Difference between revisions of "Kiwami/Siegfried"
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=Encounter= | =Encounter= | ||
+ | '''Wave 1''' | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | ||
+ | {{EnemyParty|d1=Mad Gasser|d2=Nue|i1=Kiwami-sieg-mad gasser|i2=Kiwami-sieg-nue | ||
+ | |light1=Wk|dark1=Rs | ||
+ | |elec2=Rs|force2=Wk | ||
+ | |speed=17550}} | ||
+ | </div> | ||
+ | '''Wave 2''' | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="overflow:auto;"> | ||
+ | {{EnemyParty|d1=Horus|d2=Siegfried|d3=Scathach|i1=Kiwami-sieg-horus|i2=Kiwami-sieg-siegfried|i3=Kiwami-sieg-scathach | ||
+ | |phys1=Rs|light1=Rp|dark1=Wk | ||
+ | |phys2=Dr | ||
+ | |elec3=Wk|force3=Nu|light3=Rs | ||
+ | |speed=20166}} | ||
+ | </div> | ||
=Strategy= | =Strategy= | ||
+ | |||
+ | *Uses Skills randomly with no set pattern. | ||
+ | *Going first is critical | ||
+ | *Buff Control is key | ||
+ | *General strategy is going dodge on your team with Sukukaja and Sukunda up | ||
==Teams proven to work== | ==Teams proven to work== | ||
+ | DX2-Eileen | ||
+ | {{Party | ||
+ | |h1=ST/Dodge|h2=Dodge|h3=Dodge/Revive|h4=ST Damage/Dodge | ||
+ | |a1=|a2=|a3=|a4= | ||
+ | |d1=Garuda|d2=Nekomata A|d3=Quetzalcoatl|d4=Alice | ||
+ | ||s1=Resist Ice|s1b=Dodge|s2=Resist Elec|s2b=Blood Rush|s3=Samrecarm|s3b=Evade|s4=Zionga L|s4b=Endure / Damage Boost | ||
+ | }} | ||
+ | |||
+ | Alice can be replaced by [[Susano-o]], [[Surt]] or the likes | ||
+ | |||
+ | Ideally you want a team with 40% Dodge base before buffs/debuffs. You also want only magical damage dealers. Garuda has a nice dodge and can deal consistent Force damage each turn and Fog Breath as needed while Alice/Surt/Susano/etc. work the enemies down. As its a dodge based team heals are not required and instead we opt for more revives just encase. Keep buff/debuffs going at all times especially Sukunda/Sukukaja. |
Latest revision as of 08:25, 21 August 2021
Overview
Encounter
Wave 1
Mad Gasser | Nue
|
---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Mad Gasser | - | - | - | - | - | Wk | Rs |
Nue | - | - | - | Rs | Wk | - | - |
Battle Speed | 17550 |
Wave 2
Horus | Siegfried | Scathach
|
---|---|---|
|
Resistances | |||||||
---|---|---|---|---|---|---|---|
Horus | Rs | - | - | - | - | Rp | Wk |
Siegfried | Dr | - | - | - | - | - | - |
Scathach | - | - | - | Wk | Nu | Rs | - |
Battle Speed | 20166 |
Strategy
- Uses Skills randomly with no set pattern.
- Going first is critical
- Buff Control is key
- General strategy is going dodge on your team with Sukukaja and Sukunda up
Teams proven to work
DX2-Eileen
ST/Dodge | Dodge | Dodge/Revive | ST Damage/Dodge |
---|---|---|---|
Garuda | Nekomata A | Quetzalcoatl | Alice |
Resist Ice | Resist Elec | Samrecarm | Zionga L |
Dodge | Blood Rush | Evade | Endure / Damage Boost |
Alice can be replaced by Susano-o, Surt or the likes
Ideally you want a team with 40% Dodge base before buffs/debuffs. You also want only magical damage dealers. Garuda has a nice dodge and can deal consistent Force damage each turn and Fog Breath as needed while Alice/Surt/Susano/etc. work the enemies down. As its a dodge based team heals are not required and instead we opt for more revives just encase. Keep buff/debuffs going at all times especially Sukunda/Sukukaja.