Difference between revisions of "Kiwami/Siegfried"
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|a1=|a2=|a3=|a4= | |a1=|a2=|a3=|a4= | ||
|d1=Garuda|d2=Nekomata A|d3=Quetzalcoatl|d4=Alice | |d1=Garuda|d2=Nekomata A|d3=Quetzalcoatl|d4=Alice | ||
− | ||s1=Resist Ice|s1b=Dodge|s2=Resist Elec|s2b=Blood Rush|s3= | + | ||s1=Resist Ice|s1b=Dodge|s2=Resist Elec|s2b=Blood Rush|s3=Samrecarm|s3b=Evade|s4=Zionga L|s4b=Endure / Damage Boost |
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Latest revision as of 08:25, 21 August 2021
Overview
Encounter
Wave 1
Mad Gasser | Nue
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---|---|
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Resistances | |||||||
---|---|---|---|---|---|---|---|
Mad Gasser | - | - | - | - | - | Wk | Rs |
Nue | - | - | - | Rs | Wk | - | - |
Battle Speed | 17550 |
Wave 2
Horus | Siegfried | Scathach
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---|---|---|
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Resistances | |||||||
---|---|---|---|---|---|---|---|
Horus | Rs | - | - | - | - | Rp | Wk |
Siegfried | Dr | - | - | - | - | - | - |
Scathach | - | - | - | Wk | Nu | Rs | - |
Battle Speed | 20166 |
Strategy
- Uses Skills randomly with no set pattern.
- Going first is critical
- Buff Control is key
- General strategy is going dodge on your team with Sukukaja and Sukunda up
Teams proven to work
DX2-Eileen
ST/Dodge | Dodge | Dodge/Revive | ST Damage/Dodge |
---|---|---|---|
Garuda | Nekomata A | Quetzalcoatl | Alice |
Resist Ice | Resist Elec | Samrecarm | Zionga L |
Dodge | Blood Rush | Evade | Endure / Damage Boost |
Alice can be replaced by Susano-o, Surt or the likes
Ideally you want a team with 40% Dodge base before buffs/debuffs. You also want only magical damage dealers. Garuda has a nice dodge and can deal consistent Force damage each turn and Fog Breath as needed while Alice/Surt/Susano/etc. work the enemies down. As its a dodge based team heals are not required and instead we opt for more revives just encase. Keep buff/debuffs going at all times especially Sukunda/Sukukaja.