands.
  • Panel 4 grants auto-charge upon Mara's first turn, ensuring he is immediately up and running.
  • Meme
Cons
  • Ice Weakness and non-existent bulk makes him go limp at the sight of Ice skills.
  • Expensive to fuse, will quickly blow through your Magnetite reserves. (only 5+5 fusion paths are available)
  • Requires damage boost transfers to supplement his damage.
  • Middling AGI means he will have accuracy issues and occasionally miss the hole. Also doesn't slot into Intimidating Stance teams well as a result.
  • Due to Mara having no single-target attack besides his regular thrust, Anti-Pierce units like Metatron, Kalki and Demiurge are a turn off.
  • Random target skills are a liability against Demeter, and my lawyer has advised not to continue this joke.
Notes
  • A staple of Phys PvE teams with Zaou-Gongen to pound through waves and bosses (such as in AG2 Boss Rush and Hells Park 91-99), as Auto-Charge is an incredibly powerful effect.
Synergies

PvE Builds

Archetype(s)

Skill Transfers

Damage boosters to allow Mara to dish out tons of damage. Accuracy Boosters to boost his shaky accuracy.

Damage Boosters:

Accuracy Boosters:

Other/Misc. Skills:

Brands

  • Stat priorities: Phys ATK%, Phys AC%
  • War: Boosts his damage.
  • Divine: Allows Mara to cast Hell Thrust and Titanomachia consistently.
  • Aim: Boosts his accuracy.

Mitama

  1. STR (20): Boosts damage output.
  2. AGI (20): Boosts team speed and his accuracy.
  3. LUK (10): Increases his chances of landing hits.

Build(s)

Thrust King
ArchPurple.png Transferred Skills Notes:

P3 Mara is an accessible boss killer that can melt HP bars with ease. Pair him with P3 Zaou or use in a Hell Gongen team to gain crits alongside his Charge granted from P3. Charge + Rebellion allows Mara to blow his load on a 2nd Thrust to decimate bosses or Titanomachia to sweep. Use Templar Dragon for more Charge damage if needed.

Butcher Phys Amp
Infused Mitama
St 20 Ag 20 Lu 10
Brands
War/Divine + Aim with Phys ATK%
Target Stats
-


PvP Builds