Difference between revisions of "Kiwami/Siegfried"

From SMT: Dx2 Wiki
Jump to: navigation, search
m (Teams proven to work)
 
(3 intermediate revisions by 2 users not shown)
Line 3: Line 3:
  
 
=Encounter=
 
=Encounter=
 +
'''Wave 1'''
 +
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 +
{{EnemyParty|d1=Mad Gasser|d2=Nue|i1=Kiwami-sieg-mad gasser|i2=Kiwami-sieg-nue
 +
|light1=Wk|dark1=Rs
 +
|elec2=Rs|force2=Wk
 +
|speed=17550}}
 +
</div>
 +
'''Wave 2'''
 +
<div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;">
 +
{{EnemyParty|d1=Horus|d2=Siegfried|d3=Scathach|i1=Kiwami-sieg-horus|i2=Kiwami-sieg-siegfried|i3=Kiwami-sieg-scathach
 +
|phys1=Rs|light1=Rp|dark1=Wk
 +
|phys2=Dr
 +
|elec3=Wk|force3=Nu|light3=Rs
 +
|speed=20166}}
 +
</div>
  
 
=Strategy=
 
=Strategy=
Line 17: Line 32:
 
|a1=|a2=|a3=|a4=
 
|a1=|a2=|a3=|a4=
 
|d1=Garuda|d2=Nekomata A|d3=Quetzalcoatl|d4=Alice
 
|d1=Garuda|d2=Nekomata A|d3=Quetzalcoatl|d4=Alice
||s1=Resist Ice|s1b=Dodge|s2=Resist Elec|s2b=Blood Rush|s3=Samarecarm|s3b=Evade|s4=Zionga L|s4b=Endure/Damage Boost
+
||s1=Resist Ice|s1b=Dodge|s2=Resist Elec|s2b=Blood Rush|s3=Samrecarm|s3b=Evade|s4=Zionga L|s4b=Endure / Damage Boost
 
}}
 
}}
  

Latest revision as of 08:25, 21 August 2021

Overview

Encounter

Wave 1

Mad Gasser Nue


Kiwami-sieg-mad gasser.jpg Kiwami-sieg-nue.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Mad Gasser - - - - - Wk Rs
Nue - - - Rs Wk - -
Battle Speed 17550

Wave 2

Horus Siegfried Scathach


Kiwami-sieg-horus.jpg Kiwami-sieg-siegfried.jpg Kiwami-sieg-scathach.jpg


Resistances Phys.png Fire.png Ice.png Elec.png Force.png Light.png Dark.png
Horus Rs - - - - Rp Wk
Siegfried Dr - - - - - -
Scathach - - - Wk Nu Rs -
Battle Speed 20166

Strategy

  • Uses Skills randomly with no set pattern.
  • Going first is critical
  • Buff Control is key
  • General strategy is going dodge on your team with Sukukaja and Sukunda up

Teams proven to work

DX2-Eileen

ST/Dodge Dodge Dodge/Revive ST Damage/Dodge
Garuda.jpg Garuda Nekomata A.jpg Nekomata A Quetzalcoatl.jpg Quetzalcoatl Alice.jpg Alice
Resist Ice Resist Elec Samrecarm Zionga L
Dodge Blood Rush Evade Endure / Damage Boost

Alice can be replaced by Susano-o, Surt or the likes

Ideally you want a team with 40% Dodge base before buffs/debuffs. You also want only magical damage dealers. Garuda has a nice dodge and can deal consistent Force damage each turn and Fog Breath as needed while Alice/Surt/Susano/etc. work the enemies down. As its a dodge based team heals are not required and instead we opt for more revives just encase. Keep buff/debuffs going at all times especially Sukunda/Sukukaja.