Difference between revisions of "Gogmagog/Builds"
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! colspan="2" class="unsortable" | PVP | ! colspan="2" class="unsortable" | PVP | ||
|- style="vertical-align: middle;" | |- style="vertical-align: middle;" | ||
− | ! style="width: 100px" class="unsortable" | PVE !! | + | ! style="width: 100px" class="unsortable" | PVE !! class="unsortable" | PVP !! Offense !! Defense |
|- | |- | ||
− | <section begin=tierentry /> | + | <section begin=tierentry />{{TierListData|demon=Gogmagog|pvebest1=Teal|pvpbest1=Teal |
− | {{ | + | |pve=B |
− | |pve= | + | |offensive=D|defensive=D |
− | |offensive=|defensive= | + | |democPrelim=4 |
+ | |democBoss=3 | ||
|pro= | |pro= | ||
+ | *Very high bulk, which he can capitalize on thanks to innate [[Earthquake]]. | ||
+ | *Three weaknesses makes him a good partner for [[Orcus]]. | ||
+ | *Less competition for Brands compared to your other demons, as he relies on PDEF for damage. | ||
+ | *Panels let him play a more support-oriented role, providing team-wide bonuses as long as he is alive. Damage reduction is particularly nice paired with [[Demeter]]. | ||
+ | *[[Repel Phys]] in Teal pairs well with [[Repel Pierce]] units such as [[Kalki]] or [[Metatron]] for Phys Anti-Pierce. | ||
|con= | |con= | ||
− | }} | + | *Abysmal AGI means he misses. A lot. |
− | <section end=tierentry /> | + | *No innate Pierce until Panel 4. |
+ | *Only gets his [[Charge]] from Panel 4 once, limiting him as an attacker. | ||
+ | |notes= | ||
+ | *Single target nukes will still hurt him a lot, especially with bonus damage from exploiting his multiple weaknesses. | ||
+ | }}<section end=tierentry /> | ||
|} | |} | ||
== PvE Builds == | == PvE Builds == | ||
+ | ===Archetype(s)=== | ||
+ | * {{ArchIcon|arch=Red|size=15px|name=1}}: Discounted [[Muscle Punch]] for a strong ST nuke skill. | ||
+ | * {{ArchIcon|arch=Teal|size=15px|name=1}}: [[Repel Phys]] to be paired with [[Pierce Negation]] to cheese some fights. | ||
+ | |||
+ | ===Skill Transfers=== | ||
+ | Damage boosters for Earthquake and Muscle Punch if {{ArchIcon|arch=Red|size=15px|name=1}}. Accuracy boosters to fix his bad hit rate. Support Skills if used primarily for his panels and repel phys | ||
+ | |||
+ | Damage Boosters: | ||
+ | * [[Phys Amp]]: Highest Phys damage modifier. | ||
+ | * [[Epitome of Carnage]]: Boosts Phys damage and crit rate. | ||
+ | * [[Phys Survivor]]: Phys damage modifier + endure. | ||
+ | * [[Phys Boost]]: Early game/budget option. | ||
+ | |||
+ | Accuracy Boosters: | ||
+ | * [[Great Aim]]: Highest accuracy modifier. | ||
+ | * [[Epitome of Finesse]]: Boosts accuracy and crit rate. | ||
+ | * [[Epitome of Aggression]]: Boosts accuracy + has ailment resistance. | ||
+ | * [[Good Aim]]: Early game/budget option. | ||
+ | |||
+ | Support skills: | ||
+ | * [[Lydia]]: Provides passive healing to party members, really good for long boss fights. | ||
+ | * [[War Cry]]/[[War Dance]], [[Acid Breath]]/[[Fog Breath]], [[Blood Rush]], [[Nocturne]]: Provides manual buff control | ||
+ | * [[Recarmdra]]/[[Samrecarm]]: Provides revives in a pinch. | ||
+ | * -kaja/-nda skills: Early game/budget option. | ||
+ | * [[Recarm]]: Early game/budget option. | ||
+ | |||
+ | Other/Misc. Skills: | ||
+ | * [[Enduring Soul]]/[[Enduring Soul +]]: Adds survivability. | ||
+ | * [[Phys Pierce (weak)]]: Provides him Phys Pierce to cast Earthquake and Muscle Punch against demons with NDRs. | ||
+ | |||
+ | ===Brands=== | ||
+ | *Stat priorities: Phys DEF%, HP% | ||
+ | * Guard: Boosts Phys DEF and Earthquake and Muscle Punch damage. | ||
+ | * Life: Boosts his bulks. | ||
+ | * Aim: Boosts his bad accuracy. | ||
+ | * Ward: Protects him ailments for 3 turns. | ||
+ | |||
+ | ===Mitama=== | ||
+ | # VIT (20): To boost his HP and Phys DEF. | ||
+ | # STR (20): Boosts his Phys DEF. | ||
+ | # LUK (10): Increases his chances of landing crits and his chances of landing hits. | ||
+ | |||
+ | ===Build(s)=== | ||
+ | |||
+ | {{DemonBuild | ||
+ | |use=Earth Shaker | ||
+ | |archetype=Red | ||
+ | |skill1=Epitome of Carnage | ||
+ | |skill2=Phys Amp | ||
+ | |stmitama=20 | ||
+ | |mamitama= | ||
+ | |vimitama=20 | ||
+ | |agmitama= | ||
+ | |lumitama= | ||
+ | |brands=Guard x2 with Phys DEF% | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes= Maxing out on Phys DEF and damage boosters allows Gog to reach astronomical levels of damage especially when powered up by the likes Hell Gongen, Phys Berserk, etc. Red provides him a much stronger ST skill to nuke down a single enemy. | ||
+ | }} | ||
+ | {{DemonBuild | ||
+ | |use=Pogmagog | ||
+ | |archetype=Teal | ||
+ | |skill1=Lydia | ||
+ | |skill2=Acid Breath | ||
+ | |stmitama=20 | ||
+ | |mamitama= | ||
+ | |vimitama=20 | ||
+ | |agmitama= | ||
+ | |lumitama=10 | ||
+ | |brands=Life + Ward with HP% | ||
+ | |lvreq= | ||
+ | |hpreq= | ||
+ | |mdefreq= | ||
+ | |matkreq= | ||
+ | |pdefreq= | ||
+ | |patkreq= | ||
+ | |acreq= | ||
+ | |evreq= | ||
+ | |buildnotes=Support oriented build. With P2 and/or 3, Gog can make Phys oriented fights more manageable. Transfers can be anything to suit a certain situation. | ||
+ | }} | ||
== PvP Builds == | == PvP Builds == |
Latest revision as of 03:10, 31 October 2023
Info | Builds | Lore |
Contents
Role Summary
Name | Best Archetype(s) | PVE | PVP | ||||
---|---|---|---|---|---|---|---|
PVE | PVP | Offense | Defense | ||||
Gogmagog |
B | D | D | - | |||
Pros |
|
||||||
Cons |
|
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Notes |
|
||||||
Synergies | - | ||||||
PvE Builds
Archetype(s)
- Red: Discounted Muscle Punch for a strong ST nuke skill.
- Teal: Repel Phys to be paired with Pierce Negation to cheese some fights.
Skill Transfers
Damage boosters for Earthquake and Muscle Punch if Red. Accuracy boosters to fix his bad hit rate. Support Skills if used primarily for his panels and repel phys
Damage Boosters:
- Phys Amp: Highest Phys damage modifier.
- Epitome of Carnage: Boosts Phys damage and crit rate.
- Phys Survivor: Phys damage modifier + endure.
- Phys Boost: Early game/budget option.
Accuracy Boosters:
- Great Aim: Highest accuracy modifier.
- Epitome of Finesse: Boosts accuracy and crit rate.
- Epitome of Aggression: Boosts accuracy + has ailment resistance.
- Good Aim: Early game/budget option.
Support skills:
- Lydia: Provides passive healing to party members, really good for long boss fights.
- War Cry/War Dance, Acid Breath/Fog Breath, Blood Rush, Nocturne: Provides manual buff control
- Recarmdra/Samrecarm: Provides revives in a pinch.
- -kaja/-nda skills: Early game/budget option.
- Recarm: Early game/budget option.
Other/Misc. Skills:
- Enduring Soul/Enduring Soul +: Adds survivability.
- Phys Pierce (weak): Provides him Phys Pierce to cast Earthquake and Muscle Punch against demons with NDRs.
Brands
- Stat priorities: Phys DEF%, HP%
- Guard: Boosts Phys DEF and Earthquake and Muscle Punch damage.
- Life: Boosts his bulks.
- Aim: Boosts his bad accuracy.
- Ward: Protects him ailments for 3 turns.
Mitama
- VIT (20): To boost his HP and Phys DEF.
- STR (20): Boosts his Phys DEF.
- LUK (10): Increases his chances of landing crits and his chances of landing hits.
Build(s)
Earth Shaker | |||
---|---|---|---|
Transferred Skills | Notes:
Maxing out on Phys DEF and damage boosters allows Gog to reach astronomical levels of damage especially when powered up by the likes Hell Gongen, Phys Berserk, etc. Red provides him a much stronger ST skill to nuke down a single enemy. | ||
Epitome of Carnage | Phys Amp | ||
Infused Mitama | |||
St 20 Vi 20 | |||
Brands | |||
Guard x2 with Phys DEF% | |||
Target Stats | |||
- |
Pogmagog | |||
---|---|---|---|
Transferred Skills | Notes:
Support oriented build. With P2 and/or 3, Gog can make Phys oriented fights more manageable. Transfers can be anything to suit a certain situation. | ||
Lydia | Acid Breath | ||
Infused Mitama | |||
St 20 Vi 20 Lu 10 | |||
Brands | |||
Life + Ward with HP% | |||
Target Stats | |||
- |