Difference between revisions of "Gogmagog/Builds"

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(Role Summary)
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! colspan="2" class="unsortable" | PVP
 
! colspan="2" class="unsortable" | PVP
 
|- style="vertical-align: middle;"
 
|- style="vertical-align: middle;"
! style="width: 100px" class="unsortable" | PVE !! style="width: 100px" class="unsortable" | PVP !! Offense !! Defense
+
! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense
 
|-
 
|-
<section begin=tierentry />{{TierData|demon=Gogmagog|pvebest1=Teal|pvebest2=Red|pvebest3=|pvpbest1=Red
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<section begin=tierentry />{{TierListData|demon=Gogmagog|pvebest1=Teal|pvpbest1=Teal
|pve=6
+
|pve=B
|offensive=4|defensive=5
+
|offensive=D|defensive=D
 +
|democPrelim=4
 +
|democBoss=3
 
|pro=
 
|pro=
*Very high bulk for PVE tanking. Innate [[Earthquake]] lets him hit hard off that bulk.
+
*Very high bulk, which he can capitalize on thanks to innate [[Earthquake]].
*Three weaknesses makes him a good partner for [[Orcus]].  
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*Three weaknesses makes him a good partner for [[Orcus]].
*Less competition for Brands compared to your other demons, as he relies on PDEF to deal damage.
+
*Less competition for Brands compared to your other demons, as he relies on PDEF for damage.
*Only transferrable source of [[Earthquake]].
+
*Panels let him play a more support-oriented role, providing team-wide bonuses as long as he is alive. Damage reduction is particularly nice paired with [[Demeter]].
 +
*[[Repel Phys]] in Teal pairs well with [[Repel Pierce]] units such as [[Kalki]] or [[Metatron]] for Phys Anti-Pierce.
 
|con=
 
|con=
 
*Abysmal AGI means he misses. A lot.
 
*Abysmal AGI means he misses. A lot.
*Added damage from Weakness adds up really fast, even with his heal.
+
*No innate Pierce until Panel 4.
*Heal on weakness gimmick is heavily punished by [[Black Rider]].
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*Only gets his [[Charge]] from Panel 4 once, limiting him as an attacker.
*No innate pierce and is a bad choice for [[Hell Gongen]] due to his terrible AGI.
+
|notes=
*Does not provide much compared to other more standard physical sweepers like [[Shiva]].
+
*Single target nukes will still hurt him a lot, especially with bonus damage from exploiting his multiple weaknesses.
 
}}<section end=tierentry />
 
}}<section end=tierentry />
 
|}
 
|}
  
 
== PvE Builds ==
 
== PvE Builds ==
 +
===Archetype(s)===
 +
* {{ArchIcon|arch=Red|size=15px|name=1}}: Discounted [[Muscle Punch]] for a strong ST nuke skill.
 +
* {{ArchIcon|arch=Teal|size=15px|name=1}}: [[Repel Phys]] to be paired with [[Pierce Negation]] to cheese some fights.
 +
 +
===Skill Transfers===
 +
Damage boosters for Earthquake and Muscle Punch if {{ArchIcon|arch=Red|size=15px|name=1}}. Accuracy boosters to fix his bad hit rate. Support Skills if used primarily for his panels and repel phys
 +
 +
Damage Boosters:
 +
* [[Phys Amp]]: Highest Phys damage modifier.
 +
* [[Epitome of Carnage]]: Boosts Phys damage and crit rate.
 +
* [[Phys Survivor]]: Phys damage modifier + endure.
 +
* [[Phys Boost]]: Early game/budget option.
 +
 +
Accuracy Boosters:
 +
* [[Great Aim]]: Highest accuracy modifier.
 +
* [[Epitome of Finesse]]: Boosts accuracy and crit rate.
 +
* [[Epitome of Aggression]]: Boosts accuracy + has ailment resistance.
 +
* [[Good Aim]]: Early game/budget option.
 +
 +
Support skills:
 +
* [[Lydia]]: Provides passive healing to party members, really good for long boss fights.
 +
* [[War Cry]]/[[War Dance]], [[Acid Breath]]/[[Fog Breath]], [[Blood Rush]], [[Nocturne]]: Provides manual buff control
 +
* [[Recarmdra]]/[[Samrecarm]]: Provides revives in a pinch.
 +
* -kaja/-nda skills: Early game/budget option.
 +
* [[Recarm]]: Early game/budget option.
 +
 +
Other/Misc. Skills:
 +
* [[Enduring Soul]]/[[Enduring Soul +]]: Adds survivability.
 +
* [[Phys Pierce (weak)]]: Provides him Phys Pierce to cast Earthquake and Muscle Punch against demons with NDRs.
 +
 +
===Brands===
 +
*Stat priorities: Phys DEF%, HP%
 +
* Guard: Boosts Phys DEF and Earthquake and Muscle Punch damage.
 +
* Life: Boosts his bulks.
 +
* Aim: Boosts his bad accuracy.
 +
* Ward: Protects him ailments for 3 turns.
 +
 +
===Mitama===
 +
# VIT (20): To boost his HP and Phys DEF.
 +
# STR (20): Boosts his Phys DEF.
 +
# LUK (10): Increases his chances of landing crits and his chances of landing hits.
 +
 +
===Build(s)===
 +
 +
{{DemonBuild
 +
|use=Earth Shaker
 +
|archetype=Red
 +
|skill1=Epitome of Carnage
 +
|skill2=Phys Amp
 +
|stmitama=20
 +
|mamitama=
 +
|vimitama=20
 +
|agmitama=
 +
|lumitama=
 +
|brands=Guard x2 with Phys DEF%
 +
|lvreq=
 +
|hpreq=
 +
|mdefreq=
 +
|matkreq=
 +
|pdefreq=
 +
|patkreq=
 +
|acreq=
 +
|evreq=
 +
|buildnotes= Maxing out on Phys DEF and damage boosters allows Gog to reach astronomical levels of damage especially when powered up by the likes Hell Gongen, Phys Berserk, etc. Red provides him a much stronger ST skill to nuke down a single enemy.
 +
}}
 +
{{DemonBuild
 +
|use=Pogmagog
 +
|archetype=Teal
 +
|skill1=Lydia
 +
|skill2=Acid Breath
 +
|stmitama=20
 +
|mamitama=
 +
|vimitama=20
 +
|agmitama=
 +
|lumitama=10
 +
|brands=Life + Ward with HP%
 +
|lvreq=
 +
|hpreq=
 +
|mdefreq=
 +
|matkreq=
 +
|pdefreq=
 +
|patkreq=
 +
|acreq=
 +
|evreq=
 +
|buildnotes=Support oriented build. With P2 and/or 3, Gog can make Phys oriented fights more manageable. Transfers can be anything to suit a certain situation.
 +
}}
  
 
== PvP Builds ==
 
== PvP Builds ==

Latest revision as of 03:10, 31 October 2023

  Info   Builds   Lore    

Role Summary

Name Best Archetype(s) PVE PVP
PVE PVP Offense Defense
Gogmagog.jpg Gogmagog
Teal Teal B D D -
Pros
  • Very high bulk, which he can capitalize on thanks to innate Earthquake.
  • Three weaknesses makes him a good partner for Orcus.
  • Less competition for Brands compared to your other demons, as he relies on PDEF for damage.
  • Panels let him play a more support-oriented role, providing team-wide bonuses as long as he is alive. Damage reduction is particularly nice paired with Demeter.
  • Repel Phys in Teal pairs well with Repel Pierce units such as Kalki or Metatron for Phys Anti-Pierce.
Cons
  • Abysmal AGI means he misses. A lot.
  • No innate Pierce until Panel 4.
  • Only gets his Charge from Panel 4 once, limiting him as an attacker.
Notes
  • Single target nukes will still hurt him a lot, especially with bonus damage from exploiting his multiple weaknesses.
Synergies -

PvE Builds

Archetype(s)

Skill Transfers

Damage boosters for Earthquake and Muscle Punch if Red Red. Accuracy boosters to fix his bad hit rate. Support Skills if used primarily for his panels and repel phys

Damage Boosters:

Accuracy Boosters:

Support skills:

Other/Misc. Skills:

Brands

  • Stat priorities: Phys DEF%, HP%
  • Guard: Boosts Phys DEF and Earthquake and Muscle Punch damage.
  • Life: Boosts his bulks.
  • Aim: Boosts his bad accuracy.
  • Ward: Protects him ailments for 3 turns.

Mitama

  1. VIT (20): To boost his HP and Phys DEF.
  2. STR (20): Boosts his Phys DEF.
  3. LUK (10): Increases his chances of landing crits and his chances of landing hits.

Build(s)

Earth Shaker
ArchRed.png Transferred Skills Notes:

Maxing out on Phys DEF and damage boosters allows Gog to reach astronomical levels of damage especially when powered up by the likes Hell Gongen, Phys Berserk, etc. Red provides him a much stronger ST skill to nuke down a single enemy.

Epitome of Carnage Phys Amp
Infused Mitama
St 20 Vi 20
Brands
Guard x2 with Phys DEF%
Target Stats
-


Pogmagog
ArchTeal.png Transferred Skills Notes:

Support oriented build. With P2 and/or 3, Gog can make Phys oriented fights more manageable. Transfers can be anything to suit a certain situation.

Lydia Acid Breath
Infused Mitama
St 20 Vi 20 Lu 10
Brands
Life + Ward with HP%
Target Stats
-


PvP Builds