Difference between revisions of "Angra Mainyu/Builds"
Mulholland (talk | contribs) (2025 Update) |
(→Role Summary) |
||
| Line 15: | Line 15: | ||
<section begin=tierentry />{{TierListData|demon=Angra Mainyu|pvebest1=Teal|pvebest2=Red|pvpbest1=Purple|pvpbest2=Teal | <section begin=tierentry />{{TierListData|demon=Angra Mainyu|pvebest1=Teal|pvebest2=Red|pvpbest1=Purple|pvpbest2=Teal | ||
|pve=C | |pve=C | ||
| − | |offensive= | + | |offensive=D|defensive=D|tournament=D |
|pro= | |pro= | ||
| − | *[[Everything Evil]] is a | + | *[[Everything Evil]] is a passive that gives a 20% Speed boost, a 30% boost to the ailment infliction rate of his party, and recovers 3 MP for the party at the beginning of the turn. |
*[[16 Scourges]] chips off 25% of Max HP from the opposing team and inflicts them with every single ailment in the game. | *[[16 Scourges]] chips off 25% of Max HP from the opposing team and inflicts them with every single ailment in the game. | ||
**The amount of ailments apply will activate different effects of his [[Status ailment resonance]] counts: At 3, he will cast a 1-turn Debilitate after using his active, and at 5, he will apply 1 count of every [[Spirit Chains]] in the game (excluding [[Suppression]]), to random enemies. | **The amount of ailments apply will activate different effects of his [[Status ailment resonance]] counts: At 3, he will cast a 1-turn Debilitate after using his active, and at 5, he will apply 1 count of every [[Spirit Chains]] in the game (excluding [[Suppression]]), to random enemies. | ||
| Line 30: | Line 30: | ||
*He needs P4 to break Barriers, and then needs to waste a turn removing them with his normal attack. This means someone else with it has to go before him, or else his ailments won't stick fast enough. | *He needs P4 to break Barriers, and then needs to waste a turn removing them with his normal attack. This means someone else with it has to go before him, or else his ailments won't stick fast enough. | ||
*[[Hayataro]] essentially removed him from PvP, doing a better job as an MP battery while simultaneously preventing him from using ailments. | *[[Hayataro]] essentially removed him from PvP, doing a better job as an MP battery while simultaneously preventing him from using ailments. | ||
| − | |||
|notes= | |notes= | ||
|pairwith= | |pairwith= | ||
Latest revision as of 07:34, 2 September 2025
| Info | Builds | Lore |
Contents
Role Summary
| Name | Best Archetype(s) | PVE | PVP | ||||
|---|---|---|---|---|---|---|---|
| PVE | PVP | Offense | Defense | Tournament | |||
| C | D | D | D | ||||
| Pros |
|
||||||
| Cons |
|
||||||
| Notes | - | ||||||
| Synergies | |||||||
PvE Builds
PvP Builds
Archetype(s)
- Purple: Infernal Mask to give him a very high ailment resistance
- Teal: Null Light tp cover his weakness.
Skill Transfers
Stong passives and support skills, since he's mainly used for MP generation from Everything Evil and Fractional Damage + Ailments from 16 Scourges.
Passives:
- Enduring Soul/+: Adds survivability.
- Speedster: Boosts team speed.
- Epitome of Swiftness: Boosts team speed + added evasion.
- Evade: Adds additional evasion.
- Epitome of Illusion: Ailment resistance + added evasion.
- Auto skills: Provides buff control for the team.
- Solar/Lunar Prosperity/Downfall: Similar to Autos but 2 in 1. They are very rare skills however.
Support Skills:
- Prayer: Allows Angra to be a pseudo-cleric with his very high ailment resistance.
Brands
- Stat priorities: HP%, Speed%, Phys EV%.
- Life: Adds bulk
- Divine: Allows to spam 16 Scourges frequently especially on fast teams.
- Ward: Guarantees to protect him from ailments for 3 turns.
- Speed: Boosts team speed if used on fast teams.
- Dodge: Even more evasion.
Mitama
- VIT (10/20): Increases his bulk
- AGI (20/10): Increases his evasion team speed.
- LUK (20/10): Increases his chances of applying ailments + chances to dodge attacks.
Build(s)
| Fast Spreading Cancer | |||
|---|---|---|---|
| Transferred Skills | Notes:
Perfect for fast T1 teams as he generates extra MP to fire off powerful attacks on turn 1. 16 Scourges provides chip damage to soften enemies to ensure sweepers can kill. | ||
| Enduring Soul + | Speedster | ||
| Infused Mitama | |||
| Vi 10 Ag 20 Lu 20 | |||
| Brands | |||
| Speed x2 with Speed% | |||
| Target Stats | |||
| - | |||
| Unkillable Cockroach | |||
|---|---|---|---|
| Transferred Skills | Notes:
For the more sadistic team builds. Dodge + Evade is annoying to no end. You can also go for a more HP tank build and replace Evade with Epitome of Fortitude and Dodge for Ward to protect him from ailments. | ||
| Evade | Enduring Soul + | ||
| Infused Mitama | |||
| Vi 20 Ag 20 Lu 10 | |||
| Brands | |||
| Life + Dodge with HP% & Phys EV% | |||
| Target Stats | |||
| - | |||
TL;DR Angra is broken.